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Mopar : a Mobile Overlay Peer-to-Peer Architecture for Scalable Massively Multiplayer Online Games Yu, Peiqun
Abstract
We propose a fully distributed peer-to-peer (P2P) infrastructure supporting networked virtual environment (NVE) applications, such as massively multiplayer online games (MMOGs). While P2P computing is commonly recognized as a useful architecture for improving the scalability of MMOGs, it is still challenging to have a truly scalable system without compromising reliability, responsiveness, consistency, and low overhead. We propose a hybrid infrastructure - A Mobile Overlay Peer-to-Peer Architecture for Scalable Massively Multiplayer Online Games (MOPAR), to address this scalability issue of MMOGs. Our approach exploits the concept of interest management, taking advantage of both a structured overlay (i.e., distributed hash table (DHT)), and unstructured P2P architecture. Our infrastructure is not only more scalable and reliable than other approaches; it provides the benefits of high responsiveness, and low overhead. In this thesis, we present a novel hierarchical architecture and associated algorithms to alleviate the workload of each peer, save network bandwidth, and reduce overhead cost. We also present a novel zoning scheme that guarantees all players have a continuous view. We anticipate that our infrastructure will provide a generic, configurable, and efficient framework that can be used to facilitate user-designed P2P MMOGs or NVE applications.
Item Metadata
Title |
Mopar : a Mobile Overlay Peer-to-Peer Architecture for Scalable Massively Multiplayer Online Games
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Creator | |
Publisher |
University of British Columbia
|
Date Issued |
2006
|
Description |
We propose a fully distributed peer-to-peer (P2P) infrastructure supporting networked
virtual environment (NVE) applications, such as massively multiplayer online games
(MMOGs). While P2P computing is commonly recognized as a useful architecture for
improving the scalability of MMOGs, it is still challenging to have a truly scalable
system without compromising reliability, responsiveness, consistency, and low overhead.
We propose a hybrid infrastructure - A Mobile Overlay Peer-to-Peer Architecture for
Scalable Massively Multiplayer Online Games (MOPAR), to address this scalability
issue of MMOGs. Our approach exploits the concept of interest management, taking
advantage of both a structured overlay (i.e., distributed hash table (DHT)), and
unstructured P2P architecture. Our infrastructure is not only more scalable and reliable
than other approaches; it provides the benefits of high responsiveness, and low overhead.
In this thesis, we present a novel hierarchical architecture and associated algorithms to
alleviate the workload of each peer, save network bandwidth, and reduce overhead cost.
We also present a novel zoning scheme that guarantees all players have a continuous
view. We anticipate that our infrastructure will provide a generic, configurable, and
efficient framework that can be used to facilitate user-designed P2P MMOGs or NVE
applications.
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Genre | |
Type | |
Language |
eng
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Date Available |
2010-01-08
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Provider |
Vancouver : University of British Columbia Library
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Rights |
For non-commercial purposes only, such as research, private study and education. Additional conditions apply, see Terms of Use https://open.library.ubc.ca/terms_of_use.
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DOI |
10.14288/1.0051587
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URI | |
Degree | |
Program | |
Affiliation | |
Degree Grantor |
University of British Columbia
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Graduation Date |
2006-05
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Campus | |
Scholarly Level |
Graduate
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Aggregated Source Repository |
DSpace
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Item Media
Item Citations and Data
Rights
For non-commercial purposes only, such as research, private study and education. Additional conditions apply, see Terms of Use https://open.library.ubc.ca/terms_of_use.