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UBC Theses and Dissertations
Point-based level sets and progress towards unorganised particle based fluids Corbett, Richard D.
Abstract
We combine the advantages of level sets, particle level sets, and point-set surfaces in a simple new framework, where we store signed distance values on a volume of scattered points. This permits easy and effective surface operations of appropriate quality for graphics and animation. We present techniques such as accurate deformation by advection, constructive solid geometry, mean curvature flow and more general surface flows as well as a strategy to convert triangulated meshes to this point representation. Finally, it is shown that by harnessing the information generated during implicit surface evolution, ray-traced renderings are close at hand. An investigation into employing the point-based level set techniques for fluid animation is presented. Here, strategies for a particle based Poisson solves and potential boundary conditions are discussed. Although some positive results are achieved, more research is required to correctly handle the necessary boundary conditions and discontinuities for fluid animation.
Item Metadata
Title |
Point-based level sets and progress towards unorganised particle based fluids
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Creator | |
Publisher |
University of British Columbia
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Date Issued |
2005
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Description |
We combine the advantages of level sets, particle level sets, and point-set surfaces
in a simple new framework, where we store signed distance values on a volume of
scattered points. This permits easy and effective surface operations of appropriate
quality for graphics and animation. We present techniques such as accurate
deformation by advection, constructive solid geometry, mean curvature flow and
more general surface flows as well as a strategy to convert triangulated meshes to
this point representation. Finally, it is shown that by harnessing the information
generated during implicit surface evolution, ray-traced renderings are close at hand.
An investigation into employing the point-based level set techniques for fluid
animation is presented. Here, strategies for a particle based Poisson solves and
potential boundary conditions are discussed. Although some positive results are
achieved, more research is required to correctly handle the necessary boundary conditions
and discontinuities for fluid animation.
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Genre | |
Type | |
Language |
eng
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Date Available |
2009-12-11
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Provider |
Vancouver : University of British Columbia Library
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Rights |
For non-commercial purposes only, such as research, private study and education. Additional conditions apply, see Terms of Use https://open.library.ubc.ca/terms_of_use.
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DOI |
10.14288/1.0051324
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URI | |
Degree | |
Program | |
Affiliation | |
Degree Grantor |
University of British Columbia
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Graduation Date |
2005-11
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Campus | |
Scholarly Level |
Graduate
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Aggregated Source Repository |
DSpace
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Item Media
Item Citations and Data
Rights
For non-commercial purposes only, such as research, private study and education. Additional conditions apply, see Terms of Use https://open.library.ubc.ca/terms_of_use.