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A comparison of touchscreen and mouse for real-world and abstract tasks with older adults Zhang, Kailun
Abstract
Touchscreens have become a mainstream input device for older adults. We compared performance of touchscreen and mouse input for older adults on both abstract and real-world pointing and dragging tasks: classic Fitts’s law tasks and tasks drawn from C-TOC, a computerized cognitive test being designed for older adults. The abstract and real-world tasks were designed to require equivalent motor skills. Sixteen older adult participants completed both types of tasks using a touchscreen and a mouse. The touchscreen was faster for both task types but somewhat more error-prone. However, the speed advantage of touchscreens for abstract tasks did not translate evenly to the corresponding real-world tasks. A KLM was used to explain the different speed gains in real-world tasks by incorporating both physical and cognitive components. As a self-administered test, C-TOC, would benefit from richer performance measures, beyond speed and accuracy, to compensate for the lack of a clinician observer who is typically present in comparable paper-based cognitive tests. We looked into the movement patterns of a real-world dragging task – the C-TOC Pattern Construction task – and found that older adults naturally adopted different movement patterns between devices: they tended to make shorter moves and a greater number of moves on a touchscreen than with a mouse. This indicates that careful device-based calibration will be needed for new performance metrics in computerized tests.
Item Metadata
Title |
A comparison of touchscreen and mouse for real-world and abstract tasks with older adults
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Creator | |
Publisher |
University of British Columbia
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Date Issued |
2015
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Description |
Touchscreens have become a mainstream input device for older adults. We compared performance of touchscreen and mouse input for older adults on both abstract and real-world pointing and dragging tasks: classic Fitts’s law tasks and tasks drawn from C-TOC, a computerized cognitive test being designed for older adults. The abstract and real-world tasks were designed to require equivalent motor skills. Sixteen older adult participants completed both types of tasks using a touchscreen and a mouse. The touchscreen was faster for both task types but somewhat more error-prone. However, the speed advantage of touchscreens for abstract tasks did not translate evenly to the corresponding real-world tasks. A KLM was used to explain the different speed gains in real-world tasks by incorporating both physical and cognitive components. As a self-administered test, C-TOC, would benefit from richer performance measures, beyond speed and accuracy, to compensate for the lack of a clinician observer who is typically present in comparable paper-based cognitive tests. We looked into the movement patterns of a real-world dragging task – the C-TOC Pattern Construction task – and found that older adults naturally adopted different movement patterns between devices: they tended to make shorter moves and a greater number of moves on a touchscreen than with a mouse. This indicates that careful device-based calibration will be needed for new performance metrics in computerized tests.
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Genre | |
Type | |
Language |
eng
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Date Available |
2015-11-23
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Provider |
Vancouver : University of British Columbia Library
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Rights |
Attribution-NonCommercial-NoDerivs 2.5 Canada
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DOI |
10.14288/1.0216481
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URI | |
Degree | |
Program | |
Affiliation | |
Degree Grantor |
University of British Columbia
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Graduation Date |
2016-02
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Campus | |
Scholarly Level |
Graduate
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Rights URI | |
Aggregated Source Repository |
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Item Citations and Data
Rights
Attribution-NonCommercial-NoDerivs 2.5 Canada