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Made in Asia/America : Why Video Games Were Never (Really) about Us Patterson, Christopher B.; Fickle, Tara
Abstract
The contributors to "Made in Asia/America" explore the historical entanglements of video games, Asia, and America, showing how examining games offer new ways of imagining empire, race, and coalition.
Item Metadata
| Title |
Made in Asia/America : Why Video Games Were Never (Really) about Us
|
| Creator | |
| Publisher |
Duke University Press
|
| Date Issued |
2024
|
| Description |
The contributors to "Made in Asia/America" explore the historical entanglements of video games, Asia, and America, showing how examining games offer new ways of imagining empire, race, and coalition.
|
| Genre | |
| Type | |
| Language |
eng
|
| Date Available |
2024-04-10
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| Provider |
Vancouver : University of British Columbia Library
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| Rights |
Attribution-NonCommercial-NoDerivatives 4.0 International
|
| DOI |
10.14288/1.0441268
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| URI | |
| Affiliation | |
| Citation |
Patterson, C. B., & Fickle, T. (2024). Made in Asia/America : why video games were never (really) about us. Duke University Press.
|
| Publisher DOI |
10.1215/9781478059264
|
| Peer Review Status |
Reviewed
|
| Scholarly Level |
Faculty
|
| Rights URI | |
| Aggregated Source Repository |
DSpace
|
Item Media
Item Citations and Data
Rights
Attribution-NonCommercial-NoDerivatives 4.0 International