[{"key":"dc.contributor.author","value":"Patterson, Christopher B.","language":null},{"key":"dc.contributor.author","value":"Fickle, Tara","language":null},{"key":"dc.date.accessioned","value":"2024-04-10T18:28:22Z","language":null},{"key":"dc.date.available","value":"2024-04-10T18:28:23Z","language":null},{"key":"dc.date.issued","value":"2024","language":null},{"key":"dc.identifier","value":"10.1215\/9781478059264","language":"en"},{"key":"dc.identifier.citation","value":"Patterson, C. B., & Fickle, T. (2024). Made in Asia\/America : why video games were never (really) about us. Duke University Press.","language":"en"},{"key":"dc.identifier.uri","value":"http:\/\/hdl.handle.net\/2429\/87734","language":null},{"key":"dc.description.abstract","value":"The contributors to \"Made in Asia\/America\" explore the historical entanglements of video games, Asia, and America, showing how examining games offer new ways of imagining empire, race, and coalition.","language":"en"},{"key":"dc.language.iso","value":"eng","language":"en"},{"key":"dc.publisher","value":"Duke University Press","language":"en"},{"key":"dc.rights","value":"Attribution-NonCommercial-NoDerivatives 4.0 International","language":"*"},{"key":"dc.rights.uri","value":"http:\/\/creativecommons.org\/licenses\/by-nc-nd\/4.0\/","language":"*"},{"key":"dc.title","value":"Made in Asia\/America : Why Video Games Were Never (Really) about Us","language":"en"},{"key":"dc.type","value":"Text","language":"en"},{"key":"dc.type.text","value":"Book","language":"en"},{"key":"dc.description.affiliation","value":"Arts, Faculty of","language":"en"},{"key":"dc.description.affiliation","value":"Non UBC","language":"en"},{"key":"dc.description.affiliation","value":"Gender, Race, Sexuality and Social Justice, Institute for","language":"en"},{"key":"dc.description.reviewstatus","value":"Reviewed","language":"en"},{"key":"dc.description.scholarlevel","value":"Faculty","language":"en"}]