- Library Home /
- Search Collections /
- Open Collections /
- Browse Collections /
- UBC Theses and Dissertations /
- A parallel active-set method for solving frictional...
Open Collections
UBC Theses and Dissertations
UBC Theses and Dissertations
A parallel active-set method for solving frictional contact problems Litven, Joshua Alexander
Abstract
Simulating frictional contact is a challenging computational task and there exist a variety of techniques to do so. One such technique, the staggered projections algorithm, requires the solution of two convex quadratic program (QP) subproblems at each iteration. We introduce a method, SCHURPA, which employs a primal-dual active-set strategy to efficiently solve these QPs based on a Schur-complement method. A single factorization of the initial saddle point system and a smaller dense Schur-complement is maintained to solve subsequent saddle point systems. Exploiting the parallelizability and warm-starting capabilities of the active-set method as well as the problem structure of the QPs yields a novel approach to the problem of frictional contact. Numerical results of a parallel GPU implementation using NVIDIA’s CUDA applied to a physical simulator of highly deformable bodies are presented.
Item Metadata
| Title |
A parallel active-set method for solving frictional contact problems
|
| Creator | |
| Publisher |
University of British Columbia
|
| Date Issued |
2012
|
| Description |
Simulating frictional contact is a challenging computational task and there exist a variety of techniques to do so. One such technique, the staggered projections algorithm, requires the solution of two convex quadratic program (QP) subproblems at each iteration. We introduce a method, SCHURPA, which employs a primal-dual active-set strategy to efficiently solve these QPs based on a Schur-complement method. A single factorization of the initial saddle point system and a smaller dense Schur-complement is maintained to solve subsequent saddle point systems. Exploiting the parallelizability and warm-starting capabilities of the active-set method as well as the problem structure of the QPs yields a novel approach to the problem of frictional contact. Numerical results of a parallel GPU implementation using NVIDIA’s CUDA applied to a physical simulator of highly deformable bodies are presented.
|
| Genre | |
| Type | |
| Language |
eng
|
| Date Available |
2013-02-19
|
| Provider |
Vancouver : University of British Columbia Library
|
| Rights |
Attribution-NonCommercial-NoDerivatives 4.0 International
|
| DOI |
10.14288/1.0052205
|
| URI | |
| Degree (Theses) | |
| Program (Theses) | |
| Affiliation | |
| Degree Grantor |
University of British Columbia
|
| Graduation Date |
2013-05
|
| Campus | |
| Scholarly Level |
Graduate
|
| Rights URI | |
| Aggregated Source Repository |
DSpace
|
Item Media
Item Citations and Data
Rights
Attribution-NonCommercial-NoDerivatives 4.0 International