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Efficient and transparent haptic rendering of rigid body motion with constraints Constantinescu, Daniela
Abstract
This work presents general purpose simulation and control techniques for efficient and transparent haptic rendering of rigid body motion with constraints. Transparent interaction is achieved by enabling users to feel collisions and to manipulate both virtual objects and virtual linkages. Efficient rendering is accomplished through fast approximations of rigid body interaction implemented in a local model with haptic performance. Hapic rendering of impacts is based on a new representation of rigid body contact. In this representation, contacts are infinitely stiff when they arise and have limited stiffness thereafter. Multiple impacts are resolved simultaneously, in a manner consistent with conservation of energy principles and with the force capabilities of the haptic device. Haptic rendering of impacts is beneficial in training simulators for dental procedures and bone surgeries, as well as CAD and virtual prototyping systems with force feedback. Realistic linkage manipulation is enabled by permitting users to operate linkages from any link and through singularities while restricting their motion according to the virtual environment geometry and the linkage topology. Linkage topology is imposed on users through penalizing users' departure from the configuration manifold of the virtual linkage. Operation of links with insufficient degrees of freedom is important in applications like training for laparoscopy, where the scope limits the tool motion at the entry point. Efficient rendering of rigid body motion with constraints is enabled by interfacing the device to a simulation through a local model of interaction. The model comprises constraints imposed on the virtual tool by virtual objects within an e-active neighborhood of the virtual tool and a dynamic proxy of the virtual tool. This model is the first that can be used to constrain both the translation and the rotation of the device and to add realistic forces to virtual environments generated using any commercial simulation package with interactive performance. The model is beneficial in consumer-grade haptic applications, because it allows easy development of haptic applications by users without detailed haptic knowledge. It can also be used to enable cooperative haptic manipulations in applications that involve two-handed operations and/or multiple users.
Item Metadata
Title |
Efficient and transparent haptic rendering of rigid body motion with constraints
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Creator | |
Publisher |
University of British Columbia
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Date Issued |
2005
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Description |
This work presents general purpose simulation and control techniques for efficient and transparent haptic
rendering of rigid body motion with constraints. Transparent interaction is achieved by enabling users to
feel collisions and to manipulate both virtual objects and virtual linkages. Efficient rendering is accomplished
through fast approximations of rigid body interaction implemented in a local model with haptic performance.
Hapic rendering of impacts is based on a new representation of rigid body contact. In this representation,
contacts are infinitely stiff when they arise and have limited stiffness thereafter. Multiple impacts are resolved
simultaneously, in a manner consistent with conservation of energy principles and with the force capabilities
of the haptic device. Haptic rendering of impacts is beneficial in training simulators for dental procedures and
bone surgeries, as well as CAD and virtual prototyping systems with force feedback.
Realistic linkage manipulation is enabled by permitting users to operate linkages from any link and through
singularities while restricting their motion according to the virtual environment geometry and the linkage topology.
Linkage topology is imposed on users through penalizing users' departure from the configuration manifold
of the virtual linkage. Operation of links with insufficient degrees of freedom is important in applications like
training for laparoscopy, where the scope limits the tool motion at the entry point.
Efficient rendering of rigid body motion with constraints is enabled by interfacing the device to a simulation
through a local model of interaction. The model comprises constraints imposed on the virtual tool by virtual
objects within an e-active neighborhood of the virtual tool and a dynamic proxy of the virtual tool. This model
is the first that can be used to constrain both the translation and the rotation of the device and to add realistic
forces to virtual environments generated using any commercial simulation package with interactive performance.
The model is beneficial in consumer-grade haptic applications, because it allows easy development of haptic
applications by users without detailed haptic knowledge. It can also be used to enable cooperative haptic
manipulations in applications that involve two-handed operations and/or multiple users.
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Genre | |
Type | |
Language |
eng
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Date Available |
2009-12-23
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Provider |
Vancouver : University of British Columbia Library
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Rights |
For non-commercial purposes only, such as research, private study and education. Additional conditions apply, see Terms of Use https://open.library.ubc.ca/terms_of_use.
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DOI |
10.14288/1.0064992
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URI | |
Degree | |
Program | |
Affiliation | |
Degree Grantor |
University of British Columbia
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Graduation Date |
2005-05
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Campus | |
Scholarly Level |
Graduate
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Aggregated Source Repository |
DSpace
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Item Media
Item Citations and Data
Rights
For non-commercial purposes only, such as research, private study and education. Additional conditions apply, see Terms of Use https://open.library.ubc.ca/terms_of_use.