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UBC Theses and Dissertations
Simsite.net - a web-based construction management game Fan, Harry Hongqin
Abstract
The construction industry is distinguished by low productivity, high uncertainties and risks, and a long learning curve for university graduates entering the industry. Past and current simulation research proves that construction simulation games are effective as management learning tools in training and education of entry-level to intermediate-level participants. SimSite.Net is a construction management simulation game built on the Microsoft .Net platform; it represents a substantial enhancement of a previously developed game called SimSite 1.0b. Implemented as an interactive web site, the game is designed to allow users to plan, schedule and monitor an online virtual project, gaining hands-on experience about the decision-making process of a constructed facility. The basic concept of a Physical Component Breakdown Structure (PCBS), a Work Breakdown Structure (WBS), technology and method selection, resource assignment, Critical Path Method (CPM) scheduling, and the uncertainties involved in construction are all represented in the system, and the relationships involved in time-cost trade-off and productivity influences are explored throughout the game. The web site is comprised of three parts. The first part contains project documents and a reference library that allow the users to browse through the drawings, specifications, and photos of the project, and watch video clips demonstrating typical construction activities. In the second part, the user breaks down the project into components based on structure and constructability, defines activities, selects work methods for a number of important activities, defines network logic, and generates a planning and scheduling report from the system. In the third part, the system generates monthly reports after incorporating perturbations from environmental and economical factors, and the user can adjust the resources and working time for the following month to bring the progress back onto schedule and costs under control. Delays in completion will subject the user to a liquidated damage charge on a daily basis. A project duration or cost exceeding the allowable limits will be deemed failure in the game play. The game is a typical three-tier web application with a project database hosted on SQL Server 2000 and a web application on a web server. A single-span railway bridge in Lions Bay, BC was selected for a case study. However, the game can be used for other projects by addition and modification of the project database.
Item Metadata
Title |
Simsite.net - a web-based construction management game
|
Creator | |
Publisher |
University of British Columbia
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Date Issued |
2003
|
Description |
The construction industry is distinguished by low productivity, high uncertainties and
risks, and a long learning curve for university graduates entering the industry. Past and
current simulation research proves that construction simulation games are effective as
management learning tools in training and education of entry-level to intermediate-level
participants.
SimSite.Net is a construction management simulation game built on the Microsoft .Net
platform; it represents a substantial enhancement of a previously developed game called
SimSite 1.0b. Implemented as an interactive web site, the game is designed to allow users
to plan, schedule and monitor an online virtual project, gaining hands-on experience
about the decision-making process of a constructed facility. The basic concept of a
Physical Component Breakdown Structure (PCBS), a Work Breakdown Structure (WBS),
technology and method selection, resource assignment, Critical Path Method (CPM)
scheduling, and the uncertainties involved in construction are all represented in the
system, and the relationships involved in time-cost trade-off and productivity influences
are explored throughout the game.
The web site is comprised of three parts. The first part contains project documents and a
reference library that allow the users to browse through the drawings, specifications, and
photos of the project, and watch video clips demonstrating typical construction activities.
In the second part, the user breaks down the project into components based on structure
and constructability, defines activities, selects work methods for a number of important
activities, defines network logic, and generates a planning and scheduling report from the
system. In the third part, the system generates monthly reports after incorporating
perturbations from environmental and economical factors, and the user can adjust the
resources and working time for the following month to bring the progress back onto
schedule and costs under control. Delays in completion will subject the user to a
liquidated damage charge on a daily basis. A project duration or cost exceeding the
allowable limits will be deemed failure in the game play.
The game is a typical three-tier web application with a project database hosted on SQL
Server 2000 and a web application on a web server. A single-span railway bridge in
Lions Bay, BC was selected for a case study. However, the game can be used for other
projects by addition and modification of the project database.
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Extent |
10452941 bytes
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Genre | |
Type | |
File Format |
application/pdf
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Language |
eng
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Date Available |
2009-11-16
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Provider |
Vancouver : University of British Columbia Library
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Rights |
For non-commercial purposes only, such as research, private study and education. Additional conditions apply, see Terms of Use https://open.library.ubc.ca/terms_of_use.
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DOI |
10.14288/1.0063491
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URI | |
Degree | |
Program | |
Affiliation | |
Degree Grantor |
University of British Columbia
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Graduation Date |
2004-05
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Campus | |
Scholarly Level |
Graduate
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Aggregated Source Repository |
DSpace
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Item Media
Item Citations and Data
Rights
For non-commercial purposes only, such as research, private study and education. Additional conditions apply, see Terms of Use https://open.library.ubc.ca/terms_of_use.