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UBC Theses and Dissertations
Interactive manipulation of virtual folded paper Thiel, Joanne Marie
Abstract
Origami is the art of folding paper. Traditionally, origami models have been recorded as a sequence of diagrams using a standardised set of symbols and terminology. The emergence of virtual reality and 3D graphics, however, has made it possible to use the computer as a tool to record and teach origami models using graphics and animation. Little previous work has been done in the field to produce a data structure and implementation that accurately capture the geometry and behaviour of a folded piece of paper. Many difficult and interesting modelling and animation problems arise when trying to develop a visually and geometrically satisfying origami simulation system. In this thesis, a review of traditional origami and origami design is presented, including origami geometry and computational algorithms. A virtual origami system, including the user interface, has been designed and is described here. A partial implementation of the system has been completed. Modelling, animation and rendering issues are recognised and solutions are outlined. Finally, future improvements to the system are suggested. The partial implementation is reasonably successful; major difficulties have been identified and their solutions proposed. This means that a powerful virtual origami system may be possible, continuing work in the direction demonstrated by this thesis.
Item Metadata
Title |
Interactive manipulation of virtual folded paper
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Creator | |
Publisher |
University of British Columbia
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Date Issued |
1998
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Description |
Origami is the art of folding paper. Traditionally, origami models have been recorded
as a sequence of diagrams using a standardised set of symbols and terminology. The
emergence of virtual reality and 3D graphics, however, has made it possible to use the
computer as a tool to record and teach origami models using graphics and animation.
Little previous work has been done in the field to produce a data structure and
implementation that accurately capture the geometry and behaviour of a folded piece
of paper. Many difficult and interesting modelling and animation problems arise when
trying to develop a visually and geometrically satisfying origami simulation system.
In this thesis, a review of traditional origami and origami design is presented, including
origami geometry and computational algorithms. A virtual origami system, including
the user interface, has been designed and is described here. A partial implementation
of the system has been completed. Modelling, animation and rendering issues are
recognised and solutions are outlined. Finally, future improvements to the system are
suggested.
The partial implementation is reasonably successful; major difficulties have been
identified and their solutions proposed. This means that a powerful virtual origami
system may be possible, continuing work in the direction demonstrated by this thesis.
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Extent |
10311284 bytes
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Genre | |
Type | |
File Format |
application/pdf
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Language |
eng
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Date Available |
2009-05-26
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Provider |
Vancouver : University of British Columbia Library
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Rights |
For non-commercial purposes only, such as research, private study and education. Additional conditions apply, see Terms of Use https://open.library.ubc.ca/terms_of_use.
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DOI |
10.14288/1.0051266
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URI | |
Degree | |
Program | |
Affiliation | |
Degree Grantor |
University of British Columbia
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Graduation Date |
1998-11
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Campus | |
Scholarly Level |
Graduate
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Aggregated Source Repository |
DSpace
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Item Media
Item Citations and Data
Rights
For non-commercial purposes only, such as research, private study and education. Additional conditions apply, see Terms of Use https://open.library.ubc.ca/terms_of_use.