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UBC Theses and Dissertations

Interactive manipulation of virtual folded paper Thiel, Joanne Marie

Abstract

Origami is the art of folding paper. Traditionally, origami models have been recorded as a sequence of diagrams using a standardised set of symbols and terminology. The emergence of virtual reality and 3D graphics, however, has made it possible to use the computer as a tool to record and teach origami models using graphics and animation. Little previous work has been done in the field to produce a data structure and implementation that accurately capture the geometry and behaviour of a folded piece of paper. Many difficult and interesting modelling and animation problems arise when trying to develop a visually and geometrically satisfying origami simulation system. In this thesis, a review of traditional origami and origami design is presented, including origami geometry and computational algorithms. A virtual origami system, including the user interface, has been designed and is described here. A partial implementation of the system has been completed. Modelling, animation and rendering issues are recognised and solutions are outlined. Finally, future improvements to the system are suggested. The partial implementation is reasonably successful; major difficulties have been identified and their solutions proposed. This means that a powerful virtual origami system may be possible, continuing work in the direction demonstrated by this thesis.

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