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UBC Theses and Dissertations
Video game story-playing : emergent story versus emergent experience Ong, Maibell Charlayne Mangasing
Abstract
This thesis examines video game story construction through a cognitive linguistic approach, specifically questioning how meaning emerges in video games where there is a participatory player within the narrative. Dancygier’s (2012) theory of the emergent story argues that stories are created within the reader’s mind through the interaction of the reader with a novel. I propose that a similar process occurs when players interact with a video game, creating an emergent story and experience. This conclusion is supported by my analysis of video game design, particularly mandatory versus non-mandatory player actions and player-playable character relationships. This discussion illuminates how the video game treats the player as a separate entity from the playable character. Thus, I argue that a conjoined viewpoint is created between the player and playable character, allowing players to participate in a set sequence of narrative events while maintaining gameplay agency. When extending this theory to player enjoyment, I theorize that the emergent experience is integral to player retention and repetition, but players must also be restricted to some degree to maintain narrative cohesion. With the focus on meaning construction, this thesis provides a foundational work for approaching video games as a unique storytelling device.
Item Metadata
Title |
Video game story-playing : emergent story versus emergent experience
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Creator | |
Supervisor | |
Publisher |
University of British Columbia
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Date Issued |
2025
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Description |
This thesis examines video game story construction through a cognitive linguistic approach,
specifically questioning how meaning emerges in video games where there is a participatory
player within the narrative. Dancygier’s (2012) theory of the emergent story argues that stories
are created within the reader’s mind through the interaction of the reader with a novel. I propose
that a similar process occurs when players interact with a video game, creating an emergent story
and experience. This conclusion is supported by my analysis of video game design, particularly
mandatory versus non-mandatory player actions and player-playable character relationships. This
discussion illuminates how the video game treats the player as a separate entity from the playable
character. Thus, I argue that a conjoined viewpoint is created between the player and playable
character, allowing players to participate in a set sequence of narrative events while maintaining
gameplay agency. When extending this theory to player enjoyment, I theorize that the emergent
experience is integral to player retention and repetition, but players must also be restricted to
some degree to maintain narrative cohesion. With the focus on meaning construction, this thesis
provides a foundational work for approaching video games as a unique storytelling device.
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Genre | |
Type | |
Language |
eng
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Date Available |
2025-08-28
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Provider |
Vancouver : University of British Columbia Library
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Rights |
Attribution-NonCommercial-NoDerivatives 4.0 International
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DOI |
10.14288/1.0449934
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URI | |
Degree (Theses) | |
Program (Theses) | |
Affiliation | |
Degree Grantor |
University of British Columbia
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Graduation Date |
2025-11
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Campus | |
Scholarly Level |
Graduate
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Rights URI | |
Aggregated Source Repository |
DSpace
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Item Media
Item Citations and Data
Rights
Attribution-NonCommercial-NoDerivatives 4.0 International