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UBC Theses and Dissertations

Perception of motion in virtual reality interception tasks Rolin, Robert Adam

Abstract

Virtual Reality (VR) and related 3D display technologies have recently experienced tremendous growth in promise and popularity, but have significant limitations. Human vision, carefully tuned to integrating multiple cues from the real words can incorrectly perceive the virtual world in these displays. In this thesis, we conduct a series of psychophysics experiments evaluating motion perception in VR, culminating in a user-adapted method to increase interception accuracy of virtual objects by modifying motion-in-depth cues. Using a baseball hitting simulation in VR, we show that our modified motion-in-depth cues result in greater accuracy. Finally, we present implementations of 3D gaze analysis algorithms.

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Attribution-NonCommercial-NoDerivatives 4.0 International

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