UBC Graduate Research

From Static to Cinematic : Expanding Architectural Representation Through Computer-Generated Videos Yu, Bruis

Abstract

Architecture is not dead but alive. It is a dynamic and evolving body shaped by the movement, emotions, and passage of time. Despite this, the tools of representation and design we use today are primarily static and ultimately fail to capture architecture’s dynamic and temporal qualities. This thesis explores the tool of computer-generated videos through the software of Unreal Engine 5 and applies the art of cinema to expand the static modes of architectural representation while challenging the current ways we engage the medium. Through four short films, this project aims to provide a new method of performing a precedent study by unearthing alternate narratives and stories of canonical buildings, showcasing how the medium of computer-generated videos can enhance spatial perception through a storytelling and narrative-driven approach.

Item Citations and Data

Rights

Attribution-NonCommercial-NoDerivatives 4.0 International