Evaluation of a Theoretical Model for Gamification in Workplace IS context Li, Carol
This term project paper aims to find a guiding theoretical framework for gamification in workplace IS context and then evaluate the corresponding model using what we have learned in class. The impact of games and gamified elements on modern world, especially on the working environment was explored in order to answer the question 'exactly what can gamification offer to employees?' and a literature review was conducted. A model proposed by Herzig on workplace IS gamification was then evaluated and certain modification was suggested based on the discussion in the paper.
Item Citations and Data
Attribution-NonCommercial 2.5 Canada