Gambling-related cognitive distortions : their associations, measurement, and utility to assess gamblification in video games
department or school: Arts, Faculty of
department or school: Psychology, Department of
data provider: DSpace
degree campus: UBCV
creator: Brooks, Gabriel
issued: 2023-08-14T19:19:16Z
issued: 2023
related degree: Doctor of Philosophy - PhD
degree grantor: University of British Columbia
description: Gambling-related cognitive distortions (GRCDs) are central to the cognitive model of gambling, and through these lenses, gamblers may perceive themselves as being able to predict or influence randomly determined outcomes. Chapter 2 explored the associations between schizotypy, GRCDs, and problematic gambling via three cross-sectional samples. Schizotypal personality (schizotypy) is a cluster of traits in the general population, including alterations in belief formation that may underpin delusional thinking. Small-to-moderate associations were detected between components of schizotypy and gambling-related variables, pointing to shared biases relating to belief formation and decision-making. Chapter 3 sought to develop a scale to assess state-activated GRCDs during slot machine gambling. Scale items were developed and refined across three samples and underwent exploratory factor analysis. This produced a 17-item scale comprising 4 factors: Magical Thinking, Personal Illusion of Control, Hot Hand Fallacy, and Experienced Luck. Initial reliability and validity was established. This instrument increases accessibility to state-activated gambling beliefs. Chapters 4 & 5 focused upon the gamblification of video games by investigating ‘loot boxes’, virtual items in video games that generate a randomized in-game reward of varying desirability. Chapter 4 was among the first studies to establish a cross-sectional link between loot boxes and gambling. Loot boxes were perceived as gambling by a majority of participants. Loot box expenditure, and their risky use, was moderately linked to GRCDs and problematic gambling. The gambling-related variables were also a stronger predictor of risky loot box use than a measure of disordered gaming. These results underline a psychological similarity between loot boxes and gambling and implicate each behaviour as a risk factor for the other, although these cross-sectional data do not establish directionality. Chapter 5 clarified the directiona…
aggregated CHO: https://circle.library.ubc.ca/rest/handle/2429/85453
note: Gambling-Related Cognitive Distortions: Their Associations, Measurement, and Utility to Assess Gamblification in Video Games by Gabriel Brooks B.A., The University of British Columbia, 2012 M.A., The University of British Columbia, 2016 A THESIS SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY in THE FACULTY OF GRADUATE AND POSTDOCTORAL STUDIES (Psychology) THE UNIVERSITY OF BRITISH COLUMBIA (Vancouver) August 2023 © Gabriel Brooks, 2023 ii The following individuals certify that they have read, and recommend to the Faculty of Graduate and Postdoctoral Studies for acceptance, the dissertation entitled: Gambling-Related Cognitive Distortions: Their Associations, Measurement, and Utility to Assess Gamblification in Video Games submitted by Gabriel Brooks in partial fulfilment of the requirements for the degree of Doctor of Philosophy in Psychology Examining Committee: Luke Clark, Professor, Psychology, UBC Supervisor Todd C. Handy, Professor, Psychology, UBC Supervisory Committee Member Amori Mikami, Professor, Psychology, UBC University Examiner Todd Woodward, Professor, Psychiatry, UBC University Examiner Additional Supervisory Committee Members: Joelle LeMoult, Professor, Psychology, UBC Supervisory Committee Member iii Abstract Gambling-related cognitive distortions (GRCDs) are central to the cognitive model of gambling, and through these lenses, gamblers may perceive themselves as being able to predict or influence randomly determined outcomes. Chapter 2 explored the associations between schizotypy, GRCDs, and problematic gambling via three cross-sectional samples. Schizotypal personality (schizotypy) is a cluster of traits in the general population, including alterations in belief formation that may underpin delusional thinking. Small-to-moderate associations were detected between components of schizotypy and gambling-related variables, pointing to shared biases relating to belief formation and decision-making. Chapter 3…
has type: Thesis/Dissertation
date issued: 2023-11
is shown at: 10.14288/1.0435194
language: eng
degree discipline: Psychology
provider: Vancouver : University of British Columbia Library
publisher: University of British Columbia
rights: Attribution-NonCommercial-NoDerivatives 4.0 International
rights URI: http://creativecommons.org/licenses/by-nc-nd/4.0/
scholar level: Graduate
contributor: Clark, Luke
type: Text
identifier URI: http://hdl.handle.net/2429/85453