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UBC Theses and Dissertations
Simulation of contact textures and forces with application to haptic interfaces Siira, Juhani
Abstract
This thesis will consider the simulation and display of contact forces as currently present in much of the robotics literature. In particular, the following two issues are addressed. Texture forces are not currently routinely included in haptic display algorithms, nor are there comprehensive frameworks for using physical parameters to generate realistic texture forces. Algorithms are required which combine implementation ease with minimal computation requirements. This thesis will present one such algorithm, which has been shown to produce realistic feeling texture forces by generating force pulses at high bandwidth. The algorithm has the potential to use physical measures of surface roughness to produce accurate texture forces. Much of the contact simulation currently presented uses the spring/damper as a surface model. Although the spring/damper can be an accurate model for impact, it is not generally nearly as applicable to low-speed or quasi-static load cycling, and it requires careful consideration when applied to multi-point contact situations (when naive application can cause incorrect results). The shortcomings of the spring/damper system are exposed, and an alternative model is presented which corrects the deficiencies of the spring/damper, without greatly increasing implementation complexity. Some of the features of the new model include energy dissipation during quasi-static cycling, correct multi-point contact behaviour without modification, and a clearly established equilibrium transition time, which can be beneficial in maintaining subsets of active objects in a complicated simulation.
Item Metadata
Title |
Simulation of contact textures and forces with application to haptic interfaces
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Creator | |
Publisher |
University of British Columbia
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Date Issued |
1995
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Description |
This thesis will consider the simulation and display of contact forces as currently present
in much of the robotics literature. In particular, the following two issues are addressed.
Texture forces are not currently routinely included in haptic display algorithms, nor
are there comprehensive frameworks for using physical parameters to generate realistic
texture forces. Algorithms are required which combine implementation ease with minimal
computation requirements. This thesis will present one such algorithm, which has been
shown to produce realistic feeling texture forces by generating force pulses at high bandwidth.
The algorithm has the potential to use physical measures of surface roughness to
produce accurate texture forces.
Much of the contact simulation currently presented uses the spring/damper as a
surface model. Although the spring/damper can be an accurate model for impact, it
is not generally nearly as applicable to low-speed or quasi-static load cycling, and it
requires careful consideration when applied to multi-point contact situations (when naive
application can cause incorrect results). The shortcomings of the spring/damper system
are exposed, and an alternative model is presented which corrects the deficiencies of
the spring/damper, without greatly increasing implementation complexity. Some of the
features of the new model include energy dissipation during quasi-static cycling, correct
multi-point contact behaviour without modification, and a clearly established equilibrium
transition time, which can be beneficial in maintaining subsets of active objects in a
complicated simulation.
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Extent |
4677104 bytes
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Genre | |
Type | |
File Format |
application/pdf
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Language |
eng
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Date Available |
2009-02-10
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Provider |
Vancouver : University of British Columbia Library
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Rights |
For non-commercial purposes only, such as research, private study and education. Additional conditions apply, see Terms of Use https://open.library.ubc.ca/terms_of_use.
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DOI |
10.14288/1.0065067
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URI | |
Degree | |
Program | |
Affiliation | |
Degree Grantor |
University of British Columbia
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Graduation Date |
1996-05
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Campus | |
Scholarly Level |
Graduate
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Aggregated Source Repository |
DSpace
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Item Media
Item Citations and Data
Rights
For non-commercial purposes only, such as research, private study and education. Additional conditions apply, see Terms of Use https://open.library.ubc.ca/terms_of_use.