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Physics-based animation of primate locomotion Wang, Suwen
Abstract
Quadrupedal animals commonly appear in films and video games, and their locomotion is of interests to several research and industrial communities. Because of the difficulty of handling and motion capturing these animals, physics-based animation is a promising method for synthesizing quadrupedal locomotion. In this thesis, we investigate control strategies for animating a gorilla model, as an example of primate quadrupeds. We review the state of the art in quadrupedal animation and robotics, and in particular a control framework designed for a simulated dog. We investigate the essential control strategy modifications as necessitated by the unique characteristics of gorilla morphology and locomotion style. We generate controllers for physically realistic walking and trotting gaits for a 3D gorilla model. We also rig a 3D mesh model of a gorilla with Maya, a commercial animation software. Gorilla gait motions are synthesized in our simulation using the rigged skeleton, and synthesized gaits are exported though a motion data pipeline back to Maya for rendering.
Item Metadata
Title |
Physics-based animation of primate locomotion
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Creator | |
Publisher |
University of British Columbia
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Date Issued |
2011
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Description |
Quadrupedal animals commonly appear in films and video games, and their locomotion is of interests to several research and industrial communities. Because of the difficulty of handling and motion capturing these animals, physics-based animation
is a promising method for synthesizing quadrupedal locomotion. In this thesis, we investigate control strategies for animating a gorilla model, as an example of primate quadrupeds.
We review the state of the art in quadrupedal animation and robotics, and in particular a control framework designed for a simulated dog. We investigate the essential control strategy modifications as necessitated by the unique characteristics of gorilla morphology and locomotion style. We generate controllers for physically realistic walking and trotting gaits for a 3D gorilla model. We also rig a 3D mesh model of a gorilla with Maya, a commercial animation software. Gorilla gait motions are synthesized in our simulation using the rigged skeleton, and synthesized gaits are exported though a motion data pipeline back to Maya for rendering.
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Genre | |
Type | |
Language |
eng
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Date Available |
2011-09-02
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Provider |
Vancouver : University of British Columbia Library
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Rights |
Attribution-NonCommercial-ShareAlike 3.0 Unported
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DOI |
10.14288/1.0052101
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URI | |
Degree | |
Program | |
Affiliation | |
Degree Grantor |
University of British Columbia
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Graduation Date |
2011-11
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Campus | |
Scholarly Level |
Graduate
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Rights URI | |
Aggregated Source Repository |
DSpace
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Item Media
Item Citations and Data
Rights
Attribution-NonCommercial-ShareAlike 3.0 Unported