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Multiresolution Green’s function methods for interactive simulation of large-scale elastostatic objects… James, Douglas Leonard 2001

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Multiresolution Green's Function Methods for Interactive Simulation of Large-scale Elastostatic Objects and Other Physical Systems in Equil ibr ium by Douglas Leonard James B.Sc, Applied Mathematics, University of Western Ontario, 1995 M.Sc, Applied Mathematics, University of British Columbia, 1997 A THESIS SUBMITTED IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF Doctor of Philosophy in THE FACULTY OF GRADUATE STUDIES Department of Mathematics Institute of Applied Mathematics We accept this thesis as conforming to the required standard The University of Brit ish Columbia September 2001 © Douglas Leonard James, 2001 In presenting t h i s thesis i n p a r t i a l f u l f i l m e n t of the requirements for an advanced degree at the University of B r i t i s h Columbia, I agree that the Library s h a l l make i t f r e e l y a v a i l a b l e for reference and study. I further agree that permission for extensive copying of t h i s thesis for scholarly purposes may be granted by the head of my department or by his or her representatives. I t i s understood that copying or p u b l i c a t i o n of t h i s thesis for f i n a n c i a l gain s h a l l not be allowed without my written permission. Department of The U n i v e r s i t y of B r i t i s h Columbia Vancouver, Canada Abstract This thesis presents a framework for low-latency interactive simulation of linear elastostatic models and other systems associated with linear elliptic partial differention equations. This approach makes it feasible to interactively simulate large-scale physical models. Linearity is exploited by formulating the boundary value problem (BVP) solution in terms of Green's functions (GFs) which may be precomputed to provide speed and cheap lookup operations. Runtime BVPs are solved using a collection of Capacitance Matrix Algorithms (CMAs) based on the Sherman-Morrison-Woodbury formula. Temporal co-herence is exploited by caching and reusing, as well as sequentially updating, previous capacitance matrix inverses. Multiresolution enhancements make it practical to simulate and store very large models. Efficient compressed representations of precomputed GFs are obtained using second-generation wavelets defined on surfaces. Fast inverse wavelet transforms allow fast summa-tion methods to be used to accelerate runtime BVP solution. Wavelet GF compression fac-tors are directly related to interactive simulation speedup, and examples are provided with hundredfold improvements at modest error levels. Furthermore, hierarchical constraints are defined using hierarchical basis functions, and related hierarchical GFs are then used to construct an hierarchical CMA. This direct solution approach is suitable for hard real time simulation since it provides a mechanism for gracefully degrading to coarser resolution ap-proximations, and the wavelet representations allow for runtime adaptive multiresolution rendering. These GF CMAs are well-suited to interactive haptic applications since GFs allow random access to solution components and the capacitance matrix is the contact compliance used for high-fidelity force feedback rendering. Examples are provided for distributed and point-like interactions. Precomputed multizone kinematic GF models are also considered, with examples provided for character animation in computer graphics. Finally, we briefly discuss the generation of multiresolution GF models using either numerical precomputation methods or reality-based robotic measurement. 11 Contents Abstract ii Contents iii List of Tables viii List of Figures ix Acknowledgements xii Dedication xiii 1 Introduction 1 1.1 Related Work 4 1.1.1 Traditional Numerical Methods for Linear Elastostatics 4 1.1.2 Deformable Objects for Computer Graphics and Haptics 6 1.1.3 Subdivision and Wavelets . . 9 1.1.4 Fast Summation and Integral Transforms 10 1.1.5 Capacitance Matrix Algorithms . . . 10 1.1.6 Capacitance Matrix Updating and Downdating 10 1.1.7 Static Reanalysis and Contact Mechanics 11 1.2 Thesis Organization and Contributions 11 2 Interactive Simulation of Green's Function Models using Matrix Updating Techniques 14 2.1 Linear Elastostatic Boundary Model Preliminaries 14 2.1.1 Geometry and Material Properties 15 2.1.2 Nodal Displacements and Tractions . 15 2.1.3 Discrete Boundary Value Problem (BVP) 16 2.1.4 Example: Boundary Element Method (BEM) Models 18 2.1.5 Fast BVP Solution with Green's Functions (GFs) 18 in 2.1.6 Precomputation of Green's Functions 21 2.2 Fast Global Deformation using Capacitance Matrix Algorithms (CMAs) . . 21 2.2.1 Reference Boundary Value Problem (RBVP) Choice 22 2.2.2 Sherman-Morrison-Woodbury Inverse Updating Formula 23 2.2.3 Capacitance Matrix Algorithm (CMA) Formulae 23 2.2.4 A Capacitance Matrix Algorithm for Global Solution 24 2.2.5 Numerical Stability of the CMA 25 2.2.6 Selective Deformation Computation 26 2.3 Sequential Capacitance Matrix Inversion 27 2.3.1 Capacitance Matrix Inverse Updating Formulae 27 2.3.2 Capacitance Matrix Inverse Updating Algorithm 30 2.3.3 Cost Analysis of Updating Involving Node Addition 31 2.3.4 Comparison to Factorization Updating 32 2.3.5 Supporting Addition and Deletion of Updated Nodes 32 2.3.6 Cost Analysis of Updates Involving Addition and Deletion of Nodes 34 2.3.7 Prediction of Updating Costs 36 2.3.8 Capacitance Matrix Inverse Caching Strategies 37 Enhancements for Multiresolution Simulation 38 3.1 Summary of Fast Lifted Wavelet Transforms on Manifolds 38 3.1.1 Multiresolution Analysis 38 3.1.2 The Lifting Scheme and Fast Lifted Wavelet Tranform 41 3.1.3 Interpolating Scaling Functions for Vertex Bases; Hierarchical Bases 42 3.1.4 Lifted Vertex Bases 44 3.1.5 Adapting Transforms To Surface Domains 45 3.2 Wavelet Green's Functions . . 45 3.2.1 Domain Structure of the Green's Function Matrix 46 3.2.2 Wavelet Transforms on Surface Domains 48 3.2.3 Wavelet Green's Functions 48 3.2.4 Choice of MRA and Fast Wavelet Transforms 48 3.2.5 Tensor Wavelet Thresholding 49 3.2.6 Multiresolution Mesh Issues 50 3.2.7 Storage and Transmission of Green's Functions 51 3.3 CMA with Fast Summation of Wavelet GFs 51 3.3.1 Motivation . 52 3.3.2 Formulae 52 3.3.3 Selective Wavelet Reconstruction Operation, ( E T W _ 1 ) 53 3.3.4 Algorithm 53 3.3.5 Cost Analysis 54 iv 3.4 Hierarchical Constraints 55 3.5 Hierarchical Green's Functions 57 3.5.1 Notation 57 3.5.2 Refinement Relation 57 3.5.3 Matrix BVP Definition 59 3.6 Hierarchical CMA 59 3.6.1 Hierarchical Capacitances 61 3.6.2 Graceful Degradation 61 3.7 Detailed Graphical and Haptic Rendering 62 3.7.1 LOD and Multresolution Displacement Fields 62 3.7.2 Hierachical GFs and Geometric Detail 62 3.7.3 Deformable Displaced Subdivision Surfaces 63 3.7.4 Force feedback Rendering of Detail 63 4 Haptic Interaction 65 4.1 L Capacitance Matrices as Local Buffer Models 65 4.1.1 Capacitance Matrix Local Buffer Model 65 4.1.2 Example: Single Displacement Constraint 66 4.1.3 Force feedback for Multiple Displacement Constraints 67 4.2 Surface Stiffness Models for Point-like Contact 68 4.2.1 Vertex Pressure Masks for Distributed Point-like Contacts 68 4.2.2 Vertex Stiffnesses using Pressure Masks 71 4.2.3 Surface Stiffness from Vertex Stiffnesses 73 4.2.4 Rendering with Finite Stiffness Haptic Devices : 73 5 Advanced Modeling Techniques 75 5.1 Multizone Kinematic Green's Function Models 75 5.1.1 Multizone Model Description 76 5.1.2 Multizone Equations and Condensation 76 5.1.3 Elastic Kinematic Chains 77 5.1.4 Implementation: Secondary Deformation for Character Animation . 80 5.1.5 Hybrid Models 81 5.2 Relationship of CMAs to Simulation of Nonlinear Physics 82 5.2.1 Interpretation of CMA as Sensitivity Analysis 82 5.2.2 Nonlinear Reanalysis 83 5.3 Multiresolution Constraint Generation 84 v 6 Generation of Green's Functions 85 6.1 Numerical Precomputation of Green's Functions 85 6.1.1 Direct Solution Using BEM 85 6.1.2 Nonoverlapping Block Preconditioned Multiresolution BEM Itera-tive Solver 86 6.1.3 Hierarchical GF 87 6.2 Reality Based Deformation Modeling 87 6.2.1 Multiresolution Mesh Construction and GF Measurement 89 6.2.2 Scattered Displacement Data Reconstruction 89 6.2.3 Green's Function Interpolation 92 6.2.4 Wavelet Green's Functions 92 7 Results 93 7.1 Note on Numerical Timings 93 7.2 Capacitance Matrix Algorithm Performance 93 7.3 Sequential Capacitance Matrix Inverse Updating 94 7.4 Multiresolution Enhancements 95 7.4.1 Wavelet GF Compression and Error Examples 96 7.4.2 Dependence of GF Compression on Model Complexity 97 7.4.3 Verification of Fast Summation Speedup 108 7.4.4 Timings of Selective Wavelet Reconstruction Operations, ( E T W _ 1 ) 108 7.4.5 Wavelet Compression of Hierarchical Green's Functions 110 7.5 Force feedback for Point-like Contacts 110 7.6 Precomputation Times '.. 116 7.6.1 Direct BEM Solver 116 7.6.2 Iterative Multiresolution BEM Solver 118 7.7 Multiresolution Reality-based Models 119 8 Conclusion 124 8.1 Summary and Conclusions 124 8.2 Future Work . 125 Bibliography 127 Appendix A Boundary Integral Formulation of Navier's Equation 141 A . l Navier's Equation 141 A.2 Boundary Integral Formulation 142 A.2.1 Fundamental Solutions 143 A.2.2 Internal Body Forces 144 vi Appendix B Boundary Element Method (BEM) Tutorial 145 B. l The Boundary Element Method . 145 B . l . l Constant Element Case 147 B.2 Constant Element Influence Coefficients 147 B.2.1 Inter-element Effects 147 B.2.2 Self-effects 147 Appendix C Justification of Interpolated Traction Distributions for Point Contactl50 Appendix D Software System Overview 152 D.l Subdivision Geometric Modeling and Wavelets 152 D.2 Green's Function Precomputation 153 D.3 Interactive Simulation 153 D.3.1 Simulation of Green's Function Models 153 D.3.2 ARTDEFO Simulator 154 D.3.3 Haptic Interfaces 154 vii List of Tables 4.1 Vertex stiffness dependence on mesh resolution 72 7.1 Timings of CMA suboperations : . 94 7.2 Times to update capacitance matrix inverses ( « 2 = 20) 94 7.3 Times to update capacitance matrix inverses (S2 = 40) 95 7.4 Times to update capacitance matrix inverses (S2 = 100) 95 7.5 Multiresolution elastostatic model properties 96 7.6 Timings of Selective Reconstruction Operations 108 7.7 Green's Function precomputation and simulation times 118 viii List of Figures 1.1 Example of a complex elastic model 2 1.2 Early examples created using A R T D E F O 5 2.1 Illustration of discrete nodal displacements 15 2.2 Illustration of the jth Green's function block column, £j: = E-j 20 2.3 Reference Boundary Value Problem (RBVP) definition . 22 2.4 Rabbit model Reference Boundary Value Problem (RBVP) 22 2.5 Illustration of temporal coherence in BVP type during a contact sequence . 28 2:6 Plot of capacitance matrix inverse updating costs . . 36 3.1 Illustration of wavelet vertex sets 39 3.2 The edge-split stencil for linear interpolation 43 3.3 The edge-split stencil for Butterfly subdivision 43 3.4 Illustration of correspondence between boundary domain influences and domain block structure of the GF matrix H 47 3.5 Multiresolution constraint parameterizations 56 3.6 Illustration of hierarchical wavelet GF matrix structure 58 3.7 Example where hierarchical GFs are useful 60 3.8 Hierarchical capacitance matrices 62 3.9 Elastically deformed displaced subdivision surfaces 64 4.1 Interactive grasping simulation 67 4.2 Point contact must not be taken literally for elastic models 69 4.3 Pressure mask generation using collocation 69 4.4 Illustration of changing spatial scale of a pressure mask 71 4.5 Effect of pressure masks on surface stiffness 73 4.6 Geometry of a point-like contact 74 5.1 Two zone model 76 5.2 Multizone elastic kinematic chain 77 5.3 Finger with elastic finger pads 80 ix 5.4 Finger with elastic finger pads 81 6.1 Robotic measurement of deformable objects 88 6.2 U B C A C M E (Active Measurement) facility overview 88 6.3 Interactive force feedback simulation of our reality-based tiger model . . . 90 6.4 Multiresolution tiger mesh and contact sampling pattern 91 6.5 Plots of estimated displacement responses 91 7.1 Rabbit model (L = 4) approximate wavelet GF reconstructions 98 7.2 Rabbit model (L — 2): Wavelet GF error versus compression 99 7.3 Rabbit model (L = 3): Wavelet GF error versus compression 100 7.4 Rabbit model (L = A): Wavelet GF error versus compression 101 7.5 [Rabbit model (L = 2): Wavelet GF error versus thresholding tolerance] Rabbit model (L = 2): Wavelet GF error versus thresholding tolerance: (Top) Linear wavelets; (Bottom) Butterfly wavelets 102 7.6 Rabbit model (L = 3): Wavelet GF error versus thresholding tolerance . . . 103 7.7 Rabbit model (L = 4): Wavelet GF error versus thresholding tolerance . . . 104 7.8 Fingerpad models (L = 2, 3): Wavelet GF error versus compression 105 7.9 Fingerpad model (L = 3): Wavelet GF error versus thresholding tolerance . 106 7.10 Rabbit model: Dependence of GF compression on model resolution . . . . 107 7.11 Fast summation performance 109 7.12 Rabbit model (L = 4): Hierarchical wavelet GF error versus compression . . I l l 7.13 Rabbit model (L = 4): Hierarchical wavelet GF error versus thresholding tolerance 112 7.14 Dragon model (L = 3): Hierarchical wavelet GF error versus compression . 113 7.15 Dragon model (L = 3): Hierarchical wavelet GF error versus thresholding tolerance 114 7.16 Deformed dragon model (L = 3) 115 7.17 Photograph of force feedback simulation in use 116 7.18 Screenshots from real time haptic simulations 117 7.19 Reality-based tiger model (L = 1): Wavelet compression with unthresh-olded base resolution 120 7.20 Reality-based tiger model (L = 1): Wavelet GF error versus thresholding tolerance with unthresholded base resolution 121 7.21 Reality-based tiger model (L = 1): Wavelet compression with thresholded base resolution 122 7.22 Reality-based tiger model (L = 1): Wavelet GF error versus thresholding tolerance with thresholded base resolution 123 x A . l Illustration of boundary conditions 142 A. 2 Illustration of changing Poisson's ratio 143 B. l Geometric notation for triangle discretization . . . . 148 xi Acknowledgements I would like to thank my advisor Dr. Dinesh Pai for his vision and commitment to inter-active simulation, and for the mentoring, understanding and generosity he has shown me. This research would not have happened without his tireless encouragement, and any other research would probably have been less enjoyable and involved far fewer squishy toy mod-els. I would also like to thank Dr. Anthony Peirce for originally sharing his interest in fast numerical methods for singular integral equations during my Master's degree. This inspi-ration eventually led me to research fast Green's function transforms in this thesis. Many thanks to my long time friend and now wife, Karen, for her endless support and under-standing over the years, as well as for her genuine interest and helpful criticism. For the family members back home, thank you for your constant encouragement, even though it was not always clear what I was doing and why it had to be so far away. Finally, I would like to acknowledge the many IS (Interactive Simulation) and A C M E people over the years (Jochen, Chris, Kees, John, Sam, Josh, Paul, Derek, Som, Mike, et al.) that in one way or another enriched my experience at UBC. D O U G L A S L E O N A R D J A M E S The University ofBritish Columbia September 2001 xii This thesis is dedicated to my beautiful wife Karen May James. Thank you for your loving support and for filling these past four years with such wonderful memories. This work would not have been nearly as enjoyable without you. xiii Chapter 1 Introduction Interactive multi-modal simulation of deformable objects, in which a user may manipulate flexible objects and receive immediate sensory feedback via human-computer interfaces, is a major challenge for computer graphics and virtual environments. Deformation is essen-tial in computer animation for plausibly modeling the behavior of the human body, animals, and soft objects such as furniture upholstery, but interactive applications, such as computer games, have very limited computing budgets for 3D physical continuum simulation. Cur-rent virtual prototyping and assembly applications also require deformable and also flexible kinematic models suitable for interactive simulations such as assembly path planning. De-formable models have a long history (see §1.1) and, one might say, are well understood within the graphics, scientific and engineering communities. The challenge addressed by this thesis is the design of deformable models that are both sufficiently realistic to capture the relevant physics, and sufficiently fast for interactive simulation on ubiquitous computing hardware. The difficulty is that traditional scientific computing algorithms are capable of gen-erating solutions to relatively complex 3D deformation problems on time-scales of minutes or seconds, but interactivity requires solution times on the time-scales associated with hu-man sensory perception. For example, an interactive elastic object simulation should be capable of providing solutions for visual display at sufficient frame rates (30 Hz), as well as haptic force feedback at kinesthetically convincing rates (1000 Hz), and perhaps even contact force responses for sound generation. Failure to achieve sufficiently fast solution rates introduces latency and results in an unconvincing simulation. Given such severe time constraints, it makes sense to do as much work ahead of time as possible so that solution costs during a simulation are smaller. In recent years, linear elastostatic Green's function models (LEGFMs) have been shown to strike an attractive trade-off between realism and speed. The models are physically-based and are accurate for a class of relatively stiff deformable materials which tend to reach equilibrium quickly during continuous contact. The linearity of the model allows for the 1 Figure 1.1: Example of a Complex Elastic Model: An elastic rabbit model with 2562 ver-tices, 5120 faces and 5 levels of subdivision connectivity (L = 4), capable of being rendered at 30 FPS with 1 kHz force feedback on a PC in our Java-based haptic simulation. The asso-ciated dense square Green's function (GF) submatrix contained 41 million floats (166 MB) but was compressed down to 655 thousand floats (2.6 MB) in this animation (e = .2). The depicted deformation resulted from force interactions defined at a constraint resolution that was two levels coarser (L=2) than the visible mesh; for these coarse level constraints, the GF matrix block may be further compressed by a factor of approximately 16 = 42. Even further compression is possible with file formats for storage and transmission of models. (Reparameterized rabbit model generated from mesh courtesy of Cyberware [Cyb].) use of very fast solution algorithms based on linear superposition which support real-time rendering and stable force feedback. The use of these techniques in interactive simulation was advanced by [BC96, CDA99, JP99a] who demonstrated real time interaction with de-formable models in applications such as force feedback surgical simulation and computer animation. A natural connection also exists between LEGFMs and active measurement techniques for the direct acquisition of deformable objects [PvdDJ+01]. In this thesis we show that linear superposition techniques can lead to truly low-cost interactive simulation of small-strain deformations of extremely large models. Nevertheless, we also consider this a starting point for the development of a complete set of hybrid solution techniques with the ultimate goal of developing efficient simulation tools for difficult nonlinear phenomena 2 associated with stiff models subject to constraints. The key to the fast simulation technique is the use of precomputed Green's functions (GFs). Intuitively, Green's functions form a basis for representing all possible deformations of an object in a particular geometric configuration of boundary constraint types, e.g., es-. sential (Dirichlet), natural (Neumann), or mixed (Robin). The benefit of linearity is that the response to any set of boundary values can be quickly reconstructed by a linear combina-tion of precomputed GFs. In this way, these solution techniques can be used to obtain the solution for any set of applied constraints by using the GFs in combination with a collection of matrix updating methods (related to the Sherman-Morrison-Woodbury formula) which we refer to collectively as Capacitance Matrix Algorithms, or simply CMAs. Furthermore, the GF-based CMA matrix solvers are not limited to just LEGFMs, and can in fact be used to simulate numerous other continuous physical systems in equi-librium. Interesting examples are the visualization of solutions to linear elliptic partial differential equations (PDEs), such as those used to model electrostatic fields, equilibrium diffusion, and transport phenomena. The unifying property is that any physical (or non-physical) equilibrium1 system for which there exists a linear matrix relationship between specified and unspecified boundary values can be simulated; this is indeed a very large class of systems given that it contains all models described by discrete BVPs arising from dis-cretizations of linear elliptic PDEs. An interesting point is that LEGFMs are small strain approximations of finite strain elasticity, however other physical systems are accurately modeled by linear elliptic PDEs, e.g., electrostatics. The reader should keep in mind that, although this thesis is largely explained in terms of deformable object simulation, parallel relationships exist between the physical quantities in other applications. Recently we have shown that GF formulations play an important role in the direct acquisition of deformable models by active measurement [PvdDJ+01]. Using the simula-tion methods here, it is possible for the quasi-GF measurements to be immediately used for interactive visualization. Multiresolution techniques developed here, such as hierarchical GFs, are also very useful in the context of measurement and estimation. The GF's input-output boundary description also provides an important starting point for the definition of inverse problems for determining internal material properties of deformable objects. Once the possibly quite complicated internal material distribution is estimated, a more complete simulation can then be undertaken, e.g., including nonlinear strain. However, the CMAs achieve their impressive visualization speed (O(sn) time per solution, where n is the simulated model's geometric complexity and s is the number of nonzero (or modified) boundary conditions) at the expense of storing 0(n2) elements of ' W e restrict our discussion to time-independent systems because, even though Green's function methods can be used for time-dependent systems, e.g., parabolic or even hyberbolic P D E s , the storage costs are exacerbated by the extra time dimension. 3 the large dense Green's function matrices which can be accessed in constant time. This clearly doesn't scale well to large models; for example the GF matrix stored as floats for a vertex-based model with 100 vertices requires only 360KB, however one with 10000 vertices such as dragon in Figure §3.5 (p. 56) would require 3.6GB! For these problems bus and cache considerations are significant as well. In addition, the capacitance matrix algorithm presented in [JP99a] requires an 0 (s 3 ) factoring ofthe dense capacitance matrix, which scales very poorly as the number of run-time constraints increase. In this thesis we present a family of algorithms for simulating deformable models and related systems that make Green's function techniques practical for very large models. The multiresolution enhancements introduced do much more than simply compress Green's functions to minimize storage. As a rule, these approaches are compatible with and improve the performance and real time feasibility of numerical operations required for the direct solution of boundary value problems. The algorithms exploit the fact that there exist several distinct, yet related, spatial scales corresponding to • geometric detail, • elastic displacement fields, • elastic traction fields, and • numerical discretization. We develop multiresolution summation techniques to quickly synthesize deformations, and hierarchical capacitance matrix algorithms to deal with constraint changes. Wavelet GF representations are also useful for simulating multiresolution geometry for graphical and haptic rendering. Numerous other optimizations and applications are also presented, and are summarized in §1.2. 1.1 Related Work This thesis borrows from and builds on several fields of research. 1.1.1 Traditional Numerical Methods for Linear Elastostatics Static linear elasticity is an old and well-understood topic [Lov27].-Boundary integral equa-tion (BIE) formulations of Navier's equation and other potential theories also have very established roots [Kel29, JS77]. Numerical methods for approximating the solutions of lin-ear elasticity, such as the Finite Element Method (FEM) [Zie77] and, more recently, the Boundary Element Method (BEM) [BTW84], are well-known and commonly used. Effi-cient iterative methods exist for the solution of large scale problems, with notable exam-ples being multigrid [Hac85] for domain discretizations and preconditioned fast multipole methods [GR87, YNK01] for boundary integral equations. Such methods are useful for 4 Figure 1.2: Early examples created using A R T D E F O the Java-based system described in [JP99a]. Each of these constant element BEM models has less than 300 nodes, and only a small fraction of these are ever contacted at the same time. The basic capacitance solver is adequate to handle these interactions and produce interactive frame rates on a P C . To efficiently interact with more complex models as well as allow more contacted nodes, the optimizations presented in this thesis are very useful. 5 precomputing Green's functions for simulations, but these (fast) solution methods aim to reduce the total solution time and were never intended for interactive simulation applica-tions where low latency is more important than total solution time or asymptotic large-scale cost complexities. In this respect, a linear-time solution algorithm, such as multigrid or the fast multipole method, is not optimal for force feedback. On the other hand, while the capacitance matrix algorithm incurs significant precomputation costs, it is capable of computing force responses, e.g., in constant time for point-like contact, and this is more desireable. 1.1.2 Deformable Objects for Computer Graphics and Haptics Substantial work has appeared on physical deformable object simulation and animation in computer graphics and related fields [TPBF87, BW92, GM97, CDA99, ZCOO, DDBC01], although not all is appropriate for interactive or force feedback applications. Important interactive applications of elastic simulation include computer animation and interactive games, surgical simulation, computer aided design, interactive path planning, and virtual assembly for increasingly complicated manufacturing processes2. Several broad surveys are available for graphics [GM97] and surgical simulation [Del98], and we refer readers there for additional details. From the point of view of this, work, there are two clearly effective classes of inter-active simulation methods for complex 3D physical elastic objects: methods for simulating stiff quasistatic systems under small strain, and explicit time-stepping schemes for simulat-ing soft dynamic materials. This is primarily due to the fact that these approaches avoid the construction and solution of large systems of equations at each step of a simulation. The fast (quasi-)linear elastostatic models which can in a sense "precompute out stiffness" are complementary to explicit (lumped mass) time-stepping schemes most effective for soft, dynamic, highly deformable elastic models, e.g., [ZCOO, PDA01, DDBC01]. Analogous to applications of rigid body simulation, equilibrium systems are useful for simulating stiff materials and in place of dynamic deformation that is too fast to be meaningfully resolved. Ever since the beginning of computer graphics, soft deformable objects have been simu-lated, and this is partly because they are much easier to compute than those involving stiff systems of equations [W1189]. For force feedback interaction with stiff geometrically com-plex deformable models, in which model complexity and interaction fidelity are competing factors, fast approximation methods, such as those presented here, are very useful. Perhaps one of the most attractive features of LEGFM simulations is that it is possible to simulate contact force feedback at extremely high-rates without ever simulating the entire model; this is the reason that LEGFM simulations can achieve a much higher force feedback fidelity 2"Someone once said that a Boeing 747 is not really an airplane, but five million parts flying in close formation."(from [CM92]) 6 than t ime-stepped s imula t ions . W e also expect that interactive s imula t ions o f deformable objects w i l l i nvo lve more h y b r i d numer ica l models in the future. In recent years, the importance o f i m p l i c i t 3 integrat ion methods for numer i ca l l y st iff s imula t ions o f cons t ra ined deformable d y n a m i c a l systems has been rev ived in graph-ics [ T F 8 8 , H E 0 1 ] . I m p l i c i t methods have been very successful ly appl ied to c lo th s i m u -la t ion for off- l ine compute r an imat ion [ B W 9 8 ] , and also for interactive s imula t ion at c o n -stant frame rates us ing approximate c lo th models o f modest c o m p l e x i t y [ D S B 9 9 , K C C + 0 0 ] . I m p l i c i t - e x p l i c i t ( I M E X ) t ime-s tepping schemes deve loped for P D E s [ A R W 9 5 ] have also been used to address stiffness in the presence o f nonl inear i t ies and contact [ K R O M 9 9 , E E H O O ] . Howeve r , w i t h the except ion o f s imp l i f i ed c lo th models , i m p l i c i t integration meth-ods have remained u n c o m m o n for interactive s imula t ion o f 3 D vo lumet r i c elastic mode ls due to the need to so lve a large l inear system o f (poss ib ly changing) equations at each t ime step, a l though this migh t change w i t h vector supercomput ing hardware [Tay91] . There has been a natural recent trend toward e x p l i c i t t empora l integration o f l u m p e d mass nonl inear F E M systems, w i t h examples us ing para l le l computa t ion [ S B D + 0 0 ] , adap-t iv i ty in space and perhaps t ime [ZCOO, D D B C 0 1 , W D G T 0 1 ] and also adaptive use o f l inear and nonl inear elements [ P D A 0 1 ] . These approaches are very useful for m o d e l i n g soft materials i n surg ica l s imula t ion where a w i d e range o f c o m p l e x b i o l o g i c a l materials undergoing very large strain must be s imula ted and mod i f i ed dur ing vi r tual surgical pro-cedures. Desp i t e the appropriateness o f this approach for human tissue m o d e l i n g , it has several l imi ta t ions w h i c h can be overcome in the case o f l inear elastostatic models : (1) on ly several hundred inter ior nodes can be integrated at a g iven t i m e 4 (wi thout special hardware) , and w h i l e adaptivi ty does help , this u l t imately l imi t s m o d e l c o m p l e x i t y ; (2) deformations requi r ing that f inely deta i led discret izat ions be reso lved w i l l be s low due to C F L time-step restr ict ions; (3) w h i l e excel lent for soft materials, stiff objects w i t h detai led discret izat ions are diff icul t to t ime-step w i t h exp l i c i t methods. Mu l t i r a t e integrat ion approaches are useful for in t roduc ing haptic interactions w i t h d y n a m i c models [cTOO, D D B C O l ] . A n interesting example is the w o r k o f A s t l e y and H a y -ward [ A H 9 8 ] w h o precompute mul t i l eve l N o r t o n equivalents for the stiffness matr ix o f a l inear v iscoelas t ic F E M m o d e l so that haptic interactions are poss ib le by e m p l o y i n g an ex-p l i c i t mult irate integration scheme where in a m o d e l associated w i t h the contact region is 3 A suitable background text on issues related to time-stepping methods [AP98] might also be consulted by the unfamiliar reader. 4 Szekely et al. [SBD+00] analyzed the time-stepping cost of their "optimized explicit finite-element algorithms" for nonlinear Cauchy-Green strain with a neo-Hookean strain energy func-tional. They arrived at a cost of 650 flops per element per time-step, or about 1000 flops including collision detection. Based on their restricted time-step of 100 fis they estimate that for a 2000 element model the sustained computational power required is 20 GFlops , hence their parallel com-puting approach. A s shown in the Results chapter, this model is approximately one thousand times more costly than the corresponding L E G F M approximation. 7 integrated at a higher rate than the remaining coarser model. Local buffer models have also been introduced for deformable object simulations [BalOO, dBLOO]. Modal analysis for linear elastodynamics [PW89] can also be used for interac-tive [Sta96] and force feedback applications [BasOl] by precomputing modal data. Related dimensional reduction time-stepping methods also exist for nonlinear solid dynamics, e.g., see [KLM01]. Sound models based on modal synthesis can also be used to render con-tact sounds [vdDP98, PvdDJ+01]. The deformation method is costly as more modes are used, but as with the superposition of GF global deformation bases, the superposition of modal deformation bases can also be accelerated using fast-summation methods; for sim-ple geometries, e.g., ID , the FFT is commonly used. Unfortunately, while ideal for stiff free-vibrating dynamic models, resolving constraints associated with continuous contact interactions are problematic. This thesis is most closely related to, and builds on, research on precomputed Green's function based models for real time simulation and force feedback interaction [BC96, HK98, CDA99, JP99a, JP01]. Of notable mention is the work on hepatic surgery simulation by the group at INRIA [BC96, CDA99, BN96]. In [BC96], a precomputation phase is used to condense [Zie77] a linear system of FEM equations to produce a dense . boundary-only system of equations which are solved to obtain a set of surface Green's func-tions, while an iterative method is used in [CDA99]. During a laproscopic force feedback simulation they solve a small system of equations to determine the correct superposition of GFs, e:g., to apply displacement constraints at vertices of a triangle, which may be identi-fied as a special case of the CMA. The approach taken by Hirota et al. [HK98] also involves precomputing what are GFs of a FEM model in order to impose a point contact constraint with force feedback rendering. Our work on the A R T D E F O simulator [JP99a] derived ca-pacitance matrix updating equations in terms of GFs directly from the BEM matrix equa-tions using the Sherman-Morrison-Woodbury formulae, and provided several examples of distributed contact constraints [JP99b]. The generality of this GF updating formula and im-plications for force feedback haptics were described in [JP01]. Despite their effectiveness, all of these approaches suffer from a potentially long precomputation period, and poorly scaling memory requirements which limit the complexity of models that can be constructed : and/or simulated. Additionally, the basic CMA approach will ultimately degrade interactive performance for large contact areas. All of these short-comings are addressed by this the-sis. Nevertheless, even with these limitations, the precomputed FEM model of [BC96] is of practical use, e.g., in brain surgery simulation [HL98] and Forsehungszentrum Karlsruhe's commercial KISMET endoscopic surgery simulators [KcM99]. 8 1.1.3 Subdivision and Wavelets We make extensive use of multiresolution modeling related to Loop subdivision surfaces [Loo87] and their displaced variants [LMHOO]. Such geometric subdivision schemes have proven to be highly successful geometric modeling tools [SubOO, War95, DKT98, CPD+96, ZSS96, ZSS97]. For the BEM, notable benefits of subdivision meshing are high-quality surface triangulations and control over mesh uniformity. We also exploit the semi-regular subdivision mesh structure to define interpolating multiscale bases, such as surface adapted hierarchical basis functions [Yse86]. We are mostly concerned with the efficient representation of Green's functions de-fined on subdivision surfaces. Natural tools here are subdivision wavelets [LDW97], since geometric subdivision has deep connections with wavelets and the construction of multires-olution analyses (MRA) on general manifolds. We make extensive use of such wavelets based on the lifting scheme [Swe98, SS95a, SS96], since this provides a way to efficiently represent functions on arbitrary surfaces [SS95a, SS95b] as well as a means to construct fast 0{n) wavelet transforms for use in GF fast summation calculations. Efficient GF representation is also related to the much larger area of multiresolu-tion and progressive geometric representation [KSSOO], and the efficient represention of functions on surfaces [KL97]. The issues governing choice of wavelets varies because of the very different quantities being represented. In particular, 3D geometry and quantities defined on it constitute a very broad class of functions, whereas displacement fields for 3D boundary Green's functions of elliptic PDEs are a very particular class of functions which are typically extremely smooth (or nearly constant) over very large portions of the surface with the exception of fast variations near constraints. For example, a surface region de-scribed by a GF may be locally undergoing translation (constant displacement field) while the underlying geometry is highly complex. For such reasons, we have observed that very simple wavelets, such as lifted linear wavelets, have performance comparable to often better performing smoother bases, such as lifted butterfly wavelets. Our multiresolution elastostatic surface splines also have connections with varia-tional and physically-based subdivision schemes [DLG90, WW98, WW99, WWOO]. A relevant point is that the multiresolution framework presented here can be used to accu-rately solve boundary value problems arising from inhomogeneous linear partial differential equations by accurately modeling the nonlocal (dense) influences of (changing) boundary conditions. This contrasts with the local rules obtained for subdivision modeling, e.g., of linear Stokes flow [WW99], which do not solve arbitrary boundary value problems per se but rather provide a tool for convenient variational modeling of plausible physical solutions. 9 1.1.4 Fast Summation and Integral Transforms Our work on wavelet Green's functions is strongly related to multiresolution discretization techniques [BCR91b, ABCR93] for sparsely representing integral operators and obtaining fast summations for fast matrix multiplication. However, unlike the cases from classical potential theory where the integral operator's kernel is explicitly known [JS77] and can be exploited [GR87, HN89, YNK01], or for wavelet radiosity in which the form factors may be extracted relatively easily [GSCH93], here the integral operator's discrete matrix elements are defined implicitly as Green's functions which are obtained by solving a class of boundary value problems. Nevertheless, it is known that such (Green's function) inte-gral operators which describe the solutions to boundary value problems arising from elliptic partial differential equations may be efficiently represented in wavelet bases [Bey92]. How-ever, unlike these multiresolution discretization approaches that are commonly used with iterative solution methods, we are not primarily interested in performing fast matrix-vector multiplies with the full Green's function matrix; we also require a number of specially op-timized matrix-vector multiplication and matrix element extraction operations for use with capacitance matrix algorithm constraint solver. 1.1.5 Capacitance Matrix Algorithms The main focus of this work is on capacitance algorithms used for updating matrices in the solution of linear algebraic systems. This topic has a long and interesting history [OW79, PW80, Dry83, CS85, Yip86, KT87, Che87, Hag89, GMW91, Rie92, LV98, AGH01] dat-ing back to the pioneering work by Sherman, Morrison, Woodbury [She53, SM50, Woo50, PFTV87] and a few others. The range of application of these methods is very broad, and hundreds of papers have been published on updating matrices, especially for optimization and least squares [Hag89]. There is also a fundamental relation between capacitance meth-ods and domain decomposition, imbedding and Schur complements, e.g., see [PV94, PV95] and references contained therein, and this is discussed later in the context of multizone mod-els with precomputed GFs. Recently, a generalized capacitance matrix algorithm [LV98] has appeared for updating matrices with general dimensions and rank. 1.1.6 Capacitance Matrix Updating and Downdating Methods for updating and downdating5 the capacitance matrix inverse, in which rows and columns are respectively added or deleted, are very important tools for exploiting temporal coherence with the CMAs (discussed in §2.3). Matrix factorizations may also be efficiently updated [GL96, GMW91], in addition to updating the explicit capacitance matrix inverse. 5 I wi l l refer to updating and downdating collectively as updating. 10 This is not a new idea, as the updating of capacitance inverses and their factorizations has been a useful tool for a few decades, e.g., in linear programming and quasi-Newton recurrences [BGS70, BG66, Hag89]. Efficiently updating QR factorizations has been an important problem, e.g., for least squares (see [GL96] and references therein). It is possi-ble to update L U factorizations [GL96, GGMS74, Ste79]; however for various reasons, e.g., pivoting requirements, this can be problematic. While there are nice properties of QR fac-torizations for the capacitance problem, e.g., stability, the generally larger cost of updating matrix factorizations compared to inverses leads us to explicitly consider inverse updating methods. 1.1.7. Static Reanalysis and Contact Mechanics The engineering community uses updating methods for the analysis of elastic structures undergoing changes, e.g., during a design process, and it is generally referred to as static reanalysis (see [Aro76, KT87, BH93] for comprehensive reviews). These numerous direct solution techniques are very similar to the general matrix updating schemes, and it turns out that many are related to the Sherman-Morrison-Woodbury formula. It is also possible to extend reanalysis to handle nonlinear material changes [AGH01]. The formal description of contact between deformable/rigid objects using unilateral inequalities (precluding tensile contact tractions and material interpenetration) and further equations approximating friction and other contact physics, is the subject of contact me-chanics [Joh85, BCOO]. In the BE contact community, Sherman-Morrison-Woodbury re-lated methods are commonly used to modify contact constraints between contacting elastic bodies [E089, MAR93]; this provided an insight which eventually led us to use CMAs for solving contact problems interactively, e.g., in [JP99a]. Coupling elastic models together is also related to domain decomposition and multizone models, and this is discussed later in §5.1 in the context of precomputed GF models. While the methods described in this thesis are appropriate and intended for solving quasistatic contact problems, we focus on developing fast methods for computing the structural response of elastic models, and do not explicitly address the solution of contact problems. These latter issues are already ad-dressed by the literature (although not in an interactive context), and we have made use of this information in our software for interactive simulation of deformation resulting from contact. 1.2 Thesis Organization and Contributions The organization and contributions of each chapter of this thesis are as follows: • Chapter 2 introduces the Capacitance Matrix Algorithm (CMA) for interactive simu-11 lation of Green's function (GF) based physical models (§2.1-2.2). We use a generic formulation and notation which separates discretization details from simulation is-sues. This formulation highlights the role of the capacitance matrix in the BVP solu-tion process and also simplifies discussion of later material. The final section (§2.3) provides extensive detail on efficient methods for sequential updating and caching of capacitance matrix inverses to exploit temporal coherence in BVPs. Chapter 3 introduces several new multiresolution enhancements for the CMA. A summary of multiresolution analysis on manifolds is given for second-generation biorthogonal vertex-based wavelets with fast lifted wavelet transforms (§3.1). These are used to construct sparse wavelet GF approximations which yield substantial com-pression (§3.2). This also allows the definition of a fast summation CMA which significantly improves simulation speeds for large models (§3.3). A multiresolution constraint formalism based on hierarchical basis functions is also introduced (§3.4) to improve the efficiency of simulating detailed models, especially in the presence of numerous (updated) constraints. GFs corresponding to hierarchical constraints, or hierarchical GFs (§3.5), are used to define an hierarchical CMA (§3.6) also support-ing fast summation. Approaches for multiresolution and detailed rendering are also discussed (§3.7). Chapter 4 outlines the special properties of the CMA for haptic interaction. Section 4.1 illustrates the special role ofthe capacitance matrix as a surface compliance, and its use for force feedback of distributed contact. The important special case of point-like contact for force feedback rendering is considered in §4.2. We introduce pressure masks for smooth force rendering and consistent scale-specific definition of boundary conditions for the otherwise ill-defined case of point contact. Chapter 5 presents several advanced modeling techniques for extending the GF sim-ulation framework to include nonlinear strain and/or material properties. Aspects of multizone GF models for simulation are. discussed (§5.1), and extensions for multi-zone elastostatic kinematic models with large strain are derived. Chapter 6 addresses the generation of GFs prior to simulation. Numerical precom-putation is discussed in §6.1 with an emphasis on boundary integral methods; exam-ples are provided for direct BEM matrix solver, as well as a preconditioned iterative method employing fast integral transforms based on wavelets. As an alternative to numerical precomputation, the acquisition of multiresolution GF models using reality based modeling techniques in introduced in §6.2. Chapter 7 presents various experimental results. Timings of key CMA operations are given in §7.2 for typical BVP solution and capacitance matrix inversion costs, 12 and for sequential capacitance matrix inverse updating in §7.3. Benefits related to multiresolution enhancements are described in §7.4 for (hierarchical) GF compres-sion and consequent fast summation speedup. The remainder of the chapter discusses force feedback simulation examples (§7.5), precomputation times (§7.6), and wavelet compression of reality based models (§7.7). • Chapter 8 presents our conclusions and suggestions for future work. Several appendices provide tutorials on boundary integral formulations of Navier's equation (§A) and the boundary element method (BEM) (§B), as well as a justification of our pressure mask approach for point contact (§C), and an overview of the system system developed during this thesis project (§D). 13 Chapter 2 Interactive Simulation of Green's Function Models using Matrix Updating Techniques 2.1 Linear Elastostatic Boundary Model Preliminaries Linear elastostatic objects are generalized three dimensional linear springs, and as such they are useful modeling primitives for physically-based simulations. In this section, back-ground material for a generic discrete Green's function (GF) description for a variety of precomputed linear elastostatic models is provided. While this chapter can stand on its own to a certain degree, it is not an introduction to this topic, and the reader unfamil-iar with such models might also consult a suitable background reference before continu-ing [Bar92, Har85, Zie77, BTW84, JP99a]. Conceptually, GFs form a basis for describing all possible deformations of a linear elastostatic model subject to a certain class of con-straints. This is useful because it (1) provides a common language to describe all discrete models, (2) subsumes extraneous discretization details by relating only physical quanti-ties, and (3) clarifies the generality of the force feedback and multiresolution algorithms described later. Another benefit of using GFs is that they provide an efficient means for exclusively simulating only boundary data (displacements and forces). This is useful when rendering of interior data is not required or in cases where it may not even be available, such as for reality-based models obtained via boundary measurement [PvdDJ+01]. While it is possible to simulate various internal volumetric quantities (§2.1.5), simulating only boundary data involves less computation. This is sufficient since in interactive computer graphics we are primarily concerned with haptic interactions that impose surface constraints and provide feedback via visible surface deformation and contact forces. 14 2.1.1 Geometry and Material Properties Given that the fast solution method is based on linear systems principles, essentially any linear elastostatic model with physical geometric and material properties is admissible. We shall consider models in three dimensions, although many arguments also apply to lower dimensions. Suitable models would of course include bounded volumetric objects with various internal material properties, as well as special subclasses such as thin plates and shells. Since only a boundary or interface description is utilized for specifying user interactions, other exotic geometries may also be easily considered such as semi-infinite domains, exterior elastic domains, or simply any set of parametrized surface patches with a linear response. Similarly, numerous representations of the surface and associated dis-placement shape functions are also possible, e.g., polyhedra, NURBS and subdivision sur-faces [SubOO]. The undeformed boundary is denoted by T. I ! I :! I I I ! ' I I I I I Figure 2.1: Illustration of discrete nodal displacements u defined at vertices on the undeformed boundary T (solid blue line), that result in a deformation of the surface (to dashed red line). Although harder to illustrate, a similar definition exists for the traction vector, p. 2.1.2 Nodal Displacements and Tractions The change in shape of the surface is described by the surface displacement field u(x), x G T , and the surface force distribution is called the traction field p(x), x £ T. We will assume that each surface field is parametrized by n nodal variables (see Figure 2.1), so that the discrete displacement and traction vectors are u = [ u i , . . . , u n ] T (2.1) P = P: P . / 7 - (2.2) respectively, where each nodal value is a vector in M 3 . This description admits a very large class of surface displacement and traction distributions, suitable for considering those associated with elasticity discretizations. Each discrete vector field u and p have continuous counterparts, whose components belong to a continuous scalar space on the model's boundary, e.g., C = span {<pj(x), j = 1... n, x € T} , (2.3) where 0j(x) is a scalar basis function associated with the jth node. The continuous traction 15 field may then be defined as a 3-vector function with components in C, P (x ) = $ > i ( x ) P i , (2-4) The force on any surface area is equal to the integral of p(x) on that area. We can then define the nodal force associated with any nodal traction as fj — ajPj where aj = J ^ - (x)drx (2.5) defines the area associated with the jth node. A similar space exists for the continuous dis-placement field components, and is in general different from the traction field, and perhaps more smooth. Our implementation uses linear boundary element models, for which the nodes are vertices of a closed triangle mesh model using Loop subdivision [Loo87]. Such surfaces are convenient for obtaining multiresolution models for rendering as well as smoothly param-eterized surfaces suitable for B E M discretization and deformation depiction. We describe both the traction field and the polyhedral displacement field using continuous piecewise lin-ear basis functions: </>j(x) represents a "hat function" located at the jth vertex normalized so that1 <pj{xi) = Sij. Given our implementation, we shall often refer to node and vertex interchangeably. The displacement and traction fields both have convenient vertex-based descriptions UJ = u (Xj-) , Pj = P t X j - ) " , (2.6) where is the jth vertex. 2.1.3. Discrete Boundary Value Problem (BVP) At each step of the simulation, a discrete B V P must be solved which relates specified and unspecified nodal values, e.g., to determine deformation and force feedback forces. With-out loss of generality, it shall be assumed that either position or traction constraints are specified at each boundary node, although this can be extended to allow mixed conditions, e.g., normal displacement and tangential tractions. Let nodes with prescribed displacement or traction constraints be specified by the mutually exclusive index sets A„ and A p , respec-tively, so that A u n A p = 0 and A„ U A P = {1, 2 , n } . In order to guarantee an equilibrium ]5ij is the Kronecker delta function, 13 I 0, i*j 16 constraint configuration we will require that there is at least one displacement constraint, i.e., Au ^ 0. We shall refer to the (A u, A p) pair as the system constraint or BVP type. Typical boundary conditions for a force feedback loop consist of specifying some (compactly supported) displacement constraints in the area of contact, with free boundary conditions (zero traction) and other (often zero displacement) support constraints outside the contact zone. The solution to (2.8) yields the rendered contact forces and surface defor-mation. Denote the unspecified and complementary specified nodal variables by f p • : j e Au j Uj : j € A„ yi = \ • _ A and , (2.7) [ Uj : j e Ap [ P j : j e. Ap respectively. By linearity of the discrete elastic model, there formally exists a linear rela-tionship between all nodal boundary variables 0 = Av + Av = Av - z (2.8) where the BVP system matrix A and its complementary matrix A are, in general, dense block n-by-n matrices [Har85] with 3-by-3 blocks. Body force terms associated with other phenomena, e.g., gravity, have been omitted for simplicity, but can be included since they only add an extra contribution to the z term. More generally (2.8) may be written 0 = Av + Av + b = Av - z (2.9) where z = - ( A v + b ) . (2.10) For later purposes, it is useful to parametrically describe contributions to b as2 b = BB = ^TB.JPJ (2.11) i where B are some scalar parameters. For example, gravitational body force contributions can be parameterized in terms of gravitational acceleration, g e K 3 . A fundamental relationship between BVP system matrices (A, A) arising from dif-ferent BVP types (Au, A p) is that they are related by exchanges of corresponding block columns, e.g., (A:j, Aj). Therefore changes to a small number of nodes in the BVP type will result in low-rank changes to the BVP system matrices (see §2.2.3). While the boundary-only system matrices in (2.8) could be constructed explicitly, e.g., via condensation [Zie77] or using a boundary integral formulation (see next section), it need not be in practice. Equation 2.8 is primarily a common starting point for later definition of GFs and derivation of the CMA, while GFs may be computed by any convenient method. 2Notation: Throughout we use a colon subscript to refer to all components of a matrix quantity, e.g., Bj represents the jth (block) column vector of the matrix B. 17 2.1.4 Example: Boundary Element Method (BEM) Models Closed-form definitions of (A, A) are possible for boundary element models ([BTW84, JP99a], Appendix B). B E M discretizations are possible for models with homogeneous and isotropic material properties. The surface nodal quantities are related by the dense linear block matrix system 0 = H u - G p n n o = J>ijUj -J]eypj 3 = 1 3 = 1 i = 1... n, (2.12) (2.13) where G and H are n-by-n block matrices, with each matrix element, or hij, a 3-by-3 influence matrix with known formulae [BTW84]. In this case, the jth block columns of A and A may be identified as column exchanged variants of G and H: H. j e K j G A p and A : j = H : - G . j € A u j e A P (2.14) 2.1.5 Fast BVP Solution with Green's Functions (GFs) Green's functions (GFs) of a single B V P type provide an economical means for solving (2.8) for that BVP, and when combined with the C M A (§2.2) will also be useful for solving other B V P types. From (2.8), the general solution of a B V P type ( A u , A p ) may be expressed in terms of discrete Green's functions (GFs) 3 as (2.15) where the discrete GFs of the B V P system are the block column vectors and = - A - i A = [ei6---en]. (2.16) (2.17) Equation (2.15) may be taken as the definition of the discrete GFs, since it is clear that the jth GF simply describes the linear response of the system to the jth node's specified 3Note on GF terminology: we are concerned with discrete numerical approximations of contin-uous GFs, however for convenience these GF vectors will simply be referred to as GFs. 18 boundary value, \/j (see Figure 2.2). This equation may be interpreted as the discrete man-ifestation of a continuous Green's function integral equation4. Once the GFs have been computed for one BVP type, that BVP may then be solved easily using (2.15). An attrac-tive feature for interactive applications is that the entire solution can be obtained in 18ns flops5 if only s boundary values (BV) are nonzero (or have changed since the last time step); moreover, individual components of the solution may also be computed independently at proportionately smaller costs, as shown below. Parameterized body force contributions may also be included in (2.15) to yield the summation v = Sv + ( A _ 1 B ) 3, (2.19) for which the matrix ( A _ 1 B ) could be precomputed. Temporal coherence may also be exploited by considering the effect of individual changes in components of v on the solution v. For example, given a sparse set of changes to the constraints, <5v, if follows from (2.15) that the new solution can be incremented effi-ciently, = vold + 5v (2.20) (2.21) By only summing contributions to constraints which have changed significantly, temporal coherence can be exploited to reduce BVP solve times and obtain faster frame rates. Further leveraging linear superposition, each GF system response may be enhanced with additional information in order to simulate other precomputable quantities. In this way, volumetric stress, strain and displacement data may also be simulated at preselected loca-tions. For example, a GF could be augmented with additional rows containing quantities to be superposed, ^modified fc .volume 4 The continuous representation may be written, in an obvious notation, as (x, y)u(y)dTy + sp(x, y)p{y)dTy (2.22) (2.18) 5Flops convention [GL96]: count both + and x. For example, the scalar saxpy operation y a* x + y involves 2 flops, so that the 3-by-3 matrix-vector multiply accumulate, V ; := S ^ V j + involves 9 saxpy operations, or 18 flops. 19 v = 0 V = £,-z = fcx Figure 2.2: Illustration ofthe j Green's function block column, £j = E : j , representing the model's response due to the three XYZ components of the jth specified boundary value, V j . Here the vertex belongs to the ("free") traction boundary, j £ A p , and so ^  is literally the three responses due to unit tractions applied in the (RGB color-coded) XYZ directions. White edges emanating from the (displaced) jth vertex help indicate the resulting deforma-tion. Note that the vertex does not necessarily move in the direction of the XYZ tractions. Using linear superposition, the CMA can determine the combinations of these and other tractions required to move vertices to specified positions. 2 0 Applications could use this to monitor stresses and strains to determine, e.g., if fracture occurs or that a nonlinear correction should be computed. The multiresolution methods presented later can be extended to efficiently handle such volumetric data. 2.1.6 Precomputation of Green's Functions Since the GFs for a single BVP type only depend on geometric and material properties of the deformable object, they may be precomputed for use in a simulation. Obtaining the GF deformation basis ahead of time is a key step that provides a dramatic speed-up for the simulation. While this is not necessarily a huge amount of work (see Table 7.7) (p. 118), the principal benefits for interactive simulations are reduced latency due to the availability of the GF elements via cheap look-up table operations, and elimination of redundant runtime computation. For example, using a haptic device to grab a vertex of the model and move it around simply renders a single GF, however an iterative method would recompute the solution each time. Once a set of GFs for a LEGFM are precomputed, the overall stiffness can be varied at runtime by scaling BVP forces accordingly, however changes in compressibility and internal material distributions do require recomputation. In practice it is only necessary to compute the GF corresponding to nodes which may have changing or nonzero boundary values during the simulation. Further details of the approaches taken for precomputation of GFs (using BEM models) as well as robotic measurement [PvdDJ+01] are discussed in Chapter 6. 2.2 Fast Global Deformation using Capacitance Matrix Algo-rithms (CMAs) This section presents an algorithm for using the precomputed GFs of a relevant reference BVP (RBVP) type to efficiently solve other BVP types by avoiding redundant computation and providing random access to solution components. This section on CMA lays the foun-dation for the framework of this thesis. With an improved notation and emphasis on haptics, this section also helps to unify and extend the approaches presented in [JP99a] exclusively for BEM models, and for FEM models in, e.g., [BC96], in a way that is applicable to all LEGFMs regardless of discretization. The key benefit of the formulation for haptic appli-cations is that the capacitance matrix is the surface compliance of the contact zone. This is discussed further in §4.1. 21 2.2.1 Reference Boundary Value Problem (RBVP) Choice A key step in the precomputation process is the identification of a RBVP type, denoted by (A„, A )^, that is similar to the BVP types arising during a simulation. For interactions with an exposed free boundary, a common choice is to have the uncontacted model attached to a rigid support (see Figure 2.3). The system matrices associated with the RBVP are denoted by6 Ao and AQ , and the corresponding GFs will hereafter be simply represented by E . ^ Free Boundary; A° Fixed Boundary; A° Fi gure 2.3: Reference Boundary Value Problem (RBVP) Definition: The RBVP associ-ated with a model attached to a flat rigid support is shown with boundary regions having displacement ("fixed", A°) or traction ("free", Ap1) nodal constraints indicated. A typical simulation would then impose contacts on the free boundary via displacement constraints with the capacitance matrix algorithm. Figure 2.4: Rabbit model Reference Boundary Value Problem (RBVP): A RBVP for the rabbit model is illustrated with white dots attached to position constrained vertices in A°. These (zero) displacement constraints were chosen to hold the rabbit model upright while users pushed on his belly in a force feedback simulation. 6It is convenient to use subscripts to identify A and A matrices of different BVPs. Note that A 0 and A 0 still represent square n-by-n block matrices. 22 2.2.2 Sherman-Morrison-Woodbury Inverse Updating Formula The Sherman-Morrison-Woodbury (SMW) formula is used to relate GFs of one BVP to those of another BVP, and is included here for reference. Consider an n-by-n block matrix Bo, and a second block matrix related by a general rank 3s change B = B 0 + UV T , (2.23) where both U and V are n-by-s block matrices. The SMW formula [PFTV87, GL96] gives an expression for the rank 3s difference between BQ 1 and B - 1 , namely B " 1 = B o 1 . - B o 1 U C - 1 V T B o 1 (2.24) C = I + V T B Q 1 U (2.25) where the s-by-s block matrix C is called the capacitance matrix. The benefit of this is that only the smaller capacitance matrix must be inverted to obtain B _ 1 if BQ 1 is known. This formula is also useful for evaluating matrix-vector products with the new inverse without explicitly forming it, which is the spirit in which it will be used here. 2.2.3 Capacitance Matrix Algorithm (CMA) Formulae Precomputed GFs speed-up the solution to the RBVP, but they can also dramatically reduce the amount of work required to solve a related BVP when used in conjunction with CMAs. If this were not so, precomputing Green's functions for a single BVP would have little practical use. Suppose the constraint-type changes, e.g., displacement<->traction, with respect to the RBVP at s nodes specified by the list of nodal indices S = {S 1,S 2,...,S S}. (2.26) As mentioned earlier, it follows from (2.7) and (2.8) that the new BVP system matrices (A, A) are related to those of the RBVP (Ao, Ao) by s block column swaps. This may be written as A = A 0 + (A 0 - A 0) E E T (2.27) A = A 0 + (A0 - A 0) E E T (2.28) where E is an n-by-s block matrix E :^Si ^:S2 ':SS (2.29) containing columns of the n-by-n identity block matrix, I, specified by the list of updated nodal indices S. Postmultiplication by E extracts columns specified by S. Throughout, E is 23 used to write sparse matrix operations using dense data, e.g., 5, and like the identity matrix, it should be noted that there is no cost involved in multiplication by E or its transpose. An explicit formula for the GF matrix of the new BVP in terms of the old BVP's GF matrix E can be obtained using the Sherman-Morrison-Woodbury formula (§2.2.2) for A " 1 , A - 1 = A o 1 - A o 1 ( A 0 - A o ) E C - 1 E T A o 1 . (2.30) Substituting this in the expression for the new GFs and simplifying with the expression for the old GFs, S = - A o 1 A 0 , we obtain (2.31) r-jnew l y ^ = (I + (E + (SE))C" 1 E T ) [5(1 - EE T) - EE T] = H + ( S + I ) E C - 1 E T ( S - I ) . (2.32) (2.33) (2.34) It then follows immediately7 that the BVP solution may be written in terms of the precom-puted GFs. The resulting capacitance matrix formulae for v are v = vW + (E + (HE)) C-j, EJvW n x l n x s s x s s x l (2.35) where C is the s-by-s capacitance matrix, a negated submatrix of E, C = - E T » E , and v(°) is the response of the RBVP system to z, so that AQV(°) = z and v(°) = Ao 4 = - A ^ A v = [S (I - EE T) - EE T (2.36) (2.37) If body forces are included, it follows from (2.10) and (2.11) that (2.37) becomes y(°) = A ^ z = - A ^ A v - (A^B) B=[E(\- E E T ) - EE T ] v - (A^B) B. (2.38) 2.2.4 A Capacitance Matrix Algorithm for Global Solution With H precomputed, formulae (2.35)-(2.37) immediately suggest an algorithm given that only simple manipulations of E and inversion of the smaller capacitance submatrix is re-quired. An algorithm for computing all components of v is as follows: Alternately from [JP99a] with AQ 1 ^ S = (I — S ) E . 24 • For each new BVP type (with a different C matrix) encountered, construct and tem-porarily store C _ 1 (or L U factors) for subsequent use. • Construct • Extract ETv(°) and apply the capacitance matrix inverse to it, C - 1 (E T v(°)) . • Add the s column vectors (E + (HE)) weighted by C - 1 (E T v(°)) to v(°) for the final solution v. Each new capacitance matrix inversion/factorization involves 0(s3) work, after which each solve takes no more than 0(ns) operations given 0(s) nonzero boundary val-ues. This is particularly attractive when s C n is small, such as often occurs in practice with localized surface contacts. An important feature of the CMA for interactive methods is that it is a direct matrix solver with a deterministic operation count. It is therefore possible to predict the runtime cost associated with each matrix solve and associated force feedback subcomputations (see §4.1), thus making CMAs predictable for real-time computations. 2.2.5 Numerical Stability of the C M A The stability of solving a modified linear system (2.23) using the SMW formula is deter-mined by the conditioning of the matrices involved, the relative scaling of matrix quantities, and the particular (nonunique8) choice of the U V T update pair; Yip [Yip86] has shown that if B and Bo are well-conditioned, then there exists a choice of update pair such that the process is stable. Since our formulation involves precomputed GF quantities, and so the capacitance matrices (submatrices of the GF matrix) are all explicitly known beforehand, understanding stability issues is slightly different. On the practical side, for the example models considered in this thesis, we have observed that the CMA, and in particular the capacitance matrix inversion and related updating techniques (in §2.3), have been numerically stable, and can be evaluated using 32-bit floating point operations provided that certain precautions are taken (see below). There are however cases where the CMA can fail, and we shall mention why this might occur. In practice, the main precaution to be taken regards the appropriate relative scaling of quantities used in the capacitance matrix formulae (2.35)-(2.37). Since GFs are added and subtracted from columns of the identity matrix, to avoid problems the GF's should be of a similar magnitude. This means that the tractions and displacements described by the rows of the GF matrix, as well as the postmultiplied constraints, should be suitably normal-ized. Suitable nondimensionalization can be easily achieved by describing displacements 8Consider inserting an s-by-s matrix factored as X X - 1 . 25 as multiples of the object's length scale, and tractions in terms of the object's average shear modulus9. Without such precautions, the capacitance matrix inversion can easily lead to catastrophic cancellation errors and be numerically unstable. For example, failure to suit-ably rescale for an object of unit size with a large shear modulus, e.g., 108, is asking for trouble in single precision arithmetic, and will also make precomputation more problematic. This latter point leads to the second and more serious aspect of stability: the nu-merical conditioning of inverted matrices involved, i.e., Bo and C = I + V T B 0 1 U . Because of our precomputation phase, in practice, all problems enter through the GF matrix. Put simply, the stability of the CMA, after suitable nondimensionalization, is limited by the conditioning of the GF matrix and its submatrices. First, the issue of the conditioning of Bo.is really a moot point here, as Bo is a formality of our derivation, and has effectively been subsumed by the "black box" GF precomputation phase. In practice it is possible to precompute the GFs using a suitable stable discretization scheme, e.g., FEM or BEM, to a specifiable accuracy. Therefore the real stability concern is the capacitance matrix, whose expression (2.25) has been conveniently identified as a negated GF submatrix, thus avoiding further numerical concerns. Stably updating from one RBVP to all other valid BVP types requires that all possible capacitance matrices must also be well-conditioned; this is a much stronger condition than simply requiring that the GF matrix be well-conditioned. This also ensures that the GF summation (the last step of the CMA (§2.2.4)) is well behaved, so that GFs of one BVP type can be used to describe GFs of another BVP type. The overall conditioning of the GF submatrices depends on several factors: geom-etry, material properties, underlying discretization, accuracy of precomputed GFs, and the RBVP choice. It is difficult to make any general statements regarding conditioning in this case. If necessary, GF conditioning properties could be quantified before simulation begins. Finally, later in this thesis, methods are considered which introduce approximation errors into the GF matrix, e.g., by wavelet compression and/or reality-based GF estimation techniques. For a well-behaved GF matrix and sufficiently small errors there are no prob-lems, however for GFs with bad conditioning and/or larger errors one is walking upon less stable ground. Nevertheless, for our presented wavelet GF examples, we have observed that the CMA has been stable long after the approximation's utility has vanished, e.g., for contact mechanics problems. 2.2.6 Selective Deformation Computation A major benefit of the CMA with precomputed GFs is that it is possible to just evaluate selected components of the solution vector at runtime, with the total computing cost pro-9Our B E M models are precomputed with unit shear modulus, G, with overall stiffness being modified at runtime by suitably scaling input/output tractions. On the other hand, Poisson's ratio can not be changed at runtime for 3D objects. 26 portional to the number of components desired. This random access to the BVP solution is a key enabling feature for haptics where, e.g., contact force responses are desired at differ-ent rates than the geometric deformations. Selective evaluation is also useful for optimizing (self) collision detection queries, as well as avoiding simulation of occluded or undesired portions of the model. In general, any subset of solution components may be determined at a smaller cost than computing v entirely. Let the solution be desired at nodes specified by the set of indices D, with the desired components of v extracted by Ej . Using (2.35), the selected solution components may be evaluated as Ejv = E J V W + E ^ E + C S E ^ C ^ E V 0 ) (2.39) using only 0{s2 + s\D|) operations. The case where S = D is especially important for force feedback and is discussed exclusively in the following section. Lastly, we mention that selective evalution already provides a mechanism for mul-tiresolution rendering of displacement fields generated using the CMA algorithm. For ex-ample, random access allows displacements to be adaptively computed in a coarse to fine fashion, however, this will not reduce summation costs like the wavelet fast summation of §3.3. 2.3 Sequential Capacitance Matrix Inversion In many physical simulations, there exists temporal coherence. Changes in BVP type are due to only small modifications to the set of updated nodes S (see Figure 2.5). Small mod-ifications to S result in low rank modifications to the capacitance matrix C. This temporal coherence can be exploited by again using matrix updating techniques to reduce the cost of matrix inversion (or factorization). In practice this "inversion" cost can be reduced from C(s 3) to 0(s2) operations in the presence of temporally coherent BVP types. So not only is the capacitance matrix algorithm useful for solving large systems of equations, but it is also a useful tool in its own implementation [Hag89]. 2.3.1 Capacitance Matrix Inverse Updating Formulae A formula for updating a capacitance matrix inverse for a slightly modified BVP, such as spreading contact, will now be presented. The benefit of this inversion approach is that the cost of inverting the capacitance matrix is reduced from 0(s 3) to 0 ( S 2 S A ) operations, where is the number of node changes between the two BVP. In practice, it should be expected that s/\ <g s. Compared with updating factorizations, it turns out that it is (about four times) cheaper to work explicitly with the matrix inverse (shown in §2.3.2). This is 27 Figure 2.5: Illustration of temporal coherence in BVP type during a contact sequence. also convenient in practice since it provides random access to individual elements of the inverse, e.g., for random access of force feedback stiffnesses. Consider three BVPs: (#0) the RBVP with known GFs, (#1) the first updated BVP with updated node list Si for which we know the capacitance matrix inverse Cj" 1, and (#2) the second updated BVP for which we wish to determine the capacitance matrix inverse CJ"\ and which has an updated node list S 2 = Si © S A resulting from S A = |SA | distinct nodes being added to S i . We will first only consider addition of nodes to Si and then show in §2.3.5 that this can be used for efficient add and delete operations. The matrix view of the desired C.T1 matrix with appended row and column (+) corresponding to an additional updated node being added to four others is X X X X + X X X X + X X X X + X X X X + + + + + + (2.40) The necessary row expansion operators are defined as Ei = Es! E A = E s A . Expressions for the BVP matrices are Ai = A 0 + ( A o - A 0 ) E i E [ Ai = A 0 + (A0-Ao)EiE7 A 2 = Ai + ( A i - A i ) E A E l = Ai + (Ao - A 0 ) E A E A where in the last line we made use of an identity which follows from the previous two expressions, Ai - Ai = [ A 0 + (A 0 - A 0 ) E t E [ j - [ A 0 + (A 0 - A 0 ) ExEj] (2.46) (2.41) (2.42) (2.43) (2.44) (2.45) 28 = A o - A 0 - 2 ( A o - A o ) E i E T (2.47) 4 (2.48) ( A i - A i ) E A = ( A o - A o ) E A (2.49) since E T E A = 0 (as S x f| S A = 0). We will introduce a convenient shortened notation for the column differences SAi = ( A o - A o ) E i <5AA = (A 0 - A 0 ) E A so that Aj = A 0 + <JAi Ej A 2 = Ai + 5AAEX and the GF related quantities to be used in our final formulae are Bi = - A Q ^ A I = (l + H)Ei B A = - A Q ^ A A = (l + S ) E A . We define v ^ as the BVP solutions to A0v(°) = z A ^ 1 ) = z A 2v = A 2 v ( 2 ) = z. The capacitance matrix formulae (2.35) implies that they are thus related by v(l) = v(0) + B i q - 1 E T v(0) and V(2) = A ^ 1 A7 1 M A C ^ E X V ^ ) + Bi B, 2^ : T v ( ° ) (2.50) (2.51) (2.52) (2.53) (2.54) (2.55) (2.56) (2.57) (2.58) (2.59) (2.60) (2.61) (2.62) where we wish to obtain C 2 1 . Substituting expression (2.59) for v^1) into expression (2.61) for v( 2 \ using the updating formula (2.30) for AT/1, and factoring terms yields C " 1 - C l 1 + C l 1 E l B A C A L E A B l C l 1 cr1 E T B A C ^ 1 C^E^BiCT/ 1 C A 1 ,-1 C^ 1 = [I + EA( A7 1 = [I - E A B A - E A B X C7 1 E T B A ] (2.63) -1 29 In terms of GF matrix blocks this becomes C " 1 ^2 C " 1 A Cx 1 + C1 1 B I A C A 1 B A I C 1 1 C1 1 B I A C A 1 C A B A I C 1 1 C " 1 I — B A A — B A I ^ ^ I A (2.64) where B A B = Ej( l+~)E b , a,be{l,A}. (2.65) Notice that the formula consists entirely of precomputed quantities and row extraction op-erations with the exception of the trivial S A - b y - S A matrix inversion C^ 1 . 2.3.2 Capacitance Matrix Inverse Updating Algorithm Explicitly forming the new capacitance matrix inverse CjT 1 instead of leaving it in the fac-tored form of (2.64), leads to more efficient evaluation and use in later updates. By carefully evaluating matrix subexpressions, it can be constructed at cost dominated by 3 s x s x S A block matrix-matrix multiplies. The sequence of operations is 1. Lookup CT/1, Bi A , B A A , B A I -2. Dominant matrix-matrix multiply D I A (2.66) Cost: 54sAS 2 flops. 3. Subdominant matrix-matrix multiply D A A = B A I D I A Cost: 54sAs flops. 4. Construct C A , (2.67) C A B A A + D A A (2.68) Cost: 9s A + 3SA Hops. 5. Compute C A X . Cost: 72sA flops. 6. Two matrix-matrix multiplies (only B A I C ^ 1 dominant) - A L B A I C 7 / D A I = C 7 l D r _ 1 (2.69) Cost: 54sAs + 54SAS 2 flops. (Not all columns are required when deleting nodes.) 30 7. Evaluate (required) elements of C 2 1 from the formula (2.70) ^2 C7 1 + D I A D A I D I A C A : D A I C " 1 A which involves the third and final dominant matrix-matrix multiply D I A D A I - Cost: ,2 . ' A ' 54sAs2 + 54sAs + 9s2. 2.3.3 Cost Analysis of Updating Involving Node Addition The total cost of performing this update to add S A nodes to a previous system with s = s\ nodes is CostUpdate = l&2{s&s\ + s\si + ^s\) + {%sl + s\) + dlsA} flops (2.71) where the last set of terms in brackets are subdominant for larger problems. In order to compare this cost to that of just performing L U decomposition (and inversion), it is useful to write the cost in terms of the dimension of the final resulting matrix, s2, where S2 = SI + S A —> S I = S 2 - S A - (2.72) In this notation, the cost of L U decomposition is CostLU = 18s3, flops (2.73) and the cost of generating the inverse as well is 4 times larger. Therefore the cost ratio of updating to L U decomposition is „ Costupdate . 0 n , 4 2 9s2, - 18sAs 2 + 3s A R = - ^ c ^ j - = 9 r ( 1 ~ r + 9 r ) + 18s3 ( 2 ' 7 4 ) where r = S A / S 2 . Neglecting the lower order fraction term which is only significant for small problems, e.g., s2 < 10, we observe that updating is more efficient (R< 1) when 9r(l - R + ^r 2 ) < 1 => R < 0.1261... « 0.12 (2.75) or when S A < 0.12s2. On the other hand, inverse updating for node addition always involves fewer operations than generating the matrix inverse directly (using L U decompo-sition and subsequent matrix inversion), since 9r(l -r+ ^r 2 ) < 4 => • R < 1. (2.76) For modest updates these methods perform very well in simulations; timings are shown in the Results chapter (§7). We will return to cost analysis for general add and delete update operations in §2.3.6. 31 2.3.4 Comparison to Factorization Updating We note that the updated node set can be incremented more efficiently using this algorithm for inverses than existing algorithms for factorizations. As mentioned earlier, due to piv-oting problems L U factorizations are not suitable for updating [GL96, GGMS74, Ste79], unlike QR factorizations which are commonly used [GL96]. For a cost comparison we refer to ([GL96], §12.4 "Updating Matrix Factorizations") where it is shown (in §12.5.1) that updating even a rank-one change to a QR factorization of an ?i-by-n matrix requires about 26n2 flops. On the other hand, the Sherman-Morrison-Woodbury formula can be used to construct the inverse after a rank-one change using ap-proximately 2 matrix-vector multiplies and one vector outer product for a total cost of 6n 2 flops. Similarly, the algorithm just presented also only requires about 6n 2 flops to append (or delete) a single scalar row and column to the capacitance matrix inverse. 2.3.5 Supporting Addition and Deletion of Updated Nodes The formulae presented for updated node addition only are also useful for determining an algorithm supporting simultaneous addition and deletion. Updated nodes may be deleted by formally adding the node to be deleted a second time but negating the corresponding columns in <5AA (and therefore B A also). This redundant update has the effect of subtracting the contribution to the solution produced by the undesired nodes, but conveniently provides a formula for the new capacitance matrix inverse: it is then obtained by only calculating those rows and columns of the large redundant capacitance matrix inverse not associated with deleted nodes. Specifically, let the updating node sets be Si = Si S A , S A _ B S A . (2.77) (2.78) where Si S A . nodes to be persistent nodes to be added nodes to be deleted. (2.79) (2.80) (2.81) The redundant updating formula is then v(2) = v(i) - A T / ^ A & C ^ E T y i ) ,(o) + Bi B A EI „(°) (2.82) (2.83) 32 = v(0) + B i „ B z B A , ( - B , J L E L E L v<°> (2.84) where the over-sized redundant capacitance inverse C 2 contains unnecessary row and columns associated with the deletion process (— elements) cr1 X X X X - + + -X X X X - + + -X X X X - + + -X X X X - + - ' + + + + - + + -+ + + + - + + -(2.85) (2.86) and is not explicitly computed. Instead, the desired capacitance matrix inverse C 2 1 only contains elements not associated with deletion Co X X X X + + X X X X + + 1 _ X X X X + + X X X X + + + + + + + + + + + + + + (2.87) The nonredundant updating formula for the BVP solution corresponding to updated nodes (2.88) is then v(2) = V(°) + B i D B A 4 C"1 E L v ( ° ) (2.89) Note that while the inverse of the rank-deficient matrix C 2 does not exist, applying the algorithm of §2.3.2 to compute the nonredundant entries of C^ 1 is not only efficient but numerically stable in practice. Finally, for implementation our updated node lists are sorted for efficient searching, and the block structure shown in the capacitance matrix inverse illustrations is for pedagogical purposes only. 33 Lastly we mention that a more direct approach to deletion is to use updating on the capacitance matrix to zero the interaction between deleted nodes and persistent (and added) nodes. This is accomplished by using updating to replace the capacitance matrix's deleted node's dth row and column with zeros except for a one on the diagonal, X X - X X X X 0 X X X X - X X X X 0 X X Ci = => c 2 = 0 0 1 0 0 X X - X X X X 0 X X X X - X X X X 0 X X The new inverse is then only evaluated for the persistent (and added) elements. This is a rank two update, which would seem to cost about twice as much to evaluate as the previous approach, but because of sparsity in the update (let C = Ci) U V T = [(Cdd\:d - Cd) ld][\:d ( -Q : ) ] T , (2.91) it is about the same. The advantage of the algorithm from this section is that it does not require a sparse matrix implementation to be efficient, and the dominant updating work only involves optimized Level 3 BLAS operations. 2.3.6 Cost Analysis of Updates Involving Addition and Deletion of Nodes This section provides floating point operation counts for the general updating case, and is slightly more involved than the case involving only added nodes in §2.3.3, since for deletion not all elements of the expanded Co 1 matrix require computation. We shall first use the analysis of §2.3.3, and then subtract the redundant operations. As in §2.3.3, we will define the final number of nodes, S2 = si - s_ + s+ —> si = s2 + s_ - ,s_|_ (2.92) where s2 = |S 2 | , si = \S\\, s_ = |SA_ | and s + = | S A + | The number of updated nodes is s A = s_ + s +. (2.93) Therefore from (2.71) the cost of performing the update, including the computation of re-dundant entries associated with deletion, is (leading order terms) CostUpdate = 162(s_ + s+) ^(s2 + s_ - s+)(s2 + 2s_) + ^(s_ + s +) 2^ flops. (2.94) Some avoidable redundant deletion-related operations listed in the algorithm of §2.3.2 are as follows: 34 1. (Step 2) Avoid computing s_ rows of D 1 A = C , : 1 B 1 A . (2.95) Avoid: 5As-S/\s\ flops. 2. (Step 6) Avoid computing s_ columns of D A I = C ^ B A I C T / 1 (2.96) Avoid: 5 4 S _ S A S I flops. 3. (Step 7) Use row and column reduced forms of D I A and D A I , respectively, to com-pute D I A D A I and D I A C ^ 1 . Avoid: 5 4 S _ S A ( 2 S I — s_) + 54s_sA flops. In total we may avoid 108s_sAsi + 54s_sA(2si - s_) + 54s_sA flops. (2.97) Subtracting these operations from (2.94) and using (2.92) for si, the total updating cost (to leading order) in units of the L U decomposition cost is R = C o s t ^ d ^ (2.98) CostLU = {9r+ + 9r_} + {-9r 2 +6r_r++ 15r 2 } (2.99) + {+4r 3 + 3r_r++ 9 r 2 r + + 10r 3 } where S-L- S-r+ = - ± , r_ = —. (2.100) The cost function reduces to (2.74) for purely additive updating (r_ = 0) R = 9 r + - 9 r l + 4,r3+, (2.101) while for updates only involving deletion ( r + = 0) it is R = 9r_ + 15r 2 + l O r 3 , (2.102) which justifies the claim that pure deletion updates are more costly than pure addition. For comparison, pure deletion updates are cheaper than LU decomposition (R < 1) and LU inverse generation (R < 4) when R<1 -> r_ < 0.0950... w 0.095 (2.103) R < 4 -* r_ < 0.2842... w 0.28 <2.104) For the general case, plots of the relative cost functional (2.99) are shown in Figure 2.6. 35 Figure 2.6: Plot of capacitance matrix inverse updating costs in units of corresponding LU decomposition. Plots of R (equation 2.99) versus the fraction of updated nodes added (r + , "ADDED") and deleted (r_, "DELETED"). (Left) R < 1 range associated with updates cheaper than LU decomposition, (Right) R < 4 range associated with updates cheaper than L U decomposition followed by inverse generation. In each case, it is clearly evident that it is more costly to delete nodes than it is to add them. In fact, updating is always more efficient than LU inversion when deletion is not required. (Note: Shading irregularities are artifacts of Maple 6.) 2.3.7 Prediction of Updating Costs For real time applications, predicting the cost of updating a capacitance matrix inverse for a set of node addition and deletion operations is an important topic. We do this by constructing an updating cost functional p(Si,S2) which estimates the cost of updating from a BVP with updated node set Si to one with S 2 (where the lists are nonempty and unequal). This is especially useful when maintaining a cache of capacitance matrix inverses (topic of following section), for then it can be decided which of several cached BVP inverses may be updated most easily, or if the inverse should be constructed from scratch, or that the fastest solution is too slow and something more dramatic must occur, e.g., multiresolution degradation (§3.6). Prediction of updating and direct inversion costs is performed using a polynomial cost model calibrated using software run times on the same computer platform used for simulation. This takes implementation into account, since flop counts are not always a good indication of run times. The cost models for direct inversion and updating are PLU D Inverse PUpdating The coefficients were calibrated using preevaluated timings for a relevant range of values. ~y a a S 2 0<a<3 E 0 < « 2 . Q : + , Q _ < 3 (X2 Ot+ O-(2.105) (2.106) 36 2.3.8 Capacitance Matrix Inverse Caching Strategies When relatively small changes occur in the capacitance node set, it is more efficient to up-date the previous capacitance matrix inverse than it is to compute the inverse from scratch. For situations in which the temporal coherence is reduced and larger changes occur, it can be very useful to use a more sophisticated caching strategy than simply trying to update the current capacitance matrix inverse. Quickly querying a modest database of already computed updates is worthwhile if it results in sufficiently less updating work. Given a set of candidate updating node lists {S i ,S 2 , . . . , S d } (2.107) for which inverses are cached, we compute the minimum predicted updating cost to obtain the desired BVP list, S'. This minimum cost computation is very cheap, and lookup tables can be used to reduce this cost further. The cheapest update is performed if its estimated cost is less than that of computing the inverse from scratch, P L U D inverse-For large datasets, it will be important to cull "distant" elements so that time is not wasted computing the cost functional; we suspect that this could be efficiently achieved by cross-indexing BVPs on different criteria, e.g., using a spatial hierarchy of updated node popula-tions. The effectiveness of a caching strategy depends heavily on the sequence of BVPs required by an application, however for physical simulations with temporal coherence we have found that caching can be very useful. In the presence of extreme temporal coher-ence, e.g., only one add/delete at a time, only the previous inverse is required, however for larger updates caching is effective. A useful strategy is to cache each constructed inverse with a key indicating the time it was last used. Additions are accompanied by randomized deletion of older entries such that the total memory usage is bounded. A small nursery of recent inverses contains the entries which are impervious to deletion and are best updating candidates in the presence of coherence. 37 Chapter 3 Enhancements for Multiresolution Simulation The Green's function (GF) based capacitance matrix algorithm (CMA) has many appeal-ing qualities for simulation, however it does suffer inefficiencies when used for complex geometric models or large systems of updated constraints. Fortunately, these limitations mostly arise from using dense matrix representations for the discrete GF integral operator, and can be overcome by using multiresolution bases to control the amount of data that must be manipulated. This chapter provides several multiresolution enhancements for the CMA which generally extend its applicability. We begin with a summary of the multiresolution analysis tools that will be used throughout the remainder of this work. 3.1 Summary of Fast Lifted Wavelet Transforms on Manifolds This section provides the necessary notation and background to describe our use of second generation biorthogonal wavelets based on the lifting scheme [Swe98, SS95a, DS96] and a common notation to describe hierarchical bases. This section is a summary of material presented in [Swe98, SS95a] and uses similar notation. Greater mathematical detail on wavelets can be found elsewhere, e.g., [Dau92, CDF92]. With the exception of a very minor clarification of the construction of filters at surface domain boundaries, we have nothing new to add to this material. The reader who is familiar with this material may skip this summary upon first reading and proceed directly to "Wavelet Green's Functions" in Section 3.2. 3.1.1 Multiresolution Analysis This section describes the concepts and equations behind vertex-based multiresolution anal-ysis using biorthogonal wavelets. 38 Given a space L2 = L2(T, dT) describing vertex-based functions on the surface, the first step is to construct a sequence of nested spaces Vj C L2, j >0, where [SS95a] • Vj C Vj+\ (finer spaces have higher index), • Uj>o Vj i s d e n s e m L-2, • for each level j , scaling functions <j)j^ corresponding to vertices k G }C(j) exist so that {4>j,k\k G IC(j)} is a Riesz basis of Vj. For our semi-regular meshes, the nested multiresolution vertex index sets IC(j) are illus-trated in Figure 3.1; the finest level L vertex index set contains all vertices in the (domain) set and is denoted by K(L). The measure dT describes differential areas on our polyhedral boundary V. The fact that the spaces are nested implies that each scaling function may be written as a linear combination of finer scaling functions using a refinement relation, ^j,k = XI hj,k,l4>j+l,h (3-1) ieic(j+i) where hj^,i are defined for j > 0, k G K.(j), and I G / C ( j + 1). Figure 3.1: Illustration of Wavelet Vertex Sets: The image shows a simple two-level surface mesh patch on level j +1 (here j = 0). The four even vertices (solid dots) belong to the base mesh and constitute IC(j), whereas the odd vertices of M(j) all correspond to edge-splits ("midpoints") of parent edges. The union of the two sets is the set of all vertices on level j + 1, namely IC(j + 1) = K(j) U M{j). Each MRA is accompanied by a dual MRA consisting of spaces Vj, with dual scal-ing functions 4>jtk biorthogonal to the scaling functions < <t>j,k,<Pj,k' >= 5k,k' for k,k'eK.(j). (3.2) where < f,g >= / fgdT is the inner product on the surface V. The dual scaling functions also satisfy a refinement relation 0j>k = hj,k,i4>j+i,i- (3-3) ieic(j+i) 39 In the biorthogonal setting, it is assumed that the primal and dual scaling functions are not equal (hence not orthogonal), and that the primal and dual spaces are also not equal (hence not semi-orthogonal). This is useful in practice for constructing fast wavelet transforms which have sparse filters and tunable wavelet properties. Wavelets on level j describe the difference between adjacent levels of the multires-olution representation by forming the basis of Wj where Vj+i = V3; © Wj. For our vertex bases, the wavelet functions are {4>j,m\j > 0, m G A4(j)}, where M(j) C K.(j + 1) is an index set corresponding to odd vertices in K,(j + 1) which are associated with "edge split" subdivision operations (see Figure 3.2). Ideally one would like the wavelets to form a Riesz basis for L,2(T), and the set {0j, m |m G A4(j)} to form a Riesz basis of Wj. Since Wj c Vj+\ the wavelets on level j may be written in terms of scaling functions on level j + l ^j>m = 9j,m,l(f>j+i,l for meM(j). (3.4) (G/C(j+1) A similar relation occurs for the dual wavelet basis functions V'i.™ = 51 9j,m,i4>j+i,i for m G M(j). (3.5) ze/c(j+i) The dual wavelet basis functions are biorthogonal to the wavelets and satisfy < t p j , m , ^ j ' , m ' > = <5m,m'^j', j, j' > 0, TU G M (j), TTl £ M (]) (3.6) < V>j>m, (pj}k > = < ^-)fc, ipjtrn > = 0, m G M(j), k G /C(j) (3.7) so that for / in L2 we may write / = < ^'•m' f > ^i'rn = Tj.mV'j.m- (3.8) It then follows that the scaling functions satisfy the relationship <£?+i, i = ^ hj,k,i<f>j,k + 9j,m,itpj,m, le)C(j + l). (3.9) keK(j) m£M{j) The forward fast wavelet transform maps the scaling function coefficients of a func-tion / , {*j,k=<f,hk>\k€lC(j)}, (3.10) at the finest level of resolution j = L to the wavelet coefficients { 7 j , m | 0 < j < L , m e A 1 ( j ) } and {\0,k\k e IC(0)}. (3.11) 40 This is recursively computed one level at a time, from fine to coarse scales, as ^3,k = X hj,k,lXj+iti (3.12) ^3,™ = X 5i,m,Aj+i,/- (3.13) 2e.M(j) The inverse transform undoes this process one level at a time, from coarse to fine scales, using X3 + U = X) h3\KlX3,k + X (3.14) 3.1.2 The Lifting Scheme and Fast Lifted Wavelet Tranform The lifting scheme provides a straightforward means of constructing small filters g, h, g, h corresponding to wavelets with desired properties. This is done by starting from a simple MRA and using lifting to construct a better performing set of filters. As in [SS95a], the old quantities are denoted by so that the filters of the original MRA are h° k h,h° k l , g°- k l , and g°k t. Then the lifting scheme relates the old and new filters by hjtk,i — h° (3.15) 9j,m,l = 9j,m,l (3.16) 9j,m,l — 9j,m,l ~ X **.m*M k€K,{j) (3.17) hjtk,l = ~ hU ^} ^ Sj,k,rn9j,m,l (3.18) and guarantees that the resulting filters are biorthogonal and invertible for any values of {sj.k,m}- The scaling functions are unchanged but the dual scaling function and the primal and dual wavelets have all changed. The new basis functions are related by the refinement relation ^0\m = X 93,m,l4>3 + l,l ~ X S3,k,m<t>j,k (3-19) h,k = X ~hlk,lh + l,l + X Sj,k,m'4>j,m (3.20) It follows that the fast wavelet transform after lifting may be written as a sequence of two steps on each level 7 ? > - = X 9j,m,lXj+U (3-21) leic(j+i) 41 ^j,k ~ X hj-kjXj + ij + ^ Sj^,mlj,m- (3.22) ieic(j+i) meM(j) Finally the inverse fast wavelet transform is = X hlk,l I X3,k ~ X SjAmJj,m J + ^ 9°j,m,llj,m- (3-23) The fast lifted wavelet transform is then written factored into lifting steps as A n a l y s i s F o r l e v e l = l e a f L e v e l t o r o o t L e v e l A n a l y s i s I ( l e v e l ) A n a l y s i s I I ( l e v e l ) S y n t h e s i s F o r l e v e l = r o o t L e v e l t o l e a f L e v e l S y n t h e s i s I ( l e v e l ) S y n t h e s i s I I ( l e v e l ) We shall consider specific filters in the following sections. 3.1.3 Interpolating Scaling Functions for Vertex Bases; Hierarchical Bases The lifting scheme allows filters of interpolating transforms to be interpreted as a lifting of the Lazy wavelet transform, a trivial orthogonal transform which simply subsamples data hj,k,l = hj,k,l = sk,l and 9j,m,i = 9j,m,l = <W- (3.24) By application of dual lifting to the Lazy wavelet, the filters associated with interpolating scaling functions with Dirac delta functions as their formal dual may be written as , J Ski I € , J -Sj,i,m I € JC(j) [ sjik,i I e M{j) y 8mii I e M{j) The coefficients {sj.itm}ieK.(j) interpolate data from nearby even vertices of !C(j) at the odd vertex m e M(j). Let the required even vertices near m be denoted by /Cm . The case of linear interpolation has the two vertex stencil K.m = {^ 1,^ 2} illustrated in Figure 3.2, with interpolation weights set to \ . Other interpolants may also be used to increase the dual wavelet's number of vanishing moments, e.g., quadratic interpolation, or its degree of smoothness, e.g., Butterfly interpolation [DLG90]. In practice, smoother bases work better for smoother data, and lifted Butterfly wavelets appear to work well in this respect [SS95a]. The Butterfly interpolant's stencil is shown in Figure 3.3. 42 V 2 Figure 3.2: The edge-split stencil for linear interpolation is used to interpolate at an odd vertex m G using the (weighted) average of values at its two aunt vertices K.m = {vi,v2} C tC{j). Figure 3.3: The edge-split stencil for Butterfly subdivision is used to interpolate at an odd vertex m G using the (weighted) average of values in Km — v2, fii ei> e2, ^3, c tC(j). As with linear interpolation, the aunts of vertex m will be defined as v\ and t>2-The interpolating transform analysis and synthesis stages are then A n a l y s i s l ( j ) Vfc e lC(j) Vm € M(j) S y n t h e s i s I I ( j ) Vfc G /C(j) Vm G M(j) 1j,m Xj+l,m '•= ^j+l,k he/Cm. '— ^j,k •— Ij.m ~f" / ^ .Sj,k,rn^j,k-k£/Cm (3.26) (3.27) (3.28) (3.29) Using these transform stages (without A n a l y s i s ! . I and S y n t h e s i s I from the follow-ing section) lead to interpolating transforms. While we are not interested in using these unlifted transforms for compressing Green's functions, the interpolating primal basis func-43 tions {(f>j,k]i e-g-> hierarchical basis functions [Yse86] for linear interpolation, are used for describing hierarchical constraints in §3.4. In a slight abuse of terminology, we will sometimes refer to interpolating basis functions as hierarchical basis functions. 3.1.4 Lifted Vertex Bases The previous section introduced filters for interpolating scaling functions which we use to define variants of hierarchical basis functions for the definition of hierarchical constraints in §3.4. Unfortunately, for efficiently representing the GFs (columns of GF matrix S) the wavelets are too simple; the primal wavelets do not have any vanishing moments and actu-ally correspond to primal scaling functions. Repeated lifting can improve the situation, and it is used here to ensure that primal wavelet has one vanishing moment, and will have better convergence properties and behavior when thresholding. Following [SS95a] the lifting coefficients of the lifted wavelets (3.19) are deter-mined by requiring that the new primal wavelets have a vanishing moment. Given the lifted wavelet definition ^j,m — 4>j-\-l,m Sj,vi,m(f)j,vi ^3,v<i,m^j,V2 (3.30) the weights Sj>Vt > m are chosen by requiring / l/}j,mdir — 0 — Ij-i-lm ^j,v\,mlj,v\ ^j,V2,fnIj,V2 (3.31) Jr where then simply choosing h,k = / <l>j,kdT (3.32) 'r Sj.k.m = % ^ (3.33) for each coefficient. The scaling function integrals Ij:k are computed recursively in practice since the refinement relation (3.1) implies that I3, k = X  h3,Kl I3 + l,l (3-34) ieic(j+i) and the values of {IL,I}I<EIC(L) a r e trivial to compute. Here hjtk,i is given in terms of {Sj^m} by (3.25). Once lifting coefficients {sj.fc,m} are determined the primal wavelet lifting stages of the fast wavelet transform become A n a l y s i s I I ( j ) : V m e M ( j ) : J ^>i+ = s j > i , m 7 i , m ( 3 _ 3 5 ) 44 Synthesisl(j): Vm e M(j) : ( Xj'Vl'_ ~ " h V 1 ' m 'J'm (3.36) 3.1.5 Adapting Transforms To Surface Domains It remains to describe how the vertex bases' interpolating filter coefficients {sj,k,m} and lifting coefficients {sj^,m} a r e determined near the boundaries of the surface domains {Di}f=l. In such cases it is possible that, respectively, an odd vertex m does not have both its vi, V2 aunts (see Figures 3.2 and 3.3) contained in the same domain, e.g., to interpolate from ( A n a l y s i s I or S y n t h e s i s I I ) , or toprovide a lifting update to ( A n a l y s i s I I or S y n t h e s i s ! ) . These problems can be overcome; our use of multiresolution analyses adapted to surface domains resulted in no complications. Modified lifting filters at domain boundaries were constructed as follows (see also [SS95a]). In cases for which only one aunt, v\, belongs to the domain, this aunt was used for lifting in an analogous manner: the lifted wavelet was defined as tpj,m = $j-\-l,rn Sj,v\,m$j,v\ (3.37) and the weight SjtVl!m is chosen by requiring / V'jjm.^r — 0 — Ij+\m Sj,v\ ,mlj,v\ (3.38) Jr so that Sj,vi,rn = j • (3.39) In the rare case for which both aunts are outside the domain the wavelet is currently left unfitted. For linear interpolants, boundary stencils lacking both aunts (^ 1,^ 2) were approx-imated using a constant estimate: vertices with only one aunt used the aunt's value as the estimate, and vertices with no aunts in the domain used the nearest neighbour (on the aunt's level) for the estimate. For butterfly interpolants, boundary cases occur more often due to the larger butterfly stencil. Cases for which the butterfly stencil is not contained in the domain are handled by resorting to linear interpolation, and the aforementioned constant approximations when linear is not possible. No interesting consequences of these boundary approximations were observed. 3.2 Wavelet Green's Functions Displacement and traction fields associated with deformations arising from localized loads exhibit significant multiscale properties such as being very smooth in large areas away from 45 the loading point (and other constraints) and achieving a local maxima about the point. For this reason, free space GFs (or fundamental solutions) of unbounded elastic media and our boundary GFs of 3D objects are efficiently represented by multiresolution bases. And just as this property of free space fundamental solutions allows for effective wavelet discretization methods for a wide range of integral equations [BCR91a], it will also allow us to construct sparse wavelet representations of discrete elastostatic GF integral operators obtained from numerical solutions of constrained geometric models as well as measurements of real world objects. One could treat the GF matrix S as a generic operator to be efficiently represented for full matrix-vector multiplication, but this is inappropriate for our application. In the CMA constraint solver, column-based GF operations such as weighted summations of se-lected GF columns dominate the fast solution process, and GF element extraction must be a relatively cheap operation in order for capacitance matrices to be obtained cheaply at run-time. Because of this, during precomputation we represent individual GF columns of the large GF matrix, S, in the wavelet basis, but we do not transform across GF rows. Re-quirements affecting the particular choice of wavelet scheme are discussed in §3.2.4, and row-based multiresolution constraints are addressed in §3.4 3.2.1 Domain Structure of the Green's Function Matrix Each GF column vector describes nodal traction and displacement distributions on different domains of the boundary, both of which have different smoothness characteristics. Inter-faces between domains are therefore associated with discontinuities and the adjacent trac-tion and displacement function values can have very different magnitudes and behaviors. For these reasons, multiresolution analysis of GFs is performed separately on each domain to achieve best results. From a practical standpoint, this also aids in simulating individual domains of the model independently (§2.2.6). Domains are constructed by first partitioning nodes into A° and A° lists for which the GFs describe tractions and displacements, respectively. These lists are again split into disjoint subdomains if the particular wavelet transform employed can not exploit coherence between these nodes. Let the boundary nodes be partitioned into d domains d D = {D1,...,Dd} with f | A = 0 (3.40) i = i where Dt is a list of nodes in the natural coarse to fine resolution order of that domain's wavelet transform. The d domains introduce a natural row and column ordering for the GF matrix S 46 which results in a clear block structure d where the (i, j) GF block = ED^DJ maps data from domain Dt to Dj as illustrated in Figure 3.4. ED2 (3.41) (3.42) (3.43) Figure 3.4: Illustration of correspondence between boundary domain influences and do-main block structure of the GF matrix E: The influences between two boundary domains are illustrated here by arrows; each arrow represents the role of a GF block, Ej^ik, in the flow of information from specified BVs on domain Dj to unspecified BVs on domain D\. The self-effect of the exposed contactable surface (red arrow at top) is of primary practical interest for deformation visualization. Each column of =-OiDi represents a displacement field on D\ which decribes the effect of a force applied over some portion of Di\ this displacement field is efficiently represented using wavelets in §3.2. 47 3.2.2 Wavelet Transforms on Surface Domains Consider the forward and inverse fast wavelet transform (FWT) pair, (W, W _ 1 ) , itself com-posed of FWT pairs W = ^ E A W l E T i = Ep(diagJ(Wl))EL (3.44) i = l d W - 1 = ^ E ^ W ^ E ^ E p (diag^W"1)) E j (3.45) i=l with the ith pair (Wj, WT"1) is defined on domain Di. 3.2.3 Wavelet Green's Functions Putting things together, the wavelet transform of the GF matrix is then d WS = [(W£i) (W&) • • • (W£n)] = X E A (WiS D i Z 3 . ) Ej,. (3.46) or with a shorthand "tilde" notation for transformed quantities, d s = 6 • • • in] = E E ^ ( ^ ) ( 3 - 4 7 > The individual block component of the jth wavelet GF = corresponding to vertex i on level Z of domain d will be denoted with rounded bracket subscripts as fc;(z.;<0=2(W (3-48) This notation is complicated but no more than necessary, since it corresponds directly to the multiresolution data structure used for implementation. 3.2.4 Choice of M R A and Fast Wavelet Transforms By design, various custom multiresolution analyses and fast wavelet transforms can be plugged into the framework developed here. However, there are several practical require-ments: interactive inverse transform speeds (for fast summation), good GF compression (even for small models given that precomputation costs quickly increase), support for level of detail computations, ease of transform definition on user-specified surface domains Di, as well as support for data from a wide range of discretizations. 48 An interactive fast summation clearly dictates the need for a fast inverse wavelet transform, while motivations for symmetric forward and inverse wavelet transform costs are runtime change of constraint bases (such as with pressure masks) and reference con-straint domain D modification, as well as reduction of precomputation time and flexibility when initially transforming GFs into the wavelet basis. We note that, at the cost of some runtime flexibility, it may be possible to employ a more sophisticated (and slower) forward wavelet transform during precomputation provided it yields significantly greater compres-sion [KSSOO] and thus faster runtime BVP solution speeds. Such issues are also important considerations for storage and transmission (the central motivation in [KSSOO]), however we specifically mention that we are separating this from the current discussion on simula-tion methods. Given the many constraints, we use biorthogonal lifted fast wavelet transforms based on second generation wavelets derived from the lifting scheme of Sweldens et al. [Swe98, DS96, SS95a], which were summarized in §3.1. We shall initially consider only FWTs based on a single lifting of hierarchical basis functions, i.e., the dual wavelet has one vanishing moment, as well as the smoother lifted butterfly wavelets. Intuitively, one might expect the butterfly scheme to perform better at characterizing smooth portions of the GF, while the linear wavelet may be better at describing their spike-like behavior. Lifted linear wavelets have cheaper transforms than lifted butterfly, unless the compression obtained by butterfly is significantly greater than linear, which does not seem to be the case (§7). The compact edge-split stencil is also effective for geometric models of very modest geometric complexity. Finally, a drawback of linear wavelets is that for very high compression ratios, they can introduce polygonal artifacts when adding GF displacements to a very flat surface, unlike the smoother butterfly reconstructions. 3.2.5 Tensor Wavelet Thresholding Each 3-by-3 block of the GF matrix describes a tensor influence between two nodes. The wavelet transform of a GF (whose row elements are 3 x 3 matrix blocks) is mathematically equivalent to 9 scalar transforms, one for each tensor component. However, in order to reduce runtime sparse matrix overhead, it is desireable to evaluate all transforms at the block level. For this reason, we use a thresholding operation which either accepts or rejects an entire block. Our oracle for wavelet GF thresholding compares the Frobenius norm of each block wavelet coefficient1 to a domain and level specific thresholding tolerance, and sets the co-'The Frobenius norm of a real-valued 3-by-3 matrix a is 49 efficient to zero if it is smaller. Thresholding of the j wavelet GF, on a domain d is performed for the ith coefficient iff i € Dd, i G M.(l) and \\El3\\F < etWi.l^W^F (3.49) where l l E D ^ j l l o o F = max 11Eij 11F (3.50) is a weighted measure of GF amplitude on domain d, and £7 is a level dependent relative threshold parameter decreased on coarser levels (smaller I) as ei = 2l~Le, l = l,...,L, (3.51) with £ the user-specified threshold parameter. We usually do not threshold base level (/ = 0) coefficients even when this introduces acceptable errors because the lack of response, e.g., pixel motion, in these regions can be perceptually bothersome. For our models we have observed stable reconstruction of thresholded data, e.g., mld - W " 1 ^ ) H O O F < CeWEljjW^F (3.52) typically for some constant C near 1. Examples are shown in §7. Although there are no guarantees that wavelet bases constructed on any particular model will form an uncondi-tional basis, and so the thresholding operation will lead to stable reconstructions, none of our numerical experiments with discrete GFs have suggested anything to the contrary. Sim-ilar experiences were reported by the pioneers of the lifting scheme in [SS95a] for wavelets on the sphere. Some formal conditions on the stability of multiscale transformations are proven in [Dah96]. Numerous experimental results showing the relationship between error and thresholding tolerance can be found in §7.4. 3.2.6 Multiresolution Mesh Issues We use multiresolution triangle meshes with subdivision connectivity to conveniently de-fine wavelets and MR constraints (§3.4) as well as provide detailed graphical and haptic rendering (§3.7). Many of our meshes have been modeled using Loop subdivision [Loo87] which trivializes the generation of multiresolution meshes, and some examples are shown in Figures 1.2 (p. 5) and 7.18 (p. 117). For general meshes which have not been modeled as subdivision surfaces, several successful reparameterization approaches for producing mul-tiresolution meshes have appeared in the literature [EDD+95, KL96, LSS +98, GVSS00, LMH00] and there are commercially available packages, e.g., Raindrop Geomagic [Rai] and Paraform [Par]. For our purposes, we have implemented reparameterization algorithms 50 based on normal meshes [GVSSOO, LMHOO], and have used the related displaced subdi-vision surface approach [LMHOO] for rendering detailed deforming models and generating displacement map. Examples of models we have reparameterized are the rabbit model (Fig-ures 1.1 (p. 2) and 3.9 (p. 64)) (original mesh courtesy of Cyberware [Cyb]), the dragon model (Figure 3.5, p. 56; original mesh courtesy of the Stanford Computer Graphics Labo-ratory), and the reality-based tiger model (Figure 6.4, p. 6.4). For the dragon model2 some undesireable parameterization artifacts are present near sharp features such as the horns, however this could be avoided with more care. For good wavelet compression results, it is desireable to have many subdivision lev-els for a given model. This also aids in reducing the size of the dense base level GF data, if it is left unthresholded. In cases where the coarsest resolution of the mesh is still large, reparamerization should be considered but it is still possible to consider more exotic lifted wavelets on arbitrary point sets. To maximize the number of levels for small models, e.g., for the rabbit model, we resorted to manual fitting of coarse base level parameterizations, al-though more sophisticated approaches are available [EDD+95, KL96, LSS+98, GVSSOO]. Lastly we mention that adaptive meshing of geometry must be used with care since it can limit the scales at which displacement and traction fields may resolve surface defor-mations and constraints. 3.2.7 Storage and Transmission of Green's Functions Wavelets provide bases for sparsely representing GFs, but further compression is possible for storage formats. Given the potentially vast amount of information precomputed, an efficient file format is an important practical concern for data storage and transmission. In this respect, efficient wavelet quantization and coding schemes [DJL92, Sha93, SP96] have already been extended to dramatically reduce the file sizes of surface functions compressed using the lifting scheme [KL97]. Similar approaches could be applied to GF data. 3.3 CMA with Fast Summation of Wavelet GFs The CMA is only slightly more involved when the GFs are represented in wavelet bases. The chief benefit is the performance improvement obtained by using the FWT for fast sum-mation of GF and body force responses. While MR solution reconstruction for rendering was possible previously by exploiting random access selective computation, it will be more efficient using the sparse wavelet GFs and the following algorithm. 2The dragon model also required special care due to numerous holes present in the original mesh. Although there are techniques to fill these [GW01], a significantly worse problem was nonphysical interior cavity meshing on the bottom of the object, at what probably were injection moulding inlets; these were remodeled by hand before applying the reparameterization process. 51 3.3.1 Motivation In addition to reducing memory usage, it is well known that by sparsely representing our GF columns in a wavelet basis we can use the FWT for fast matrix multiplication [BCR91a]. For example, consider the central task of computing a weighted summation of s GFs involving sn 3 x 3 matrix-vector multiply-accumulate operations. Quick evaluation of such expressions is crucial for fast BVP solution (cf. (2.15)) and graphical rendering of defor-mations, and it is required at least once by the CMA solver. Unfortunately, as s increases this operation quickly becomes more and more costly and as s —> n eventually involves 0(n2) operations. However, by using a fast wavelet transform (FWT) it is possible to per-form such sums more efficiently in a space in which the GF columns may be approximately represented with sparse representations. The weighted GF summation can be rewritten by premultiplying (3.53) with the identity operator W _ 1 W : j'eS jeS By precomputing sparse thresholded approximations of the wavelet transformed GFs, S , a fast summation will result in (3.54) provided that the advantage of sparsely representing H , more than compensates for the extra cost of applying W ^ 1 to the vector data. This occurs in practice, due to the FWT's speed and excellent decorrelation properties for GF data. 3.3.2 Formulae The necessary formulae result from substituting « = W - 1 W S (3.55) into the CMA formulae (2.35-2.38), and using the GF expression (3.47). The result may be written as V = V ( 9 ) + (E + W - H S E ^ C " 1 ( E V ° ) ) (3.56) • C = - (E^VV-1) (SE) . (3.57) H (I - EET) v + (WAQ 1 B ) / ? 1 - EETv . (3.58) S ( l - E E T ) v + ( W A 0 - 1 B ) / 3 J v<°> = W , E T V (O) = f £ T W E'v (3.59) where we have taken the liberty of sparsely representing the parameterized body force con-tributions in the wavelet basis. With these formulae, it is possible to evaluate the solution v using only one inverse FWT evaluation and some partial reconstructions E T W _ 1 . 52 3.3.3 Selective Wavelet Reconstruction Operation, (E T W : ) The operator ( E T W - 1 ) represents the reconstruction of a wavelet transformed function at the updated nodes S. This is required in at most two places: (1) capacitance matrix element extraction from S; (2) evaluation of ( E T v ^ ) in cases when the first term of v(°) (in square brackets) is nonzero. It follows from the tree structure of the wavelet transform that these extraction operations can be evaluated efficiently with worst-case per-element cost propor-tional to the logarithm of the domain size. In practice, several optimizations related to spatial and temporal data structure coherence can significantly reduce this cost. For exam-ple, portions of C are usually cached and so extraction costs are amortized over time, with typical very few entries required per new BVP. Also, spatial clustering of updated nodes leads to the expected cost of extracting several clustered elements being not much more than the cost of extracting one. Furthermore, spatial clustering in the presence of tempo-ral coherence allows us to exploit coherence in a sparse GF wavelet reconstruction tree, so that nodes which are topologically adjacent in the mesh can expect to have elements recon-structed at very small costs. For these reasons, it is possible to extract capacitance matrix entries at a fraction of the cost of L U factorization. Performance results for block extraction operations are given in §7.4.4. The logarithmic cost penalty introduced by wavelet repre-sentations is further reduced in the presence of hierarchical constraints, and a hierarchical variant of the fast summation CMA is discussed in §3.6. 3.3.4 Algorithm An efficient algorithm for computing the entire solution vector v is possible by carefully evaluating subexpressions as follows: 1. Given constraints, v, and list nodes to be updated, S. 2. Obtain C _ 1 (or factorization) for this BVP type either from the cache {Cost Free), using updating (§2.3) (Cost: 0(s2s&) flops), or from scratch (Cost: 2s3/3 flops). 3. If nonzero, evaluate the sparse summation Si = (I - EET )v + (WA0-1B)/3: (3.60) (Cost: I8sh flops from first term where where h is the average number of nonzero 3-by-3 blocks per wavelet GF being summed (in practice rt, <C ri), and s is the number of nonupdated nonzero constraints. Second body force term is similar but ignored due to ambiguity. Cost can be reduced by exploiting temporal coherence, e.g., see (2.21).). 53 4. Compute the block s-vector ET V(0) = ( E T W - 1 ) g i _ ffTy ( 3 6 1 ) (Cost: Selective reconstruction cost (if nontrivial gx) SsRs where Rs is the effective cost of reconstructing a scalar given S (discussed in §3.3.3; expected cost is Rs = 0(1), worst case cost is Rs = 0(log n)), plus 3s flops for addition). 5. Evaluate the block s-vector g 2 = C - 1 ( E V ° ) ) (3.62) (Cost: 18s2 flops). 6. Perform the sparse summation g l += (HE)g2 (3.63) (Cost: 18sn flops). 7. Perform inverse FWT (can be performed in place on block 3-vector data) v = W " 1 ^ (3.64) (Cost: 3C| F W T n flops; where C | F W T is approximately 4 for lifted linear wavelets.). 8. Correct updated values to obtain the final solution, v + = E ( g 2 - E T v ) (3.65) (Cost: 6s flops). 3.3.5 Cost Analysis The total cost of evaluating the solution is. Cost = 3C I F W T n + 18(s + s)n + 18s2 + 3s(Rs + 3) flops (3.66) where the notable improvement introduced by fast summation is the replacement of the 18sn dense summation cost with that of the sparse summation and inverse FWT. This ex-cludes the cost of capacitance matrix inverse construction (or factorization or updating), if updating is performed, since this is experienced only once per BVP type and amortized over frames. Two interesting special cases are when nonzero constraints are either all updated (s = 0) or when no constraints are updated (s = 0). In the case where all nonzero constraints are updated (s = 0), and therefore step 3 has zero gx, the total cost of the calculation is Cost = 3C I F W T n+18sn + 18s2 + 3s(Rs + 3) flops. (3.67) 54 Cases in which updated nodes have zero constraints are slightly cheaper. When no con-straints are updated (s = 0) only GF fast summation is involved, and the cost is Cost — 3C| F W T?i + 18sn flops. (3.68) In practice we have reduced these costs by only reconstructing the solution on sub-domains (reduces FWT cost and summation cost) where it is required, e.g., for graphical rendering. It clearly follows that it is possible to reconstruct the solution at coarser reso-lutions for multiple LOD rendering, i.e., by only evaluating g1 and the IFWT in step 7 for coarse resolutions, and this issue is discussed futher in §3.7. We found this algorithm to be very effective for interactive applications, and es-pecially for force feedback simulation with point-like contacts (§4.2; small s and s = 0). Timings and typical flop counts are provided in the Results chapter (§7). For large models with many updated constraints, the sn and s 2 contributions, in addition to the capacitance matrix inversion, can become costly. This issue is addressed in the following section by introducing multiresolution constraints which can favourably reduce the effective size of s. 3.4 Hierarchical Constraints The MR GF representations make it feasible to store and simulate geometrically complex elastic models by eliminating the dominant bottlenecks associated with dense GF matrices. However, finer discretizations can introduce complications for real time simulations which impose numerous constraints on these same fine scales: (1) even sparse fast summation will eventually become too costly as more GF columns contribute to the sum, and (2) updating numerous constraints with the CMA incurs costly capacitance matrix inversion costs. We provide a practical solution to this problem which can also optionally reduce precomputation costs. Our approach is to reduce the number of constraints by imposing constraints at a coarser resolution than the geometric model (see Figure 3.5). This elim-inates the aforementioned bottlenecks without sacrificing model complexity. Combined with wavelet GFs which enable true multiresolution BVP simulation and solution output, multiresolution constraints provide the BVP's complementary multiresolution input con-trol. Such an approach is well-suited to the CMA which effectively works by updating constraints defined over finite areas; in the continuous limit, as n —> oo and scaling function measures go to zero, the area affected by the uniresolution finite-rank-updating CMA also goes to zero and the CMA would have no effect. The multiresolution constraints are described by nested spaces with node interpo-lating basis functions defined on each domain. Using interpolating scaling functions allows hierarchical constraints to coexist with nodal constraint descriptions, which is useful for defining the hierarchical version of the CMA (in §3.6). For our piecewise linear function 55 Figure 3.5: Multiresolution Constraint Parameterizations: Two dragon meshes (L=3) with coarser constraint parameterizations indicated for different resolutions of the Green's func-tion hierarchy; (left) constraints on level 0. and (right) on level 1. In this way, interactive traction constraints can be applied on the coarse scale while deformations are rendered us-ing fine scale displacement fields. (Reparameterized dragon model generated from mesh courtesy of Stanford Computer Graphics Laboratory.) spaces these correspond to "hierarchical basis functions" [Yse86] and the interpolation fil-ters are already available from the unlifted portion of the linear FWT used for the MR GFs. Let the scalar hierarchical basis function <l>[l,k;d\ = <f>[l,k;d\{x), x e T , (3.69) correspond to vertex index k belonging to level I and domain Dd- Here the square subscript bracket is used to indicate an hierarchical basis function; recall (equation 3.48) that rounded subscript brackets are used to refer to row components of wavelet transformed vectors or matrix columns. In this notation, the traditional "hat functions" on the finest scale are c5fc(x) = 4> [ L,M |(x) ; k€Dd. (3.70) In bracket notation, the refinement relation satisfied by these interpolating scaling functions is <f>[l,k;d] = X h\lk,j;d\ 4>{l + l,j;d\, (3.71) where h is defined by (3.25) from §3.1.3. As a result, the surface hierarchical basis functions are unit normalized 4>[i,i-d\(x(ij;d)) = 5ij (3.72) where is the Kronecker delta function. The refinement relation for hierarchical basis functions also means that hierarchical constraint boundary values are defined on finer con-56 straint scales by interpolating subdivision (with the h refinement filter (3.25)) as V[/,:;:] = H T V [ ; + l i . ; : ] , (3.73) where we have used a brief operator notation, or simply v [ z ] = H T v [ l + 1 ] . (3.74) However, as we shall see in the next section, while the hierarchical constraints are described at a coarse resolution, the corresponding deformation response computed with hierarchical GFs involves all scales. 3.5 Hierarchical Green's Functions The GF responses corresponding to each hierarchical constraint basis function are named hierarchical GFs. From a GF matrix perspective, the coarsening of the constraint scales is associated with a reduction in GF columns (see Figure 3.6). A graphical illustration of hierarchical GFs is given in Figure 7.1 (p. 98). 3.5.1 Notation The hierarchical GFs are identified using the square bracket notation introduced for HBFs: let — (3-75) denote the hierarchical GF associated with the kth vertex contained on level I and domain Dd- Therefore £[0,fc;d]>£[l,fc;d]) • • ; , £[L,k;d] (3.76) are all hierarchical GFs associated with the kth vertex here contained on the base level of the subdivision connectivity mesh. The hierarchical wavelet GFs (illustrated in Figure 3.6) are easily identified by both a tilde and square brackets, e.g., €[l,k;d] = ^:,{l,k;d]- (3.77) 3.5.2 Refinement Relation Hierarchical GFs and hierarchical basis functions share the same refinement filters since each hierarchical GF is expressed in terms of a linear combination of GFs on finer levels by €[l,k;d] = X h[l;kj;d] €[l + l,j;d] (3.78) j£lC(l+l) 57 Figure 3.6: Illustration of Hierarchical Wavelet GF Matrix Structure: Sparsity patterns and constraint parameterizations of the coarse level 2 (L=2) rabbit model's three level GF hier-archy for the main Ap1 "free-boundary" self-effect block H Ao Ao (illustrated in Figure 3.4). This model has 160 vertices, with the lifted linear FWT defined on a domain of 133 ver-tices partitioned into three levels with sizes (9,25,99). The matrices are: (left) finest scale GF square matrix block (# nonzero blocks, nnz=4444), (middle) once-coarsened constraint scale GF block (nnz=1599), (right) twice-coarsened constraint scale GF block (nnz=671). In each case, sparsity resulting from thresholding the wavelet transformed GF columns clearly illustrates the wavelet transform's excellent decorrelation ability. The multiresolu-tion structure of the wavelet coefficients is apparent in each matrix as a result of multiresolu-tion reordering of rows and columns; notice the dense unthresholded base level coefficients in the top most rows. Perhaps surprising for such a small model, modest compression ra-tios are already being obtained: here e = 0.10 and the large block has retained nnz=4444 elements or 25% of the original size. 58 or in operator notation El = El+1Hj. (3.79) This follows from the hierarchical GF ansatz 77* w — ^ + l r , (3.80) for a level I hierarchical constraint vrj], after substituting the hierarchical boundary condition subdivision equation (3.74), v w = H / v [ m ] . (3.81) Figure 3.6 provides intuitive pictures of the induced GF hierarchy, £[L,*;d]> • • • > £[!,*;<*]. £[0,*;d]- (3.82) 3.5.3 Matrix B V P Definition While the refinement relation (3.79) can be used to compute coarse scale hierarchical GFs from finer resolutions, it is also possible to compute them directly using the definition of the accompanying hierarchical boundary value constraints. From (2.8), the matrix BVP satisfied by hierarchical GFs is where the right-hand side constraint matrix V e ]g3"-x 3 contains all zero nodal blocks except This provides an attractive approach to (hierarchically) precomputing (and transmitting) very large models, and this is considered further in §6. It is possible to use the hierarchical GFs to produce variants of the CMA from §2.2. The key benefits obtained from using hierarchical GFs are related to the smaller number of con-straints (see Figure 3.8): (1) an accelerated fast summation (since fewer weighted columns need be summed), (2) smaller capacitance matrices, and (3) improved feasibility of caching potential capacitance matrix elements at coarse scales. Due to the 4-fold change in vertex count per resolution level, the expected impact of reducing the constraint resolution by J levels is 1. 4 J reduction in constraint count and number of GFs required in CMA summations, 0 = &£[i,k;d] + A V [ ; , M ] (3.83) (3.84) 3.6 Hierarchical CMA 59 Figure 3.7: Example where Hierarchical GFs are Useful: A finger pad in contact with a flat surface is a good example of where hierarchical GFs are beneficial, as is any case where numerous dense surface constraints occur. Although the traction field may contain little information, e.g., smooth or nearly constant, large runtime costs can result from the number of GFs being summed and/or by the number of constraints being updated with a CMA. Whether the deformation is computed with the finger pad's free boundary constraints modeled by the user specifying tractions directly, or indirectly using displacements and a CMA, in both cases hierarchical GFs result in smaller boundable runtime costs. 2. 16,/ reduction in number of capacitance matrix elements and cost of updating capac-itance matrix inverses (when s A ^  s), 3. 64'7 reduction in cost of factoring or directly inverting capacitance matrix, 4. 4 J - 64 J reduction in CMA cost. An illustration of a situation where the hierarchical CMA can be beneficial is given in Figure 3.7. It is relatively straight-forward to construct a nonadaptive hierarchical CMA that simply limits updated displacement constraints to fixed levels of resolution. This is the easiest mechanism for providing graceful degradation when large sets of nodes require up-dating: if too many constraints are being too densely applied they may simply be resolved on a coarser scale. This is analogous to using a coarser level model, with the exception that the solution, e.g., displacements, are available at a finer scale. We have found this simple approach works well in practice for maintaining interactivity during otherwise in-tensive updating cases. One drawback of the nonadaptive approach is that it can lead to "popping" when changing between constraint resolutions, and the investigation of adaptive CMA variants for which this problem is reduced are future work. 60 3.6.1 Hierarchical Capacitances Similar to the nonhierarchical case, hierarchical capacitance matrices are submatrices ofthe hierarchical GFs. We can generalize the capacitance node list definition to include updated nodal constraints corresponding to hierarchical basis functions at different resolutions. We first generalize the notation of the original (fine scale) capacitance node list and capacitance matrix elements as S = (kuk2,...,ks) (3.85) = ([L, ki, di], [L, k2; d2], ...,[L, ks;ds}) (3.86) Qj = -Ek^Lk..d.y (3.87) Hierarchical constraints then follow by replacing L with the appropriate level. The CMA corresponding to coarsened constraint scales follows immediately, as well as the fact that hierarchical capacitance matrix inverses can be updated to add and delete hierarchical con-straints. Furthermore, it is also possible to mix constraint scales and construct true mul-tiresolution updates using the generalized definition S = {[l1,k1;d1],[l2,k2;d2},...,[lS:ks;ds]) (3.88) Qj = —Ek.[i.!k..d.}. (3.89) However, due to the additional complexity of specifying adaptive multiresolution con-straints at runtime, e.g., for an interactive contact mechanics problem, we have yet to exploit this CMA solver functionality in practice. Finally, due to the reduced number of constraints, there are fewer and smaller capac-itance matrices, and this improves the effectiveness of caching strategies (see Figure 3.8). 3.6.2 Graceful Degradation For real time applications, hierarchical capacitances play an important role for resolving constraints on coarser constraint scales (or adaptively in general). Consider a simulation with constraints resolved on level H. If it encounters a capacitance matrix inverse update task which requires too much time it can abort and resort to resolving the problem at a coarser constraint resolution, e.g., H — 1 or lower. In this way it is possible to find a coarse enough level at which things can proceed quickly. As with all variants of the CMA, these direct matrix solution algorithms provide predictable operation counts, which may be used to choose an effective real time solution strategy. 61 L L-1 L -2 L L-1 L -2 Figure 3.8: Hierarchical Capacitance Matrices: (Left) As in Figure 3.6, the matrix view of hierarchical GF indicates an approximately four-fold reduction in columns at each coarser constraint resolution. As a result, the number of possible capacitance matrix elements are reduced accordingly, as represented by the blue matrix blocks. (Right) An illustration of the corresponding spatial hierarchy for the support of a coarse level (extraordinary) "linear hat" scaling function. Circles indicate the vertex nodes (and basis functions) required to represent the coarse level scaling function at each level. 3.7 Detailed Graphical and Haptic Rendering At some scale, there is little practical benefit in seeking higher resolution elastic models, and geometric detail can be introduced by local mapping. 3.7.1 L O D and Multresolution Displacement Fields The fast summation CMA with wavelet GFs (§3.3) immediately provides an obvious mech-anism for real time adaptive level-of-detail (LOD) rendering [XESV97]. This process is slightly complicated by the fact that the geometry is deforming, thereby reducing depen-dence on statically determined geometric quantities, e.g., visibility. While we have not ex-plored real time LOD in our implementation, it was an important algorithm design consid-eration. It also provides an extra mechanism for real time graceful degradation for difficult CMA constraint problems. 3.7.2 Hierachical GFs and Geometric Detail A favourable exploitation of spatial scales is obtained by using hierarchical GFs, since in-teractions resolved on relatively coarse constraints scales naturally allow visualization of fine scale geometry and displacement fields. Even when coarse level constraints are used, finer scale displacement fields are still available-possibly computed from an highly accu-rate discretization. An important point is that detail described by hierarchical GFs is repre-sented in a global coordinate frame due to the geometrically linear elastic approximation, and therefore local displacement mapping is likely to be a better approximation for larger deformations. This is considered further in the following section. 62 3.7.3 Deformable Displaced Subdivision Surfaces There is an interesting transition at some scale for which the GF displacement fields con-tain little more information than those obtained by displacement mapping a geometrically coarser resolution of the same model, the latter being possible in (future) graphics hard-ware. By only storing GF detail or computing multiresolution displacement fields to a suitable level, the deformed geometry can be mapped to finer scales via bump and/or dis-placement mapping. We have used displaced subdivision surfaces (DSS) [LMHOO] for this purpose because it works well with deforming meshes. A significant concern when displacement mapping coarse models is that it leads to inexact displacement constraints. This problem is exaggerated by DSS even for small changes due to mapping, because the Loop subdivision process converts our interpolating constraint scaling functions into noninterpolating ones. Intuitively, this occurs because ad-jacent vertex displacements computed by CMA for the coarse control mesh are averaged during the subdivision process, thus leading to inexact constraint values. This is in contrast to the interpolating constraints achieved with hierarchical GFs. Nevertheless, for finely meshed models the mismatch caused by displacement mapping is reduced. One setting for which we have found DSS to be still very useful is for haptic force feedback applications involving point-like contacts. Here perceptual problems related to surface penetration due to inaccurate surface displacement constraints are commonly over-come by a "god-object approach" [ZS94] in which a proxy for the object in contact with the surface is always drawn on the surface (the "god" object) regardless of whether or not penetration occurs. We have successfully used this in several point-like contact interactive force feedback simulations, and pictures are shown in Figures 3.9 and 6.4. 3.7.4 Force feedback Rendering of Detail In addition to graphical rendering, surface detail may also enhance force feedback ren-dering by using normal maps to modulate point contact friction forces [MS96] as is done in commercial force feedback systems, e.g., [Rea]. In this way, the hierarchical GFs pa-rameterize the coarse scale force response of the compliant surface, while the normal maps render surface detail. Force feedback rendering of point-like contacts are considered further in §4.2. 63 Figure 3.9: Elastically Deformed Displaced Subdivision Surfaces: Displaced subdivision surfaces provide a natural extension to an hierarchy of elastic spatial scales. In this example, a level 2 elastic rabbit model is rendered on level 5 using displacement mapping (computed in software). In addition to providing exact displacement constraints on detailed (or just subdivided) surfaces, hierarchical GFs allow greater elastic content to be depicted than simple displacement mapping of coarse geometry. In either case, such approaches can effectively transfer the runtime simulation burden almost entirely to graphical rendering. 64 Chapter 4 Haptic Interaction 4.1 Capacitance Matrices as Local Buffer Models For force feedback enabled simulations in which user interactions are modeled as displace-ment constraints applied to an otherwise free boundary, the capacitance matrix has a very important role: it constitutes an exact contact force response model by describing the com-pliance of the contact zone. Borrowing terminology from [BalOO], we say that the capac-itance matrix can be used as a local buffer model. While the capacitance matrix is used in §2.2.4 to determine the linear combination of GFs required to solve a particular BVP and reconstruct the global deformation, it also has the desirable property that it effectively decouples the global deformation calculation from that of the local force response. The most haptically relevant benefit is that the local contact force response may be computed at a much faster rate than the global deformation. 4.1.1 Capacitance Matrix Local Buffer Model From (2.35), the S components of the solution v are E Tv = E T j v W + tE + C S E t t C - W 0 ) " = E V ° ) - r ( E T E ) C - 1 E V 0 > 4 - ( E T S E ) C - 1 E V ° ) | I - C (from (2.36)) = E V ^ + C - ^ V ^ - E V 0 ) (4.1) (4.2) (4.3) (4.4) Consider the situation, which naturally arises in haptic interactions, in which the only nonzero constraints are updated displacement constraints, i.e., v = EE Tv ,(°) -v (using (2.37)). (4.5) 65 In this case, the capacitance matrix completely characterizes the local contact response, since (using (4.5) in (4.1)) E Tv = - C - ^ v . (4.6) This in turn parametrizes the global response since these components (not in S) are (I - EET)v = (I - EE T) [v ( 0 ) + (E + (HE)) C ^ E V 0 ) ] (4.7) = (I - EET)v(°) + (I - E E T ) E C - 1 E T v ^ + (I - EET)(EE) C ^ E V 0 * ) v ' ^ v ' - v ' 1 0 0 E Tv = (I — EET)(SE)(ETv) (4.8) Such properties allow the capacitance matrix and H to be used to derive efficient local models for surface contact. For example, given the specified contact zone displacements u s = E Tv, (4.9) the resulting tractions are p s - E Tv = - C " 1 (ETv) = - C ^ u s , (4.10) and the rendered contact force is f = a T P s = (-aTC- 1)us = K sus, (4.11) where a s = (as 1,as 2,....asJT<g>/ 3 (4.12) represents the effective nodal areas (from (2.5, p. 16)) and Ks is the effective stiffness of the contact zone used for force feedback rendering. A similar expression may be obtained for torque feedback. The visual deformation corresponding to solution components outside the contact zone is then given by (4.7) using ps = E Tv. 4.1.2 Example: Single Displacement Constraint A simple case that is relevant for haptics (generalized in §4.2) consists of imposing a dis-placement constraint on a single node k which otherwise had a traction constraint in the RBVP 1 . The new BVP therefore has only a single constraint switch with respect to the 'This case occurs, for instance, when the tip of a haptic device comes into contact with the free surface of an object. 66 RBVP, and so s = 1 and S = {k}. The capacitance matrix here is just C = — so that the kth nodal values are related by Pfc = - C _ 1 u f c = (Sfcfc)-1 ufc or uk = =.kkpk. (4.13) The capacitance matrix can generate the force response, f = akpk, required for haptics in 0(1) operations, and for graphical feedback the corresponding global solution is v = £kpk. 4.1.3 Force feedback for Multiple Displacement Constraints When multiple force feedback devices are interacting with the model by imposing dis-placement constraints, the force and stiffness felt by each device are tightly coupled in equilibrium. For example, the stiffness felt by the thumb in the grasping simulation shown in Figure 4.1 will depend on how other fingers are supporting the object. For multiple con-tacts like this, the capacitance matrix again provides an efficient force response model for haptics. Figure 4.1: Interactive grasping simulation using a CyberGlove data input device (manu-factured by Virtual Technologies Inc.). The virtual hand seen here was used to interactively deform a smooth elastostatic BEM model with approximately 900 surface degrees of free-dom (dof) at graphical frame rates (30 frames per second) on a personal computer (dual Pentium II450 MHz). The capacitance matrix algorithm was used to impose displacement constraints on an otherwise free boundary, often updating over 100 dof per frame. While force feedback was not present, this section shows how the capacitance matrices computed could also have been used to render contact forces at a rate much higher than that of the graphical simulation. The force responses for each of the contact patches can be derived from the capac-itance matrix inverse in a manner similar to equations (4.9)-(4.12). In the simple case of 67 d contact patches with updated node sets {Sl}f=1, the block partitioned capacitance matrix inverse, P = C - 1 , describes each patch's traction response due to displacements at other patches, P — ESiPSiSjE, = [Esi ES2 . . . ESd_ SiS 1 rs1s2 V s 1 P S 2 S 2 psds1 where the stiffness matrix block EjPE, Pel PSdSd j E L (4.14) (4.15) (4.16) describes traction contributions to contact nodes in S1 from displacements at nodes in S-7. The benefit of having an explicit capacitance matrix inverse, instead of a factorization, is clearly evident in this case. 4.2 Surface Stiffness Models for Point-like Contact Point-like interactions are commonly discussed in the haptics literature for rigid surface models [MS94, HBS99], and also for linear elastic objects [CDA99], largely due to the availability of hardware for rendering 3 DOF force feedback. For elastic models, the ben-efit of point-like contacts is the convenience of the point-like parameterization of contact and not because the contact is highly concentrated or "pin-like". In fact, unlike their rigid counterparts, special care must be taken with elastic models to define meaningful contact ar-eas for point-like interactions; point-like contacts defined only as single- or adjacent-vertex constraints will produce mesh-related artifacts when the mesh is refined (see Figure 4.2). We present an approach using vertex pressure masks which maintains the point contact de-scription yet distributes forces on a specified scale. This allows point contact stiffnesses to be consistently defined as the mesh scale is refined, and provides an efficient method for force feedback rendering of forces with regular surface variations. Such a technique is presented here for point contacts, but could be generalized to other ill-posed or unresolved contact situations, e.g., contact with a line. 4.2.1 Vertex Pressure Masks for Distributed Point-like Contacts In this section, the distribution of force is described using compactly-supported per-vertex pressure masks defined on the free boundary in the neighbourhood of each vertex. 68 Figure 4.2: Point Contact Must Not be Taken Literally for Elastic Models : This figure illustrates the development of a displacement singularity associated with a concentrated surface force as the continuum limit is approached. In the left image, a unit force applied to a vertex of a discrete elastic model results in a finite vertex displacement. As the model's mesh is refined (middle and right image), the same concentrated force load eventually tends to produce a singular displacement at the contact location, and the stiffness of any single vertex approaches zero (see Table 4.1). Such constraints are mathematically ill-posed for linear models based on a small-strain assumption, and care should be taken to meaningfully define the interaction. Figure 4.3: Collocated Scalar Masks: A direct means for obtaining a relative pressure amplitude distribution about each node, is to employ a user-specified scalar functional of the desired spatial scale. The scalar pressure mask is then given by nodal collocation (left), after which the vector traction distribution associated with a nodal point load is then computed as the product of the applied force vector and the (compactly supported) scalar mask (right). Vertex Pressure Mask Definition Scalar pressure masks provide a flexible means for modeling vector pressure distributions associated with each node. This allows a force applied at the ith node to generate a traction distribution which is a linear combination of {cbj(x)} and not just 4>i(x). In the continuous setting, a scalar surface density p(x) : F —• R will relate the localized contact force f to the applied traction p via2 A p(x) = p(x)f (4.17) which in turn implies the normalization condition Jr 2In a similar manner, tensor-valued masks for torque-feedback can also be computed. (4.18) 69 In the discrete setting, the piecewise linear surface density on T is n p(x) = ^ ^ ( x ) f t - 6 A (4.19) 3 = 1 and is parameterized by the discrete scalar vertex mask vector, p=[PL,P2,...,pn}T. (4.20) Substituting (4.19) into (4.18), the discrete normalization condition satisfied becomes aTp=l, (4.21) where a are the vertex areas from (2.5). Notice that the mask density p has units of In practice, the vertex pressure mask p may be specified in a variety of ways. It could be specified at runtime, e.g., as the byproduct of a physical contact mechanics solu-tion, or be a user specified quantity. We shall consider the case where there is a compactly supported scalar function p(x) specified at each vertex on the free boundary. The corre-sponding discrete vertex mask p may then be defined using nodal collocation (see Figure followed by suitable normalization, P •= J T ~ : (4.23) a1 p to ensure the satisfaction of (4.21). In the following, denote the density mask for the ith vertex by the n-vector p\ with nonzero values being indicated by the set of masked nodal indices Mi- Since the intention is to distribute force on the free boundary, masks will only be defined for i € A°. Additionally, these masks will only involve nodes on the free boundary, Mi C A°, as well as be nonempty, \Mi\ > 0. Example: Spherical Mask Functionals Spherically symmetric radially decreasing mask functionals with a scale parameter were suitable candidates for constructing vertex masks via collocation on smooth surfaces. One functional we used (see Figure 4.4 and 4.5) had linear radial dependence, f j _ l x ~ x * l | x - x - l <r p\x;r) = { - ' | X X , | < ' 1 , (4.24) I 0, otherwise. where r specifies the radial scale3. The effect of changing r is shown in Figure 4.4. 3., r may be thought of as the size of the haptic probe's tip. 70 Figure 4.4: Illustration of Changing Mask Scale: An exaggerated pulling deformation illustrates different spatial scales in two underlying traction distributions. In each case, pressure masks were generated using the linear spherical mask functional (see §4.2.1) for different values of the radius parameter, r. 4.2.2 Vertex Stiffnesses using Pressure Masks Having consistently characterized point-like force loads using vertex pressure masks, it is now possible to calculate the stiffness of each vertex. In the following sections, these vertex stiffnesses will then be used to compute the stiffness at any point on model's surface for haptic rendering of point-like contact. Elastic Vertex Stiffness, K E For any single node, i, on the free boundary, i G A°, a finite force stiffness, Kj e R 3 x 3 , may be associated with its displacement, i.e., so that positive work is done deforming the object. Given a force f applied at vertex i G A£, the corresponding distributed traction constraints are f = KiUi, i G AJJ. As a sign convention, it will be noted that for any single vertex displacement §i • f = i S • (K.(uO > o, i e A? (4.25) (4.26) (4.27) Since the displacement of the i vertex is (4.28) j€Mi the effective stiffness of the masked vertex is (4.29) 71 Some examples are provided in Table 4.1 and Figure 4.5. Therefore, in the simple case of a single masked vertex displacement constraint u ,^ the local force response model exactly determines the resulting force, f = KiUj, distributed in the masked region. The corresponding globally consistent solution is v = Cif = ( X p% If <4-3°) where Q is the convolution of the GFs with the mask p, and characterizes the distributed force load. The limiting case of a single vertex constraint corresponds to M.i = {i} with Pj = Sij/cLi so that the convolution simplifies to Ci = £i/ai-Subdivision Level # Vertices Single vertex | |K i o p | | i? Masked vertex 11 K t o p 11 F 1 34 7.3 13.3 2 130 2.8 11.8 3 514 1.1 11.2 Table 4.1: Vertex Stiffness Dependence on Mesh Resolution: This table shows vertex stiffness magnitudes (arbitrary units) at the top center vertex of the BEM model in Fig-ure 7.18(a), as geometrically modeled using Loop subdivision meshes for three different resolutions. The stiffness corresponding to a single vertex constraint exhibits a large depen-dence on mesh resolution, and has a magnitude which rapidly decreases to zero as the mesh is refined. On the other hand, the stiffness generated using a vertex pressure mask (collo-cated linear sphere functional (see §4.2.1) with radius equal to the coarsest mesh's mean edge length) has substantially less mesh dependence, and quickly approaches a nonzero value. Rigid Vertex Stiffness, K R For rigid surfaces a finite force response may be defined using an isotropic stiffness matrix, K R = ^Rig-dig e R 3 x 3 ) K R , E M > Q ( 4 3 1 ) This is useful for defining responses at position constrained vertices of a deformable model, . K i = K R , ieA°u, (4.32) for at least two reasons. First, while it may seem physically ambiguous to consider con-tacting a constrained node of a deformable object, it does allow us to define a response for these vertices without introducing other simulation dependencies, e.g., how the haptic interaction with the elastic object support is modeled. Second, we shall see in §4.2.3 that defining stiffness responses at these nodes is important for determining contact responses on neighbouring triangles which are not rigid. 72 (a) a(x) (b)||K(x)|| (c) masked ||K(x)| Figure 4.5: Effect of Pressure Masks on Surface Stiffness: Even models with reasonable mesh quality, such as this simple BEM kidney model, can exhibit perceptible surface stiff-ness irregularities when single-vertex stiffnesses are used. A plot (a) of the vertex area, a, clearly indicates regions of large (dark red) and small (light blue) triangles. In (b) the norm of the single-vertex surface stiffness, ||K(x)||, reveals a noticeable degree of mesh-related stiffness artifacts. On the other hand, the stiffness plotted in (c) was generated using a pres-sure mask (collocated linear sphere functional (see §4.2.1) of radius twice the mesh's mean edge length) and better approximates the regular force response expected of such a model. 4.2.3 Surface Stiffness from Vertex Stiffnesses Given the vertex stiffnesses, {Kj}™=1, the stiffness of any location on the surface is defined using nodal interpolation n K(x) = X&(x)Ki, x e r , (4.33) so that (K(x)) f c ; e L. Note that there are no more than three nonzero terms in the sum of (4.33), corresponding to the vertices of the face in contact. In this way, the surface stiffness may be continuously defined using only |A®| free boundary vertex stiffnesses and a single rigid stiffness parameter, k^'6, regardless of the extent of the masks. The global deforma-tion is then visually rendered using the corresponding distributed traction constraints. For a point-like displacement constraint applied at x € T on a triangle having vertex indices {ii,i-2, h}, the corresponding global solution is v = J2 C^i(x)f. (4.34) J 6 { i i , i 2 , i 3 } This may be interpreted as the combined effect of barycentrically distributed forces, 0j(x)f, applied at each of the triangle's three masked vertex nodes, which is consistent with (C.8). 4.2.4 Rendering with Finite Stiffness Haptic Devices Similar to haptic rendering of rigid objects, elastic objects with stiffnesses greater than some maximum renderable magnitude (due to hardware limitations) are haptically displayed as 73 Figure 4.6: Geometry of a Point-like Contact: The surface of the static/undeformed geome-try (curved dashed line) and that of the deformed elastic model (curved solid line) are shown along with: applied force (f). static contact location (x c). deformed elastic model contact location (xE). haptic probe-tip location (xH). haptic contact displacement (uH = x H - x c ) , elastic contact displacement (uE = x E — x c), static contact normal (nc) and elastic contact normal (nE). Once the contact is initiated by the collision detector, the sliding contact can be tracked in surface coordinates at force feedback rates. softer materials during continuous contact. This can be achieved using a haptic vertex stiffness, K^, which is proportional to the elastic vertex stiffness. While the stiffnesses could all be uniformly scaled on the free boundary, this can result in very soft regions if the model has a wide range of surface stiffness. Another approach is to set Kj1 = TfjKj where m = min f 1, , (4.35) so that the elastic haptic model is never more stiff than a rigid haptic model. The sur-face's haptic stiffness K H (x) is then determined as before, using equation (4.33), so that | |K H(x)| | < | | K R | | , V x e r. In accordance with force reflecting contact, the deformed elastic state corresponds to the haptic force applied at the contact location x c . This produces geometric contact configurations similar to that shown in Figure 4.6, where the haptic displacement u H can differ from the elastic displacement u E . The geometric deformation is determined from the applied force f and equation (4.34). Note that when the haptic and elastic stiffnesses are equal, such as for soft materials, then so are the elastic and haptic displacements. In all cases, the generalized "god object" [ZS94] or "surface contact point" [Sen] is defined as the parametric image of x c on the deformed surface. 74 Chapter 5 Advanced Modeling Techniques In this chapter we describe applications of the CMA formalism to some advanced modeling scenarios. 5.1 Multizone Kinematic Green's Function Models Multizone models refer to models described by several LEGFMs ("zones") joined by some physical constraints (see Figure 5.1 and 5.2). This type of domain decomposition is useful because (1) certain models are easily described or constructed using separate components, (2) it can reduce precomputation and storage costs for boundary descriptions, and (3) it is useful for simulating kinematic structures involving elastic material, as well as for approx-imating nonlinear strain in structures with rotation. Multizone substructuring methods are commonly used in boundary element analy-sis, e.g., [KKP91], to avoid the construction of large dense BEM matrices (H and G) such as for direct solvers and also for use with Krylov iterative methods. A common strategy is to use condensation on the system of multizone equations to arrive at a reduced system of equations relating only boundary values belonging to interzonal interfaces. Once the condensed system is solved, the interface values are used to construct the solution on each domain. Such a multizone approach is centrally related to domain decomposition. The reason multizone models are of interest here is that precomputed GFs for each zonal LEGFM provide the condensed multizone matrix description "for free" since the re-sponse of each zone is known in the form of the GF lookup table. The solution to these con-densed interface equations is then used to compute the deformation of each zonal model, similar to the capacitance matrix algorithm. Provided this can be done efficiently, large coupled systems can be interactively simulated. It follows immediately that multiresolu-tion GFs and constraint descriptions can be used for multizone models, and in fact our implementation (discussed later) can transparently use the MR GF implementation to gain speed-up and storage benefits. 75 1111111111, 1 s '12 s '21 2 Figure 5.1: Two zone model with zones and interface node sets indicated. Finally, material related to this section appears in [JP02]. 5.1.1 Multizone Model Description For the simple two zone model illustrated in Figure 5.1 consisting of zones 1 and 2, let the quantities associated with each LEGFM zone be denoted by a superscript 1 or 2. For exam-ple, the GFs of each zone are H 1 and H 2 , the traction fields are p 1 and p2, and similarly for displacement fields. Initially, all quantities will be defined in a common coordinate system, although this will be generalized later in §5.1.3 for more general kinematic relationships. Let the interface between the zones be defined by two ordered lists of nodes: let S12 denote nodes in zone 1 interfacing with zone 2, and similarly let S21 represent nodes in zone 2 contacting zone 1. Without loss of generality, we shall assume that the interface discretizations conform, so that the interface fists are the same size (|Si 2 | = |S 2i|), and that the jth node of each list corresponds to the same interface vertex. The interface displace-ments and tractions for zone 1 are then the arrays Ug i 2 and p\12, while for zone 2 they are 5.1.2 Multizone Equations and Condensation As an example, consider the two-zone model joined along a seam containing nodes with traction boundary conditions in the reference BVP 1 , i.e., seam nodes in A° for each system. The interface displacements and tractions are governed by u s 2 1 a n d Ps 21 '21 12 (5.1) (5.2) where the interfaces' self-influence matrices are 771 "S12S12 "S21S21 i^>12" • - F T « 2 F , (5.3) (5.4) and u§ ] 2 and u§ 2 i describe the displacement contribution at the interface due to constraints outside the seam, e.g., a zone 1 nonzero traction constraint pj i at node j\ S12 would We will consider displacement reference B V P conditions in the following section. 76 Figure 5.2: Multizone elastic kinematic chain model schematic with zones and interface node sets indicated. Here interface nodes have displacement constraints in each zone's RBVP, and external constraints are not shown. imply Q s 1 2 = E L 4 p k (5-5) The benefit of the multizone approach when combined with LEGFMs is immedi-ately apparent from (5.1-5.2): condensed interface equations are available practically "for free" when given the precomputed GFs. Similar to the force feedback application, the ma-jor benefit is that the equilibrium can be determined by solving problems involving only interface variables. For example, in order to physically bond the zonal LEGFM models at the interface one may use the interface boundary conditions u\l2 = +u§ 2 1 (Continuity condition) (5.6) Ps12 = - P i 2 1 (Newton's 3rd law). (5.7) Substituting these conditions in (5.1-5.2) yields the linear system to be solved to determine the interface constraints required to simulate the bonded material ( H S i 2 s 1 2 + s s 2 1 s 2 i ) Ps2 1 = Q s 1 2 - °s 2 1 - (5-8) Once the interface constraints are determined from this condensed interface equation they are applied to the LEGFMs in the usual way to compute the desired deformation. Because such condensed equations are available via a GF lookup operation, constructing such matrix systems is trivial. 5.1.3 Elastic Kinematic Chains In many ways, LEGFMs should be thought of as nearly rigid objects with an inherent frame of reference. Attaching the elastostatic model to a kinematic structure, such as a rigid "bone" in a skeleton-based character animation (discussed in §5.1.4), is a natural way to associate this relationship in a simulation. By connecting LEGFMs with multiple frame of references together, much larger relative deformations can be achieved than would other-wise be possible with a single LEGFM attached to multiple moving bones. While LEGFMs' linear Cauchy strain approximation of Green strain is not invariant under rotation, it is quite 77 possible to rotate LEGFMs relative to each other. As an example, later in §5.1.4 we shall consider secondary animation of finger pad deformation during interactive grasping and contact tasks with a simplified finger model. In this section, we shall consider a multizone kinematic chain of coupled LEGFMs as schematically shown in Figure 5.2. This multizone kinematic configuration results in a block tridiagonal system of equations comprising a nonlinear compliance equation relating the interface displacements defined in each LEGFM's inherent coordinate frame. The stiff-ness response is nonlinear in the sense that it depends on the configuration of the joints in the chain, but for any single configuration it is linear. We will describe kinematic chains only for notational simplicity, but the same argu-ments apply to more general multizone interface topologies and kinematic structures. The practical consequence is that the solution of the seam equations will cease to be block tridi-agonal, but may still be efficiently solved. The issues, and means of handling them, are similar to those in multi-rigid body dynamics [APC97, LNPE92, Bar96, Fea87]. Similar boundary influence equations for coupling elastic bodies in equilibrium arise when computing contact constraints between multiple elastic objects [AB93, MAR93, E089]. Using the precomputed GF models, the contact response could be efficiently com-puted and integrated at high rates to solve simplified contact problems interactively with haptic force feedback. The LEGFM's zonal frames of reference are related by coordinate transformations: let the operator F map quantities from frame j + 1 to j, and -?+ F from j to j + 1. A left superscript will denote the frame of reference of a quantity, e.g., represents a quantity a of zone i in frame of zone j. Some illustrative coordinate transformations of quantities in zone j from frame j to j + 1 are •'•'u^ - ; j + 1 F V s (5.9) ' • ' - s s = r ' F V E s s - (5-10) Taking the RBVP of each zone to have specified displacement boundary conditions for seam constraints (see Figure 5.2), the LEGFM equations describing the traction response on both sides (j and j + 1) of seam j = 0 , 1 . . . . . n — 1 are where the node sets S 0 . - i and S n n + i may be taken as the empty set to yield the end seam equations o o _ o f to , o^o o..o rs i n PSoi - PSoi + "So iSo i u s 0 i ( 5 - u ) Ps i ~ PS i + " i S i U S i - (5.12) 78 0 The seam bonding conditions, accounting for transformations between zone frames of reference, are H^ .+'H..,.., = j . i ^ - J ! I U s ; . ' ; , ) (Continuity) (5.13) 0 = • 7 P S J J . . -•]. i p i ' 'Ps^, ; (Newton's 3rd law) (5.14) where •'xi represent undisplaced vertex positions. These seam conditions may be rewritten for substitution as = ^ + 1F(V S +Ve ) - j + 1 x { + 1 (5.15) • ' • ' p f 1 = - f ^ V s • (5.16) Substituting the bonding conditions into the L E G F M equations by eliminating variables with non-increasing interface index pairs2 we obtain the nonsymmetric block tridiagonal seam equations relating each set of seam displacements (each in its natural frame of refer-ence) to adjacent seams, = (JEi s i i^ V"1 "^1 (5.17> • + fe s +jZi+1 s f ' F V ' u i (5.18) V b i , j + l b J , J + l b J + l,J bJ + l,j 'J / b J r J + l + fis£+1 s V ' + 1u J s + 1 (5.19) + J P i . + 1 + J P s + + V (5-20) + -'E-> s f'x' 1 - V . ) (5.21) + s f J + 1x Js - J + 1 x J s + 1 ) (5.22) for ? = 0,1,... , n - 1 and S 0 - i = Sni„+i = 0. This system of equations may be efficiently solved using block tridiagonal L U fac-torization [GL96] which is effective given small sets of interface variables. However, the system matrix's nonlinear dependence on chain orientation means that this factorization must be performed for each orientation, or that suitable interpolation must be used. Two means for accelerating this process, both based on reducing the total number of interface variables, are as follows. The first approach, useful for thin seams, is to only constrain degrees of freedom near or on the surface. This approach was tried for the finger example after discovering that the difference was visually undetectable. A second and more general approach is to apply hierarchical GFs in seam regions to coarsen the seam constraints, thereby specifiably reducing the effort required to solve the coupled interface equations as well as simulate the L E G F M zone. 2 For example, eliminate u$ . + 1 i but keep us,. . 79 5.1.4 Implementation: Secondary Deformation for Character Animation Multizone kinematic descriptions can make LEGFMs a useful tool for interactive animation of plausible body tissue deformations: not only does the model respond plausibly to skeletal motions, but the physical model also supports interaction. Just as clothing is draped over scripted animations of moving characters for secondary animation, deformations associated with motion, contact tasks and other forms of interaction may also be added. Considering only secondary animation avoids limitations associated with linear strain and a linear stress-strain relationship because the physical model is only used to compute plausible deforma-tions for scripted motions and not to compute the motions themselves. Since LEGFMs are sufficiently fast, it is possible for them to be used in interactive applications such as video games. The interface-only feature of precomputed LEGFMs allows them to be easily com-bined with other types of physical models, e.g., a sophisticated model for wrinkled skin regions, as well as more traditional character animation approaches like vertex blending. Figure 5.3: Finger with elastic finger pads used for interactive simulation: A simplified finger model composed of three individual multiresolution elastostatic finger pads (L — 3) with internal structure visible. The distal bone's fingertip pad is also drawn inset for clarity. Each finger pad is defined in a frame of reference rigidly attached to its corresponding "bone" and this allows large relative strains to be simulated during interactive character animation (see Figure 5.4). Significant wavelet compression of the finger pad models is also possible (§7.4). 8 0 Figure 5.4: Simulation of finger with elastic finger pads: An illustrative bone-based skele-tal animation of a finger modeled using three individual multiresolution elastostatic finger pads. The finger extension motion shown was computed using the fast summation C M A with hierarchical wavelet GFs, and runs at near 60 FPS in our A R T D E F O simulator. The model may also be interacted with directly, and this is shown in Figure 3.7. We have implemented a multizone model for interactive finger animation and this is described further in Figures 5.3 and 5.4. Precomputed multiresolution LEGFMs are used for each finger pad zone, with displacement constraints specified at seams (shown in Figure 5.4) in each zone's reference BVP. The finger pads are connected using continuity constraints at interface seams, e.g., located near kinematic joints. Imposing seam bonding constraints as in the previous section leads to a nonlinear interface compliance system. For real time animation applications such as video games, we suggest an alterna-tive approximation which decouples each zone and thus avoids the solution of a changing system matrix. This is achieved by specifying interface position constraints kinematically using bone-weighted vertex blending, a technique commonly used for character anima-tion. As the kinematic joints move, the displacement constraints applied in each LEGFM's frame of reference also change. Because the constraints are determined kinematically, ad-jacent zones are decoupled from each other and this makes it unnecessary to solve for seam constraints. In this manner, incorporating LEGFMs into skeletal animations is a straight-forward task, and the resulting system may be simulated in real time. This approach is discussed further in Figure 5.4 for the finger example. 5.1.5 Hybrid Models Just as LEGFMs may be attached together, so may other physical models. Such hybrid models allow a larger variety of deformable objects to be constructed, with more expensive or accurate models used in areas where they are needed. Such approaches have been used in the surgical simulation community to allow more costly dynamic models to be used in re-gions of interest where dynamic tissue cutting is to be performed [HL98, CDA99]. It seems also possible to perform such decompositions adaptively using a hierarchy of multizone 81 models, as well as with adaptive constraint resolution for each zonal interface. 5.2 Relationship of CMAs to Simulation of Nonlinear Physics This section briefly mentions two relationships that CMA has with simulating nonlinear equilibrium physical systems. We remind the reader that material in this section has not been implemented, and is the subject of future work. 5.2.1 Interpretation of C M A as Sensitivity Analysis It is possible to generalize the CMA to nonlinear elastostatics by interpreting GFs as local system responses obtained by sensitivity analysis methods. For example, a given RBVP has solutions characterized by the linear equation (2.15), v = Ev. This is a linear approximation of the nonlinear relationship v = G(v) (5.23) whose Taylor series expansion about v = 0 is v = G(0) + (VvG(0))v + . . . (5.24) = (VvG(0))v + . . . (5.25) (since G(0) = 0 in the undeformed state), which implies the numerical approximation S«(V 5 G (0 ) ) . •. (5.26) By expanding about a nonzero deformed state (w, w), where v - w + <5v (5.27) v = w + 5v, (5.28) and w = G(w), the expansion v = w + (5v = G(w) + (VwG(w))<5v + . . . , (5.29) implies the local linear approximation Sv = (VwG(w))<5v (5.30) = E(w)<Sv. (5.31) 82 While it is not practical to precompute all S(w) arising in a simulation3 for arbitrary w, with sufficient computing resources, sensitivities due to changes in the BVP input, or GF responses such as H(w):j- could be computed. Temporal coherence and multiresolution approximations could make this process more feasible. By computing selected local GF sensitivites, the C M A can be used to update this subspace of constraints, and the provide stable haptic force feedback. In this manner, a precomputed L E G F M and C M A could be used for fast simulation of small strain responses, including (sliding) contact, while a nonlinear C M A with runtime generated sensitivites is used to handle large deformations, and so interpolate between the more costly solutions and also derive local buffer models for force feedback. 5.2.2 Nonlinear Reanalysis The idea of adaptively modifying zones to simulate nonlinear material response is directly related to recent developments in nonlinear reanalysis [AGH01] for which nonlinear mate-rial modifications for individual elements can be updated, e.g., to account for yielding or buckling. It is shown that the Sherman-Morrison and Woodbury formulas can be extended to allow for nonlinear changes in matrix quantities. In [AGH01], it is shown that a F E M stiffness equation K d 0 = f. (5.32) can be updated efficiently to account for both linear and nonlinear modifications. In general, the modified equilibrium equation resulting from s members behaving nonlinearly takes the form s Kd + 5 ^ a i ( d ) w i = f . ( 5 - 3 3 ) i=l where the volumetric displacement solution is of the form d = d 0 - R a (5.34) and R ^ K ^ W , W= [wi , . . . ,w s ] , a = [ a i , . . . , asf. (5.35) Substituting (5.34) into (5.33) and using (5.32) and (5.35), lead to the condition s ]T(a*(d) = 0. (5.36) i=i If the vectors w, are linearly independent, this leads to s coupled nonlinear equations in <ij(do — R a ) — ai = 0, i = 1,..., s. (5.37) 3For simplified interactions such as point-like contact, limited forms of precomputation may be possible, but this is not true in general. 83 If not all the changes are nonlinear then the problem is simpler: first a linear updating problem is solved and then a smaller nonlinear system of equations. In order to produce a form of this that is suitable for interactive simulation, we observe that it may be possible to precompute quantities such as K _ 1 W and efficiently represent them in volumetric wavelet bases for efficient storage, fast summation and matrix element extraction. 5.3 Multiresolution Constraint Generation In this section we briefly address the problem of determining what constraints are to be imposed on multiresolution models during a simulation. Currently our A R T D E F O simulator supports two modes for constraint generation. The first mode has been used to model displacement constraints for unilateral contact with rigid objects, and this uses a node-based collision and CMA constraint generation approach. Hierarchical constraints are easily supported given the nodal definition of contact. This works well provided contact zones are sufficiently well resolved by the constraint resolution so that significant interpenetration does not occur. The second constraint generation mode supports spatially localized contacts using pressure masks, and currently this is used for force feedback rendering of point-like con-tacts. For hierarchical constraints, the distribution of contact forces is not determined by the barycentric coordinate of contact within a single triangle, but by the parametric barycen-tric coordinate within a triangular constraint patch at the appropriate constraint resolution. Triangular constraint parameterizations are illustrated in Figure 3.5 for the dragon model. 84 Chapter 6 Generation of Green's Functions Two significantly different approaches exist for constructing GF models. The first approach is to use numerical methods for linear elasticity to precompute the required GFs, while the second approach [PvdDJ+01] is based on the direct measurement of real physical objects. 6.1 Numerical Precomputation of Green's Functions Precomputation of discrete GFs is a straightforward application of standard direct or iter-ative "black box" BVP solution techniques for any suitable discretization technique, e.g., FEM, BEM, FDM, FVM. For example, finite element formulations with direct and itera-tive solvers were used in [BC96, CDA99], and direct BEM solution in [JP99a]. For very large models, direct approaches eventually become less appealing and fast preconditioned iterative matrix solvers, such as multigrid [Ffac85], can be used. However, because very many, e.g., 0(n), GFs may be precomputed, factorization costs for direct solution methods are offset by the large number of solves the factorizations are used for, whereas iterative methods typically become competitive only for very large models in which direct matrix factorizations are infeasible, e.g., due to memory limitations. 6.1.1 Direct Solution Using B E M Our implementation is based on the Boundary Element Method (BEM) [BTW84, JP99a] for discretizing boundary integral equation descriptions of Navier's equation of homoge-neous, isotropic linear elastostatics. BEM provides an appealing and direct approach, since only the boundary geometry must be considered, and the A and A matrices correspond to the columns of the BEM's G and H matrices. The fact that many GFs are computed makes direct matrix factorization approaches quite effective relative to iterative approaches even for moderately sized problems, e.g., n = 2500; once the LU decomposition of A is con-85 structed it may be reused to solve (in parallel) for every single GF . In practice it is only necessary to store the one large dense matrix (A or its L U factors) in memory at once, and the size of this matrix is the one practical limitation of the method. Despite the relatively common comments in the literature deriding BEMs dense matrix, this is one application in which the dense factorization is well used. Precomputation times are presented in §7.6, and are for example significantly faster than those presented in [CDA99]. 6.1.2 Nonoverlapping Block Preconditioned Multiresolution BEM Iterative Solver Due to the limitations of the direct BEM solver for very large models, a more sophisticated solver is required. For this purpose, we have implemented an iterative boundary integral equation solver for constructing (hierarchical) GFs. Very recently, progress has been made on generalizing the fast multipole method (FMM) for Laplace's equation to 3D elastostatics [PN95, FKR+98, YNK01], and the work of Nishimura et al. [YNK01] is particularly promising. However, after a preliminary investi-gation and partial software implementation, this approach was aborted because it appeared that solving for hundreds, let alone thousands, of GFs would be impractical2. While the FMM achieved optimal 0(n) memory and C(n(logn) a) (a > 0) CPU complexity, the CPU constant was too large for our precomputation needs. Instead, a relatively simple, engineering accuracy, fast iterative solver was imple-mented by computing the unlifted wavelet coefficients of the columns of the BEM's G and H matrices to a specified level of accuracy. This resulted in sparse matrix representa-tions, so that fast summation, for A and A, was possible using the unlifted inverse FWT. For a given iterative solver (discussed below) a preconditioner is highly effective here, and we used a nonoverlapping block preconditioner [NH97] based on an adaptive octtree par-titioning of nodes. Matrix A influences are assembled between nodes contained within each octtree leaf cell, and these square blocks are inverted and used as a diagonal block preconditioner. Preliminary investigation suggested that overlapping block preconditioners did perform slightly better [NKLW94], however the minor improvement did not merit the additional construction cost. It makes sense to construct a relatively large preconditioner for this application since larger blocks can improve convergence rates, and the construction 'Similarly, building a sparse Cholesky factorization for F E M models would likely have led to a more efficient solver than the condensation solver used in [BC96] or the conjugate gradient solver in [CDA99], especially considering the modest sizes of liver models considered. 2The borehole geometry example in [TKN99] (and similar problems in [YNK01]) required more than 5 minutes per matrix multiply for 30000 DOFs in Fortran 77 on a DEC Alpha 21164 (600MHz). At this cost, the comparable L = 3 dragon model's hierarchical GF calculation (assuming average number of preconditioned G M R E S multiplies was 500 (based on experiment), and 123 block GFs or 369 solves) would require over six hundred days for iterative solver matrix multiplication alone! 86 cost is amortized over multiple GF solves. Regarding the choice of iterative method, pre-liminary experiments with Matlab suggested that GMRES [SS86] required fewer iterations than other available methods, e.g., BiCGSTAB, QMR, CGS, and with the block precon-ditioned GMRES without restarts was most effective; this was consistent with the choice of [YNK01]. Further large model precomputation details are discussed in §7.6.2. An interesting practical point is that iterative solvers for BEM discretizations on our Loop subdivision surfaces may be exaggerating iteration counts due to problems introduced by the steep mesh grading at extraordinary vertices [KKP91], e.g., valence 3. This problem might be reduced by the preconditioner used, but we plan to investigate this issue in the future. 6.1.3 Hierarchical G F Fast iterative solution methods can reduce the cost of computing a GF from a large models, while using hierarchical GFs for coarse constraint scales can reduce the total number of GFs that must be precomputed. Instead of computing coarse scale GFs from the GF refinement relations (3.78), here it is desireable to iteratively solve (3.83), e.g., see the dragon model in §7. This provides an attractive precomputation alternative that is particularly suited to interactive applications such as games which are unlikely to require tens of thousands of constraint DOFs (see Figure 3.9). This approach could also be used for modeling to pro-vide support for semi-interactive modification of the model. Hierarchical GFs also provide a practical mechanism for computing GFs at very fine resolutions to ensure numerical con-vergence. 6.2 Reality Based Deformation Modeling A promising alternative to numerical GF precomputation is the active robotic measurement and estimation of GFs corresponding to real deformable objects. The boundary-only input-output description provided by linear elastostatic GFs is a convenient and natural model to estimate. By applying known contact forces to the surface of an object, such as the stuffed toy tiger in Figure 6.1, it is possible to estimate the associated displacement of the free surface using computer vision techniques, while the fixed (bottom) portion of the surface is assumed to have zero displacements specified. From a GF matrix perspective, this corre-sponds to applying nonzero tractions nodes to, and measuring displacements of nodes in A°. By applying spanning tractions to enough surface nodes, it is possible to estimate the corre-sponding free surface GF block, —A°,A° (see Figure 3.4). We have discussed this approach in [PvdDJ+01], and greater detail can be found in the Ph.D. thesis of Jochen Lang3 [LanOl] 3Also advised by Dr. Dinesh Pai. 87 whose research addressed the robotic scanning and estimation of deformable models using the UBC Active Measurement (ACME) Facility [PLLW99] (shown in Figure 6.2). Aside from a very brief overview of the modeling process, we illustrate how mul-tiresolution techniques may be exploited during the GF measurement, estimation, and sim-ulation phases. As with numerical precomputation of multiresolution models, the first stage of the process is the construction of a multiresolution surface mesh, and this is described in §6.2.1. Fi gure 6.1: Robotic measurement of deformable objects: A stuffed tiger toy is being in-spected by the force probe attached to ACME's Puma 260 robotic arm. The robot system-atically contacts vertices of an associated multiresolution triangle mesh in order to measure displacement responses for related GFs. Stereo vision is used to measure surface movement during contact events. Figure 6.2: ACME Facility Overview: The UBC Active Measurement (ACME) Facility is a highly automated robotic measurement facility consisting of a variety of sensors and actuators, all under computer control. Once a reality based GF model has been acquired it can be interactively simulated 8 8 (with force feedback) using the previously mentioned CMA framework. Frames from an in-terative simulation using our A R T D E F O simulation software are shown in Figure 6.3. Point-like contact force responses are computed using vertex pressure masks (§4.2). In general the results are quite satisfactory, capturing non-local effects such as the movement of the head when the back of the tiger is poked. The model does show some of the limitations of the linear model structure for large input displacements, with somewhat exaggerated defor-mations. However, for moderate input displacements (approximately < 15% of the tiger's diameter), the scanned model behaves quite realistically. 6.2.1 Multiresolution Mesh Construction and GF Measurement Before deformation measurements are acquired, a geometric representation of the object is first scanned and later used to register GF data. It is convenient to acquire a semi-regular mesh with subdivision connectivity in order to use multiresolution techniques for measure-ment, data processing, and simulation. For this reason, an initial triangle mesh is first acquired using standard techniques described in [PvdDJ+01], and then this mesh is repa-rameterized using normal mesh algorithms described in §3.2.6. For rendering purposes, extra geometric detail is mapped on to the model using a displaced subdivision surface [LMHOO] approach, as described in 3.7.3. During robotic measurement, the multireso-lution mesh structure is used when the robot probes surface locations corresponding to vertices of the geometric model at the desired reconstruction resolution, I. Multilevel GF interpolation techniques are then used to approximately predict some odd vertex GFs in A4(Z + 1) for improved rendering quality (described in §6.2.3). Images of the multiresolu-tion tiger model, and contact sampling patterns are shown in Figure 6.4. Because measured displacement fields and the applied force distributions may involve different spatial scales, this multiresolution scanning process is inherently related to hierarchical GFs and surface pressure masks. 6.2.2 Scattered Displacement Data Reconstruction After measuring the displacement field components of £ A ° A ° , it is common that several ma-trix elements are unestimated due to missing observations of the deformed surface (shown in Figure 6.5). This problem can be minimized by obtaining more measurements but not entirely avoided. We use scattered data reconstruction to fill in elements for each column individually. One approach is to interpolate missing displacements by solving Laplace's equation over the set of unestimated vertices. The result of this interpolation process is shown in Figure 6.5. 89 Figure 6.3: Interactive force feedback simulation of the reality-based tiger model: Four image sequences are shown (3 with 2 images, and one with 6) with the flow of time indicated by arrows connecting related frames. (Toy tiger model scanned by Jochen Lang [LanOl].) 9 0 Figure 6.4: Multiresolution Mesh and Contact Sampling Pattern: (left) Coarse L = 0 pa-rameterization of model, used for active contact measurement, displayed on finest L = 2 displaced subdivision surface mesh sued for simulation (see Figure 6.3); (right) yellow points drawn on the L — 1 resolution mark the nodes at which the system's displacement response to applied tractions was either measured (even vertices) or inferred (odd vertices). Figure 6.5: Plots of estimated displacement responses: (left) Missing observations on the L — 1 mesh result in unestimated response components (shown in black); the remaining nodes are color coded with red indicating the greatest displacement and blue the least, (right) These values are estimated by an interpolating reconstruction to obtain the final deformation responses. (Images courtesy of Jochen Lang [LanOl]) 91 6.2.3 Green's Function Interpolation In order to improve rendering quality and reduce measurement and estimation time we exploit the multiresolution mesh structure to optionally infer Green's function responses for unmeasured vertices. This is done by actively poking the model at a resolution (I — 1) one level coarser than the resolution I used to estimate displacement fields (illustrated in Figure 6.4). The kth odd vertex on level / has a response ^ inferred if both even vertices (fci, k2) of its parent edge have responses. If so, the kth response is linearly interpolated from the two parent responses, (6CD £fc2)- The local responses, Ekk and Ejk when vertex j is a one-ring neighbor of k, are handled differently. Unlike long range displacement influences which are smoothly varying, these local values are associated with a cusp in the displacement field. Simple interpolation for these values is biased and leads to incorrect contact forces during rendering. Instead, the local values are computed as the weighted average of parent responses which have had their local parameterizations smoothly translated from even vertex fc* to odd vertex fc, e.g., Ekk is linearly interpolated from (Ek1k1,Zk2k2) n o t (£fcfci>Sfcfc2). This shifting of the parent's local response before averaging yields a good estimator of the local response at vertex fc. The resulting displacement field E-k is also linearly independent of E:kl and E-k2. Lastly, we note that this linear GF estimator could be used to construct an inter-GF wavelet transform. This would be useful for obtain compression for file storage purposes, and could be combined with wavelet GFs (in next section). Currently, we only benefit from avoiding storage of the unmeasured interpolated GFs. 6.2.4 Wavelet Green's Functions Since it is possible to measure complex models and obtain GFs with high resolution dis-placement fields, the wavelet GFs presented in this thesis may be used to obtain compres-sion and fast summation benefits. While this was not considered in [PvdDJ+01], it is a straight-forward application of the methods from Chapter 3. Compression results for the reality based tiger model are presented in §7.7. 92 Chapter 7 Results In addition to the images and examples already presented, several more examples and nu-merical results are available which confirm the effectiveness of the presented methods. 7.1 Note on Numerical Timings In addition to flop counts, some timings are performed using unoptimized Java code on a single processor Intel Pentium III, 450MHz, 256MB computer with Sun's JDK 1.3 client JVM for Windows 98. Special care was taken to eliminate timing artifacts such as garbage collection, however, results still show several artifacts, e.g., cache effects. Based on hand-coded 3-by-3 blocked dense matrix-vector multiplication (see Figure 7.11), this Java com-puting environment is rated at 51 MFlops. By using hardware-optimized matrix libraries and current hardware, the performance of the core matrix operations can be dramatically improved'. 7.2 Capacitance Matrix Algorithm Performance The runtime performance of the basic CMA from §2.2 is shown in Table 7.1 for capacitance matrix L U factorization and substitution, and GF response summation costs. All of these times are substantially smaller than direct solution and precomputation costs (see Table 7.7). Despite their attractive timings, the limitations such as poor scaling in the capacitance ma-trix factorization/inversion for large s and the GF vector product summation for both s and n are evident, and these are contrasted by improvements in following sections. ' While it is difficult to make a general statement regarding Java numerical performance, com-parisons with Matlab 6's optimized L A P A C K library calls suggest that some of our timings, e.g., of capacitance matrix L U decomposition, may be divided by a factor of approximately 5. 93 # Updates, s LUD Factor (ms) LUD Solve (ms) (SE)(E'v) torn = 100 (ms) 10 0.54 0.03 0.38 20 2.7 0.15 0.74 40 19 0.58 1.7 100 310 5.7 5.7 Table 7.1: Timings of CMA Suboperations such as L U decomposition and back-substitution of the capacitance matrix, as well as the weighted summation of s GFs are shown for dif-ferent constraint sizes, s. 7.3 Sequential Capacitance Matrix Inverse Updating Large reductions in capacitance matrix inversion costs for sequential temporally coherent BVPs are possible with the sequential updating algorithm from §2.3. Tables 7.2,7.3, and 7.4 show the typical costs required to perform various node addition and deletion operations in order to update various starting inverses to compute a particular solver. Each table shows that sequential updating is an attractive means for computing inverses in the presence of temporal coherence. The theoretical predictions for updating breakeven in the special cases of node addition (2.75,2.76) or deletion (2.104) are apparent in the numerical results. For small changes in updated node sets it is faster than computing L U decompositions as well as inverse matrices, with greatest benefits being obtained for large capacitance matrices. Using updating it is very efficient to maintain capacitance matrix inverse matrices for simulation. We have successfully integrated the CMA with sequential updating in simulations. For example, it was used in the interactively simulated grasping task illustrated in Figure 4.1 corresponding to the LEGFM from Figure 7.18(a). While new capacitance matrices are not encountered at each frame of the simulation, when new inverses are required, the speedup obtained using sequential updating directly results in simulation frame rate speedups. s 2 = 20 Delete, s_ Add, s_|_ 0 1 2 .5 10 0 - 1.1 2.7 (9.9) [27] 1 0.9 2.2 (4.2) (11) [29] 2 1.9 (3.5) (5.5) [13] [32] 5 (4.7) (6.5) (8.7) [16] [36] 10 (7.8) (9-9) [12] [21] [43] Table 7.2: Times to update capacitance matrix inverses: Times (in milliseconds) to compute a single inverse of size s 2 = 20 using different starting BVP inverses of size s i = s 2 + s_ — s_|_. For comparison, times worse than the 2.7 ms required for L U factorization of the 60-by-60 matrix are shown in round brackets, whereas those 4 times worse (11 ms for L U Inverse) are shown in square brackets. 94 s2 = 40 Delete, s_ Add, s_|_ 0 1 2 5 10 0 - 6.1 12 (32) [77] 1 5.5 11 17 (38) [84] 2 11 16 (22) (43) [90] 5 (23) (29) (35) (57) [107] 10 (40) (47) (54) [78] [129] 20 (63) (70) (78) [106] [166] Table 7.3: Times to update capacitance matrix inverses: Times (in milliseconds) to compute a single inverse of size s2 = 40 using different starting BVP inverses of size si = s2 + s- — s+. For comparison, times worse than the 19 ms required for L U factorization of the 120-by-120 matrix are shown in round brackets, whereas those 4 times worse (76 ms for L U Inverse) are shown in square brackets. s 2 = 100 Delete, s_ Add, s_|_ 0 1 2 5 10 20 0 - 37 70 174 (374) (865) 1 36 68 101 206 (410) (908) 2 67 98 131 243 (440) (941) 5 154 186 220 (329) (536) (1045) 10 286 (322) (358) (469) (684) (1212) 20 (520) (555) (595) (712) (940) [1410] Table 7.4: Times to update capacitance matrix inverses: Times (in milliseconds) to compute a single inverse of size s2 = 100 using different starting BVP inverses of size si = s2 + s_ — s+. For comparison, times worse than the 310 ms required for L U factorization of the 300-by-300 matrix are shown in round brackets, whereas those 4 times worse (1240 ms for L U Inverse) are shown in square brackets. 7.4 Multiresolution Enhancements This section describes results related to wavelet GF compression and the related fast sum-mation speedup, as well as compressions achieved for hierarchical GFs. All multiresolution analysis is performed on the A° domain, and GF compression is concerned with the S^o^o GF self-effect block, since it is of greatest practical importance in simulations. As a re-minder, this GF block describes surface displacments on A° due to tractions applied to A° 95 Several models have been analyzed and are described in Table 7.5. A fair estimate2 of the number of tetrahedra in corresponding uniform tetrahedralizations are also stated. Model Tetra Face Vertex,n | Domain | \M(l)\ MB Rabbit 2 872 320 162 133 (9,25,99) .64 Rabbit 3 6903 1280 642 537 (9,26,101,401) 10 Rabbit 4 54475 5120 2562 2145 (9,26,100,404,1606) 166 Dragon 3 176702 19840 9920 7953 (123,372,1495,5963) 2277 Finger 2 976 416 210 129 (6,23,100) .60 Finger 3 7829 1664 834 545 (6,23,100,416) 11 Tiger 1 5751 1176 590 509 (126,383) 9.3 Table 7.5: Properties of models used in multiresolution experiments: rabbit, dragon, fin-gertip and reality-based tiger models. Columns are provided for the number of triangles and vertices on the boundary, an estimate of the number of tetrahedra for a uniform tetrahedral-ization, and the size of the A° domain along with its partitioned level structure on which the wavelet GFs are analyzed. For comparison, the last column indicates the memory size (in MB) of the otherwise uncompressed dense H A o A o matrix of 32-bit floats. 7.4.1 Wavelet G F Compression and Error Examples This section shows that substantial GF compression can be obtained at the cost of introduc-ing very practical levels of approximation error. The practical consequence is that specifying the level of simulation error allows the speedup of our interactive simulations to be directly controlled, and this is extremely useful for real time applications. Measures of Error For a given level of compression, we give two measures of the error in the reconstructed GF matrix block H A o A o relative to the exact value H A o A o . The first error estimate is based on the relative Frobenius (or Euclidean) norm of the error, here called the "RMS" error: l l " A ° A ° ~~ " A 0 A 0 \ \ F RMS=-— p p , (7.1) H ^ A ° A ° I | F 2 Tetrahedra counts are based on dividing the volume of the model, V, by the volume of a regular tetrahedron,Vtet, with triangle face area equal to the mesh's mean face area, a: 192? 2 V Vtet = —x—a2 =>• #Tetrahedra « [ r ] . 9 0.4126a? 96 and is a robust estimate of the average GF matrix element error. The second estimate provides a measure ofthe maximum relative blockwise error over all GFs, here called the " M A X " error: where || • \\OOF is defined in (3.50, p. 50). Rabbit Model Compression results for the three (L = 2), four (L — 3) and five (L = 4) level rabbit models are shown in Figures 7.2, 7.3 and 7.4, respectively. An image of the compressed GF matrix for the smaller L = 2 rabbit model was also shown earlier in Figure 3.6 (p. 58)). In general, the compression results indicate a trend toward greater compression ratios for larger models (this is characterized further in §7.4.2). In order to illustrate the performance benefit of lifting the Linear and Butterfly wavelets, results obtained using the unlifted bases are also shown for reference. To avoid clutter in our plots, the generally less effective unlifted wavelet results are plotted in a lighter color for clarity. Graphical depiction of the errors associated with GF compression are shown in Figure 7.1. The relationship of relative RMS and M A X errors to the relative thresholding tol-erance, e, for various wavelets, are shown for rabbit models in Figures 7.5 (L = 2), 7.6 (L = 3) and 7.7 (L = 4). Interestingly, the behavior of errors for Linear and Butterfly wavelets are nearly identical for respective lifted and unlifted types. In both cases, the inverse FWT reconstruction process is stable. Fingerpad Model Compression results for the three (L = 2) and four (L = 3) level fingertip models are shown combined in Figure 7.8, where we have allowed thresholding of the base level wavelet coefficients. Dependence of the errors on threshold tolerance is shown in Figure 7.9 for the finer model. A useful degree of compression is observed in each case for modest error, e.g., 5-10% M A X error, with dramatic improvements for the L = 3 model. 7.4.2 Dependence of G F Compression on Model Complexity To better understand how compression or fast summation speedup rates depend on the A° domain resolution of a model, the ratio of fast summation speedup factors for models of adjacent resolutions, (L+l) and L, are shown in Figure 7.10 as a function of relative RMS error. Given a model with m vertices in its A° domain, the fast summation speedup factor 97 £ = 0.01 e = 0.05 £ = 0.20 Figure 7.1: Rabbit model (L = 4) approximate wavelet GF reconstructions for lifted linear wavelets at three thresholds, s = (0.01,0.05,0.20), corresponding to compression factors of (8.4,25,68). Three hierarchical GFs are shown with constraint levels 2 (top row),3 (mid-dle row) and 4 (bottom row), and were computed using the refinement relation from fine scale (level 4) thresholded GFs. Relative errors proportional to the threshold are visible, especially in the neighbourhood of the rabbit's nose where an exaggerated normal displace-ment constraint has been applied to each model. 98 Wavelet GF RMS Error Versus Compression -9- Linear -©- Linear lifted - * - Butterfly - * - Butterfly lifted • -r ! J i i i CO 2 3 4 5 6 Compression Factor (Summation Speedup) Wavelet GF MAX Error Versus Compression Linear - O - Linear lifted - H - Butterfly -fr- Butterfly lifted r 1 o LU X < 2 3 4 5 6 Compression Factor (Summation Speedup) Fi gure 7.2: Rabbit model (L = 2): Wavelet GF error versus compression 99 Wavelet G F RMS Error Versus Compression 0.18 ,_ 0.12 O LU CO 0.1 0.02 -9*r Linear -e- Linear lifted - Butterfly - * - Butterfly lifted I -2 4 6 8 10 12 14 16 18 20 22 Compression Factor (Summation Speedup) Wavelet G F MAX Error Versus Compression 4 6 8 10 12 14 16 18 20 22 Compression Factor (Summation Speedup) Fi gure 7.3: Rabbit model (L = 3): Wavelet GF error versus compression 100 Wavelet G F RMS Error Versus Compression 10 20 30 40 50 60 Compression Factor (Summation Speedup) Wavelet G F MAX Error Versus Compression : o.i5 10 20 30 40 50 60 70 Compression Factor (Summation Speedup) Figure 7.4: Rabbit model (L = 4): Wavelet GF error versus compression 101 Linear Wavelet G F Reconstruction Error O RMS, Unlifted o RMS, Lifted x MAX. Unlifted • MAX, Lifted THRESHOLD, E Threshold Tolerance, £ Figure 7.5: [Rabbit model (L = 2): Wavelet GF error versus thresholding tolerance] Rabbit model (L = 2): Wavelet GF error versus thresholding tolerance: (Top) Linear wavelets; (Bottom) Butterfly wavelets. 102 Linear Wavelet G F Reconstruction Error > RMS. Unljfted 0 RMS, Ufted x MAX, Unlifted * MAX, Ufted THRESHOLD, e 0 0.02 0.04 0.06 0.08 0.1 0.12 0.14 0.16 0.18 0.2 Threshold Tolerance,e Figure 7.6: Rabbit model (L = 3): Wavelet GF error versus thresholding tolerance: (Top) Linear wavelets; (Bottom) Butterfly wavelets. 103 Linear Wavelet G F Reconstruction Error 0.02 0.04 0.06 0.08 0.1 0.12 0.14 0.16 0.18 Threshold Tolerance.e Butterfly Wavelet G F Reconstruction Error 0 2 - 0 RMS, Unlifted O RMS, Ufted x MAX, Unlifted * MAX, Lifted T H R E S H O L D , e i i i i i i i i X : x j X '. X X x * * * X X * * * 0 o • ? > x * x * 0 ..9 o o f l x $ ' JA I I : LU CD > ( ]3 a> LX 0 0.02 0.04 0.06 0.08 0.1 0.12 0.14 0.16 0.18 0.2 Threshold Tolerance.e Figure 7.7: Rabbit model (L = 4): Wavelet GF error versus thresholding tolerance: (Top) Linear wavelets; (Bottom) Butterfly wavelets. 104 Wavelet GF RMS & MAX Error Versus Compression 0.35 I i — i 1 1 1 1 Compression Factor (Summation Speedup) Wavelet G F RMS & MAX Error Versus Compression Compression Factor (Summation Speedup) Figure 7.8: Fingerpad models (L — 2,3): Wavelet GF error versus compression: (Top) L — 2 model; (Bottom) L = 3 model. In each graph, the upper set of smoother curves are the RMS errors, while the lower set are the MAX errors. 105 Linear Wavelet GF Reconstruction Error 0.35 RMS, Unlifted O RMS, Lifted K MAX, Unlifted * MAX, Lifted T H R E S H O L D , e 0.02 0.04 0.06 0.08 0.1 0.12 0.14 0.16 0.18 0.2 Threshold Tolerance.e Butterfly Wavelet GF Reconstruction Error 0 0.02 0.04 0.06 0.08 0.1 0.12 0.14 0.16 0.18 0.2 Threshold Tolerance.e Figure 7.9: Fingerpad model (L = 3): Wavelet GF error versus thresholding tolerance: (Top) Linear wavelets; (Bottom) Butterfly wavelets. 106 is defined as the ratio of the number of dense GF elements, m 2 , to the number of nonzero wavelet GF blocks, nnz, or speedup(m) = m nnz(m, e) The ratio of speedup for two adjacent levels with m and 4m vertices is therefore speedup(4m) (4m) 2 nnz(m, s) I6nnz(m, e) (7.3) speedup(m) nnz(4m,e) rm? nnz(4m, e) (7.4) To provide intuition, linear dependence of the number of nonzeros, nnz(m, e), on m would yield a ratio of 4, whereas for nnz(m, e) = C£m log m one would obtain speedup(4m) 41og(m) speedup(m) log(4m) <4. (7.5) While the limited information in Figure 7.10 does not allow us to confidently estimate the exact dependence of nnz on m, it does provide a very useful observation regarding the dependence of the ratio of fast summation speedups on error. It establishes that in practice there is little improvement in relative speedup between resolutions once the RMS error level has increased to a certain level. Dependence of G F Compression on Model Resolution Speedup(L=4) / Speedup(L=3) Speedup(L*3) / Speedup(l_=2) 0.06 0.08 Relative RMS Error 0.12 0.14 Figure 7.10: Rabbit model: Dependence of GF compression on model resolution 107 7.4.3 Verification of Fast Summation Speedup Fast summation speedups are directly related to the compression achieved using wavelets. Our runtime simulations experienced close to a proportional speed-up, with the inverse lifted Linear wavelet transform being approximately as costly as an extra normal computa-tion. We do not use Butterfly wavelets for our interactive simulation because the negligible compression benefits (if any) do not outweigh the increased cost of the inverse wavelet transform3. As the number of constraints increases and GF response summations dominate the graphics simulation cost, speedups from wavelet fast summation directly translate into speedups for interactive simulations. For example, consider the A R T D E F O force feedback simulator we have implemented (§7.5). The graphics loop simulation time per frame tframe is equal to the sum of our fast summation cost tsurn and other graphics related factors t o t h e r -For simulations of large-scale models, the simulation frame rate fframe = — ^ = + O ( ^ ) (7-6) ''sum T Mother ''sum ''sum is dominated by the rate of summation. Therefore speedup in fast summation times results in proportional speedup for frame rates. Experimental evidence for the linear dependence of fast summation speedup on GF compression is illustrated in Figure 7.11. 7.4.4 Timings of Selective Wavelet Reconstruction Operations, (E T W _ 1 ) The performance of inverse FWT operations for the extraction of GF block elements (§3.3.3) are shown in Table 7.6 for an unoptimized recursive element reconstruction implementation using linear wavelets. The implementation's reconstruction of each element involves redun-dant calculation overhead of approximately a factor of two. Nevertheless, these pessimistic times are sufficiently fast for practical use and can be optimized further using the approaches mentioned in §3.3.3. # Levels 2 3 4 Time/block, /isec 8 20 36 Table 7.6: Pessimistic timings of selective reconstruction operations for GF 3-by-3 block element extraction. Block extraction times are listed as a function of the number of resolu-tion levels (# Levels) that must be adaptively reconstructed to obtain the element. 3Butterfly subdivision requires averaging of 4 times as many values as Linear, however it can be efficiently implemented to be only twice as costly. 108 0.25 Fast Summation Time per GF (Rabbit 3 Model; |domain|=537) CO £ O0.15 CD Q. CD E CD 0.1 03 •— CD > < — Dense G F Sum O Wavelet G F Sum 0.1 0.2 Wavelet GF Density Figure 7.11: Fast summation cost per GF summed: Comparison of wavelet GF fast sum-mation timings (in milliseconds) of a rabbit model (L = 3, 537 vertex domain) with dense GF matrix multiplication (horizontal line, time=0.19ms/GF) for full matrix multiplication. The linear dependence on nonzero GF matrix elements confirms the cost analysis of §3.3.5 (equation 3.68, p. 55): fast summation costs are directly proportional to the number of nonzero wavelet GF elements. Timings are for the lifted Linear wavelets, for which the in-verse FWT requires 0.38 ms. Based on the 3-by-3 dense matrix multiplication performance (18*537 flop in .19 ms) this Java computing environment is rated at 51 MFlops. 109 7.4.5 Wavelet Compression of Hierarchical Green's Functions Rabbit Model Wavelet compression results are shown in Figure 7.12 for hierarchical GFs correspond-ing to the rabbit model. Compression behaviors for each level of the GF hierarchy are approximately the same, although the coarser and therefore smoother GF levels result in only slightly better compression for a given RMS error, with this being more apparent for the smoother lifted Butterfly basis. Figure 7.13 displays RMS reconstruction error ver-sus thresholding tolerance for each level of the hierarchy. The approximately equivalent compression rates for GFs across constraint scales implies that a fourfold reduction in con-straints per coarsened constraint level results in approximately a fourfold speedup in fast summation for a given level of error. Dragon Model The four-level dragon (L = 3) is our largest model, with 19840 faces, 9920 vertices, and 7953 vertices in the A° domain partitioned across four levels of sizes (123, 372,1495, 5963). In order to reduce the precomputation time, we only computed hierarchical GFs at the coars-est (1 = 0) constraint scale (illustrated in Figure 3.5, p. 56), which only required 123 GFs to be precomputed instead of 7953 (discussed further in §7.6, p. 116). The deformations asso-ciated with these coarse level constraints are very smooth (shown in Figure 7.16 (p. 115), and for this reason the compression achieved for these GFs is quite good for a given RMS error; compression results are shown in Figure 7.14, and error versus threshold is shown in Figure 7.15. 7.5 Force feedback for Point-like Contacts Our current force feedback implementation is based on the point-like contact approach dis-cussed in §4.2. Forces are rendered by a 3 dof PHANToM™ haptic interface (model 1.0 Premium), on a dual Pentium III computer running Windows 2000. The haptic simula-tion was implemented in C++, partly using the GHOST® toolkit, and interfaced to our A R T D E F O elastostatic object simulation written in Java™and rendered with Java 3D™. Collision detection and the frictional contact problem are entirely computed on the haptic servo loop running at 1 kHz, which enables very high fidelity contact force feedback even for very slow graphical simulations. The haptic loop caches state values which are used to prescribe boundary conditions for the slower graphical simulation, e.g., running at 25-80 Hz. For a point-like contact, it was only necessary to perform collision detection on the undeformed model, so this was done using the GHOST® API. A photograph of the author 110 Hierarchical Wavelet G F RMS Error Versus Compression 0.12 O 0.08 LU CO p£ 0.06 0.02 h L=4 -e- L=4, H=3 - * - L=4, H=2 L=4, H=1 L=4, H=0 10 20 30 40 50 Compression Factor (Summation Speedup) 70 Hierarchical Wavelet GF RMS Error Versus Compression 0.12 O 0.08 LU CO cn 0.06 0.04 0.02 1=4 ~~©~~ L=4r H=3 - * - L=4, H=2 • * • L=4, H=1 - 1 - U=4, H=0 i 10 20 30 40 50 60 Compression Factor (Summation Speedup) Figure 7.12: Rabbit model (L = 4): Hierarchical wavelet GF error versus compression: (Top) Lifted Linear; (Bottom) Lifted Butterfly. I l l Hierarchical Wavelet G F Reconstruction Error 0.02 0.04 0.06 0.08 0.1 0.12 0.14 Threshold Tolerance.e 0.16 0.18 0.2 Hierarchical Wavelet G F Reconstruction Error 0 0.02 0.04 0.06 0.08 0.1 0.12 0.14 0.16 0.18 0.2 Threshold Tolerance.e Figure 7.13: Rabbit model (L = 4): Hierarchical wavelet GF error versus thresholding tolerance: (Top) Lifted Linear; (Bottom) Lifted Butterfly. 112 Wavelet GF RMS Error Versus Compression H I co 5 0.02 cc -0- Linear -e- Linear lifted . - * - Butterfly - * - Butterfly lifted i 1 1 1 -M i i > i i i 0 10 20 30 40 50 60 70 Compression Factor (Summation Speedup) Wavelet G F MAX Error Versus Compression Compression Factor (Summation Speedup) Figure 7.14: Dragon model (L = 3): Hierarchical wavelet GF error versus compression: 113 Linear Wavelet G F Reconstruction Error 0.25 0.02 0.04 0.06 0.08 0.1 0.12 0.14 0.16 0.18 0.2 Threshold Tolerance.e 0.25 Butterfly Wavelet G F Reconstruction Error 0.02 0.04 0.06 0.08 0.1 0.12 0.14 0.16 0.18 Threshold Tolerance.e 0.2 Figure 7.15: Dragon model (L — 3): Hierarchical wavelet GF error versus thresholding tolerance: (Top) Linear wavelets; (Bottom) Butterfly wavelets. 114 Figure 7.16: Deformed dragon model (L = 3): (Top) Undeformed model; (Bottom) hi-erarchical GF model deformed due to a downward force applied to top side of head on constraint level 0. This very large model compresses extremely well (approx. factor of 100 at 5% RMS error) and is suitable for interactive force feedback simulation. 115 demonstrating the simulation is shown in Figure 7.17, and a number of screen shots for various models presented in [JP01] are shown in Figure 7.18. Figure 7.17: ; Photograph of force feedback simulation in use: Users were able to push, slide and pull on the surface of the model using a point-like manipulandum. Addition-ally, it was possible to change the surface friction coeffi-cient, as well as the properties of the pressure mask, with noticeable consequences. The PHANToM™ (here model 1.0 Premium) was used in all force feedback simulations, and is clearly visible in the foreground. We found vertex pressure masks (from §4.2) produced noticeable improvements in the smoothness of the sliding contact force, especially when passing over regions with ir-regular triangulations (see Figure 4.5). We have not conducted a formal human study of the effectiveness of our simulation approach. However, the haptic simulation has been demon-strated to hundreds of users at several conferences: the \0th Annual PRECARN-IRIS (In-stitute for Robotics and Intelligent Systems) Conference (Montreal, Quebec, Canada, May 2000, best poster) and in the ACM SIGGRAPH 2000 Exhibition (New Orleans, Louisiana, USA, July 2000). More recently, an invited demonstration of the multiresolution rabbit model was well received at ACM1 (invited demonstration, San Jose, March 2001), and our demonstration of the tiger reality-based model at the 11 t h Annual PRECARN-IRIS Confer-ence (Ottawa, Ontario, Canada, June 2001) won the first prize for technology demonstra-tion. Users reported that the simulation felt realistic. In general, the precomputed LEGFM approach was found to be both stable and robust for real time simulation. 7.6 Precomputation Times 7.6.1 Direct B E M Solver Timings for the direct isoparametric linear element BEM precomputation stage are shown in Table 7.7 for several models, including those shown in Figure 7.18. While these times are not excessive, they are several thousand times larger than the simulation times shown for comparison. Since the precomputation phase involves "pleasantly parallel" computa-tions, our BEM solver is multithreaded and capable of computing H and G matrix elements, and performing LU back-substitution in parallel; LU factorization could be performed in parallel using block LU decomposition (which maximizes level-3 flops) [GL96], however we have not implemented this. For simplicity, all times given in Table 7.7 are for single processor calculations with the exception of "Rabbit 4" which took approximately 9 hours as an overnight job on an 8-way SMP server (8 Pentium III 450MHz CPUs, 1 GB shared 116 « (a) A simple nodular shape with a fixed base region. (b) A kidney-shaped model with position constrained vertices on part of the occluded side. ^0 4& 4& T T VrT TTT (d) A seemingly gel-filled banana bicycle seat with matching metal supports. Figure 7.18: Screenshots from real time haptic simulations: A wide range of A R T D E F O models are shown subjected to various displacements using the masked point-like contacts of §4.2. For each model, the middle of the three figures is uncontacted by the user's inter-action point (a small green ball). memory, Solaris, Java JDK 1.2.2) with much of the time (about 4 hours) spent performing the uniprocessor LU factorization. Using optimized native code, it may have been possible to precompute the "Rabbit 4" model significantly faster (in approximately 2 hours assuming the speedup of 5 mentioned in footnote on p. 93). (c) A plastic spatula with a position constrained handle. 117 Model Tetra Face Vertex,n |Domain| Precomp LUD % Sim (ms) Nodule 820 256 130 89 1.1 min 1 0.05 Kidney 2690 640 322 217 7.7 min 3 0.13 Spatula 1514 1248 620 559 45 min 6 0.34 Banana Seat 3013 1088 546 245 25 min 20 0.15 Rabbit 2 872 320 162 133 1.8 min 1 0.07 Rabbit 3 6903 1280 642 537 40 min 9 0.33 Rabbit 4 54475 5120 2562 2145 *9 hours N/A 1.3 Table 7.7: Green's Function precomputation and simulation times for BEM models (some depicted in Figure 7.18). All GFs corresponding to moveable free vertices (in Ap0^) were computed, and the precomputation time (Precomp) of the largest model is less than an hour (see text for "Rabbit 4"). As is typical of BEM computations for models of modest size, the 0(n2) construction of the matrices (H and G in equation 2.13) is a significant portion of the computation, e.g., relative to the 0(n3) cost of performing the L U decomposition (LUD %) of the A matrix. The last column indicates that (sub)millisecond graphics-loop computations (Sim) are required to determine the point-like contact deformation response of each model's free boundary for force feedback simulations. For comparison, published LEGFM precomputation times appear in [CDA99] for FEM models of comparable complexity. A modest volumetric liver model with 6500 tetra-hedra and 1400 internal nodes took approximately 8 hours to precompute on a Dec Alpha 400 MHz machine using a preconditioned conjugate gradient iterative method. In compar-ison, the direct BEM solver precomputation times given in Table 7.7 are quite appealing, e.g., compare "Rabbit 3," and especially since they are computed in Java. This is partly due to the fact that the number of boundary nodes n is smaller than the expected number 3 of volume nodes 0{n^); for comparison, estimated tetrahedra counts are also given (see footnote on page 96 for calculation). 7.6.2 Iterative Multiresolution B E M Solver For larger models and cases where only a few (hierarchical) GFs are desired, the mem-ory and processing overhead associated with constructing large factorizations is onerous. Nevertheless, compared with the iterative solution alternatives, we have found direct meth-ods to be sufficiently good when computing 0{n) GFs, provided that the factorizations fit into main memory. However, in order to construct the L = 3 dragon model (19840 triangles, 9920 vertices), whose dense linear BEM matrix would be 29760-by-29760 and require over 3.5 GB of RAM, the GMRES iterative solver (see §6.1.2) was used. Using BEM matrices adaptively constructed with unlifted linear wavelet transformed columns (e = 0.04), and an adaptively partitioned octtree block preconditioner, each A matrix-vector multiply and pre-118 conditioner iteration required approximately 11 seconds. The unrestarted GMRES solves used an average of 470 matrix-vector multiplies per solve (to visual tolerance), so that each solve was approximately 90 minutes long, and therefore the 369 multithreaded BVP solves required 23 days of CPU time. This process would benefit from further optimization. Using the A R T D E F O force feedback simulator, the entire 23 days of CPU time can be experienced in just a few seconds (see Figure 7.16, p. 115). 7.7 Multiresolution Reality-based Models GFs estimated from real physical models can also benefit from compressed wavelet respre-sentations, although this was not considered by us in [PvdDJ+01]. As an example, consider the sparse representation of the GF matrix for the scanned tiger model shown in Figure 6.4. Unlike the rabbit model, the measured tiger model's subdivision connectivity mesh has only 2 levels, with a relatively large base resolution; the measured surface domain has 509 ver-tices partitioned into two levels with (126,383) vertices. As a result, limited benefit can be obtained from thresholding when all base-level vertex values are retained; in the best case, only base level elements will remain, i.e., approximately 25% nonzero. This behavior is evident in the compression graph ofthe related Figures 7.19 and 7.20. By allowing the base resolution to be thresholded, better compression can be obtained, e.g., for a practical 10% RMS error, and this result is shown in Figures 7.21 and 7.22. In all cases, lifted Linear wavelets perform best, with Butterfly wavelets noticeably worse; a partial explanation is that this geometric model is very coarse, so (a) the compactness of the Linear interpolant is more favourable than the larger Butterfly stencil, and (b) the benefit of Butterfly's smooth interpolation can not yet be observed on this scale of the displaced subdivision mesh. An interesting observation is that maximum relative max norm GF error for lifted Linear wavelet GFs (see Figure 7.22) is significantly less than the thresholding tolerance s, whereas for BEM models, e.g., "Rabbit 4" in Figure 7.7 (p. 104), the opposite was true except for very small models, e.g., "Rabbit 2" in Figure 7.5 (p. 102). This behavior is likely related to the two level mesh, but perhaps also to the fact that the Laplacian regular-ized scattered data reconstruction approach (§6.2.2) has introduced GF displacement field smoothing of a less elastic nature. 119 Wavelet GF RMS Error Versus Compression 0.1-1.5 2 2.5 3 3.5 Compression Factor (Summation Speedup) Wavelet GF MAX Error Versus Compression -0- Linear -e- Linear lifted - * - Butterfly . - * - Butterfly lifted 1 " [ < > < < ) -> < a ' 1 K=> * < • *» * '• '"T LU 1.5 2 2.5 3 3.5 Compression Factor (Summation Speedup) Figure 7.19: Reality-based tiger model (L — I): Wavelet compression of two-level model with unthresholded base resolution. Compression is limited to below a factor of approxi-mately four. (Top) Relative RMS error; (Bottom) Relative M A X error. 120 Linear Wavelet GF Reconstruction Error 0 0.02 0.04 0.06 0.08 0.1 0.12 0.14 0.16 0.18 0.2 Threshold Tolerance.e Butterfly Wavelet GF Reconstruction Error Threshold Tolerance.e Figure 7.20: Reality-based tiger model (L = 1): Wavelet GF error versus thresholding tolerance of two-level model with unthresholded base resolution. (Top) Linear wavelets; (Bottom) Butterfly wavelets. 121 Wavelet GF RMS Error Versus Compression Compression Factor (Summation Speedup) Wavelet G F MAX Error Versus Compression T r Compression Factor (Summation Speedup) Figure 7.21: Reality-based tiger model (L = l): Wavelet compression of two-level model with thresholded base resolution. Compression can exceed a factor of four with moderate error. (Top) Relative RMS error; (Bottom) Relative MAX error. 122 Linear Wavelet G F Reconstruction Error 0.02 0.04 0.06 0.08 0.1 0.12 0.14 0,16 0.18 0.2 Threshold Tolerance.e Butterfly Wavelet G F Reconstruction Error 0.02 0.04 0.06 0.08 0.1 0.12 0.14 0.16 0.18 0.2 Threshold Tolerance.e Figure 7.22: Reality-based tiger model (L = l): Wavelet GF error versus thresholding toler-ance of two-level model with thresholded base resolution. (Top) Linear wavelets; (Bottom) Butterfly wavelets. 123 Chapter 8 Conclusion 8.1 Summary and Conclusions This thesis has outlined a framework for interactive simulation of large scale Green's func-tion (GF) based physical models which is a significant improvement over previously known approaches. The Capacitance Matrix Algorithm (CMA) formalism for efficiently simulat-ing precomputed GF models allows arbitrary discretized approximations of linear elliptic partial differential equations to be simulated using a common framework, and this is useful conceptually and also from a software perspective. The easy access to capacitance matrix compliance models has proven highly effective for supporting haptic and force feedback in-teraction using ordinary personal computers and our A R T D E F O interactive simulator writ-ten in Java™. Efficient methods introduced for sequential updating cached capacitance ma-trix inverses were highly effective and provided significant speedups during our A R T D E F O simulations of unilateral contact. Numerous multiresolution enhancements were presented (hierarchical wavelet GFs, fast summation CMA, multiresolution constraints) and shown to offer dramatic improvements in CMA effectiveness. These multiresolution improve-ments greatly extend the complexity of models that can be interactively simulated and also precomputed. In particular, the fast summation simulation enhancements which exploit wavelet GF compression were highly successful; we have shown how to achieve hundred-fold reductions in interactive simulation costs for geometrically complex elastic models (dragon L = 3) at acceptable levels of error (5% RMS). We also showed that similar com-pression rates could in fact be achieved using a wide range of second-generation lifted wavelet schemes. New approaches for hierarchically precomputing large scale models, and also acquiring multiresolution GF models using reality based robotic measurement tech-niques turned out to be highly effective. Several suggestions have been made to address the limitations associated with linear strain and material properties: the interpretation of the CMA as a sensitivity analysis method extends it to nonlinear elastostatics; multizone domain decomposition methods can also provide for nonlinear simulation by using hybrid 124 nonlinear models, as well as more general kinematic relationships which can support large relative strains; precomputed nonlinear reanalysis can also be used to simulate nonlinear material properties. With these improvements in efficiency and extensions for large scale simulation, interactive Green's function based models will be of much greater use in inter-active computer graphics, computer haptics, and related applications such as virtual pro-totyping, video games, character animation, surgical simulation, and interactive assembly planning. 8.2 Future Work There are a number of promising directions for future research with perhaps the largest area being the simulation and visualization of other physical systems not directly related to elastostatics, e.g., thermostatics, hydrostatics, electrostatics, etc. The benefit of other wavelet schemes should be studied for compression improvements and practical concerns such as the accommodation of common discretizations and definitions on irregular (base) meshes. Other issues related to smoothness of discretization spaces, larger models, and high accuracy tolerances should also be considered. Recently it has been shown that smooth wavelets based on Loop subdivision achieve excellent compression for complicated ge-ometry [KSSOO] at the cost of an expensive (but here affordable) forward transform, and these schemes have desireable properties for compression, summation and visual smooth-ness; this is an avenue for future research, however we note that our results do not initially suggest that such wavelets will provide significant speedup for GF compression. The com-pression of GF matrix blocks other than the free surface self-effect (illustrated in Figure 3.4, p. 47), should be investigated; preliminary studies indicate that this is also effective. Al -gorithms for adaptive multiresolution approximations of contact constraints for real time simulation are needed, e.g., to avoid "popping" artifacts. A careful study of nonsmooth contact mechanics should be done to determine approximate yet plausible (frictional) con-tact models suitable for dynamic or purely kinematic interactive applications. Incorporating LEGFMs into a dynamic simulator, possibly with modeled contact sounds, would of course be a natural extension. Methods for multizone kinematic elastostatic models appears to be very promising for interactive simulation of constrained multibody flexible structures, and should be investigated further. Several ofthe nonlinear material and strain extensions briefly mentioned hold promise, but will require significant study to determine their utility in dif-ferent settings. Collision detection for deformable objects can be optimized for LEGFMs given the efficient random access to state values. 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These are material properties w h i c h can be found in handbooks for many materials . Su i tab le values for Po i s son ' s ratio are 0 < v < \ , w i t h v = 5 cor responding to an incompress ib le mater ia l . T h e shear modu lus G is posi t ive , w i t h larger values resul t ing in larger forces a c c o m p a n y i n g a g iven deformat ion . F i g u r e A .2 shows the effect o f chang ing v; see also F i g u r e A . l . T h e traction at a poin t on the surface is where rij are the d i rec t ion cosines o f the outward no rma l . In a vector operator notat ion this becomes p ( x ) = ( P u ) ( x ) , x e f . (A.4) 141 (a) (b) Figure A. 1: A test nodule is pinched between two fingers. The nodule is a Loop subdivi-sion surface, whose control polyhedron is an octahedron. The boundary of one face of the octahedron is tagged as "sharp" [HDD f 94] and leads to a sharp edge around the bottom face of the object. We impose a zero-displacement boundary condition on this face, and zero traction everywhere else, except for the two finger contacts. A.2 Boundary Integral Formulation Similar to Laplace's equation, Navier's equation on a domain may be converted to an in-tegral equation defined on the boundary of that domain. At the heart of the derivation is integration by parts, which produces boundary integrals from volume integrals. The end result is that Navier's equations (A. 1) on, for example, a bounded domain may be converted into a set of integral equations. The direct boundary integral equation formulation yields the vector integral equation c(x)u(x) + j p* (x, y)u(y) aTy (A.5) = / u * ( x , y ) p ( y ) ( i r y + / u*(x,y)b(y)df2 y J r Ju valid at a point x on the boundary T [BTW84]. Three matrix functions occur in this equa-tion: c = c(x) = [dj]. u* = u*(x,y) = [«*.], p* = p*(x,y) = \p*tJ]. The integral kernel functions u*j(x, y) and p*Ax, y) are known fundamental solutions and tractions, respectively, and are provided in the next section. The coefficient Cy (x) depends on the smoothness properties of the boundary at x, but is not needed explicitly (see Ap-pendix B.2.2). 142 (a) (b) (c) Figure A.2: Poisson's ratio, v, provides an easy way to describe the compressibility of a material. Figure (a) shows the example nodule in its rest state. A coarse reference mesh is also shown in white on the surface. In figure (b), v = 0.01, making the material very compressible; the nodule exhibits a sponge-like behavior, deforming mainly in the vicinity of the contact. In Figure (c) v = 0.5, making the material incompressible; the sides of the nodule bulge to conserve volume. A.2.1 Fundamental Solutions The fundamental solutions of Navier's equation, ti*-(x,y), correspond to the displacement in the jth direction at a field point, y, as produced by a unit point load applied in each of the i directions at a specified load point, x, in an infinite linear elastic medium. This cor-responds to the fundamental solution due to Kelvin [Lov27]. Conceptually, this point load fundamental solution plays an analogous role in elasticity as the familiar jj: Coulomb poten-tial solution accompanying a point charge in electrostatics. In both cases, the fundamental solutions are highly localized and decay very quickly, e.g., the fundamental displacements have a typical | character while the fundamental tractions behave like -3, Mathematically, u*j (x, y) is the jth component of the displacement solution to where the vector operator notation from (A.2) has been used. The fundamental tractions are related to the fundamental displacements via (A.4), that is (Nu) (y) + S(x - y)ei = 0, (A.6) p* = Pu*. Expressions for the fundamental solutions are [BTW84] (A.7) 143 © — + ( l - 2 i / ) r 4 J an(y). iriVj \ dr where r = r = r n = (r)i c9r r • n(y) (A.8) <9n(y) r and n(y) is the outward unit normal at y e F. A.2.2 Internal Body Forces Any user-specified body forces mildly complicate the boundary-only character of the in-tegral equations, as they introduce a volume integral term in (A.5). However, for certain classes of functions, e.g., polynomials, it is possible to analytically convert the volume inte-gral into a boundary integral using essentially repeated integration by parts via the Multiple Reciprocity Method [BTW84]. For example, a constant gravitational force, b = / 9 g , may be evaluated as a boundary integral. More simply, concentrated force loads, b = brj<5(x—xn), are trivial to integrate, and are useful for introducing internal body articulation. Due to space limitations, the body force term will not be mentioned hereafter. 144 Appendix B Boundary Element Method (BEM) Tutorial B.l The Boundary Element Method The Boundary Element Method (BEM) is a straight-forward approach to discretizing in-tegral equations defined on the boundary via a collocation method. There are three main steps when implementing the BEM in 3D: 1. Discretize the boundary F into a set of non-overlapping elements which repre-sent the displacements and tractions by functions which are piecewise interpolated between the element's nodal points. 2. Apply the integral equation(s) at each of the n boundary nodes, and perform the resulting integrals over each boundary element in order to generate an undetermined system of 3n equations involving the 3n nodal displacements and 3n nodal tractions. 3. Apply the boundary conditions of the desired boundary value problem, fixing n nodal values (either displacement or traction) per direction. The remaining linear system of 3??, equations is determined and may be solved to obtain the unknown nodal boundary values. Drawing on the notation from [BTW84], the discretization of (A.5), dropping the body force, may be summarized as follows. The piecewise interpolated displacement and traction functions evaluated at the point x may be written as u = u(x) P = P(x) (ui,u2,u3) = *(x)u (P l ,P2 ,P3) T = *(x)p (B.l) 145 where <&(x) is an interpolation matrix and u and p are 7 -^vectors of the nodal displacement and traction 3-vectors, respectively, e.g., u = [ui,.. ., un]T. The displacement, traction and c vectors at the ith node, X j , will be denoted by Ui = u ( x i ) , Pi = p ( x - ) , Ci = c ( x i ) , respectively. Substituting (B.l) into the elasticity integral equation (A.5) applied at X j and converting the surface integrals into sums of integrals over each boundary element, one obtains N CiUi + V l / p * ( x , , y ) * ( y ) d r y lu 3 = 1 VlJ ( X l ! y ) * ( y ) r i r y J p which, in an obvious notation, may be written as n n QUi + fiijUj = SijPj • (B-2) 3 = 1 3 = 1 For convenience, define off-diagonal h^ as h i j7, but let ha = Ci + hii. (B.3) Assembling the equations at all nodes into a block matrix system yields n n 5 ^ h y ' u i = S g « i p i . o r H u = G P- (B- 4) 3=1 3=1 The final step is to specify the boundary conditions at each of the n nodes, then bring the unknowns to the left-hand side, and the knowns to the right-hand side to obtain the final linear system Av = z, (B.5) which may be solved for the unknown nodal quantities, v. All that remains is to determine the integrals for the matrix entries of H and G. Indeed, this is the part of the BEM which takes the majority of a computation. Complete formulae for constant boundary elements, are provided in the Appendix for those who are interested in constructing their own elasticity solver. It is the simplest element for the reader to implement and understand. Formulae for linear elements may be found in [Har89]' 'Unfortunately there is a string of misprint corrections in the literature here. Hartmann [Har89] corrects a misprint in the source, but accidentally introduces another. Fortunately, the false correc-tion is noticeable upon comparison. 146 B . l . l Constant Element Case Analogous to the midpoint rule for integrating a univariate function, integration of a trian-gular constant element is accomplished using data located at the centroid. This corresponds to a centroid collocation scheme, as the jth node, X j , is identified as the centroid of the jth element, and is where the elastic state is represented accurately. In this case n = N. Since the collocation node lies in the element's interior, it is called a nonconforming ele-ment. This happens to make the element particular easy to implement, as connectivity is not required. It also has the convenient casual property that special care need not be taken to accommodate corners or sharp edges [BTW84]. B.2 Constant Element Influence Coefficients When implementing boundary elements, there are always a number of singular integrals which the user must acquire or spend some time calculating. In the relatively simple case of triangular constant elements with centroid collocation, there are only a few integrals, and they are presented here for completeness. B.2.1 Inter-element Effects These are integrals corresponding to interactions where the load point lies at the centroid of a triangle other than the one being integrated over, i.e., X j ^ Fj. This includes the elements of the 3 x 3 matrices and hy, for i ^ j, and therefore corresponds to the majority of the integrals. Since r = | X J — y| is never zero, these are nonsingular integrals which may easily be calculated using standard numerical quadrature (see Brebbia [BTW84]). B.2.2 Self-effects Self-effects correspond to the integrals in the diagonal terms of equation B.4 such as and hi;. Since the load point lies in the center of the triangle being integrated over, these are singular integrals, as the fundamental solutions are unbounded as r —* 0. The first integral is only weakly singular, while the second integral is strongly singular and only exists in a Cauchy principal value sense. Calculation of h^ Despite ha being strongly singular, it is easy to calculate indirectly using rigid body trans-lations by considering a bounded object with all nodes subjected to any arbitrary constant displacement boundary conditions, Uj = u, Vj. Since this body necessarily experiences no 147 Figure B . l : Notation induced surface tractions, pj = 0, Vj. It follows from (B.4) that (B.6) and therefore neither ha nor c; need be calculated explicitly. Note that (B.6) implies that H is a singular matrix. Calculation of ga The elements of (g») (3 - 4i/) <5fcj r^r fc< 16TT(1 - i/)G ,/ r.. V r r will be expressed for a triangle A, using the notation in figure B . l , i.e., with vertices at qi, q2, q3, centroid at q c , area A, and an outward unit normal n. Omitting any constant factors, the first integral is J^, and the second is XfcX; J XfcY; + X;Yfc ) # + (l YfcY/ — X f c X with and X q 2 - q c |q2 - q c | Y = n x X , Jm (6,i,a2,0) + Jm(6>2,a3,0) Jm (03, Q i , fli + fl2) ri3 ru (B.7) (B.8) 148 Ji (A6,a,8min) = In 'tan W O tan ( f ) J2 (AO, a, 0m i„) = sin — - In t a n ( ^ ; tan ( f ) + cos L ^ / J U - f t V [ [ l - t a n ( f ) ] [ l + t a n ( ^ ) ] " 2 J n [ [ i + t a n ( f ) ] [ l - t a n ( M ^ ) ] _ J3(A9,a,emiR) = 2 - s in 2 (0m i n - a) In • fnn A0\ . /A fT sin I 20m i n - a + — I sin I — tan ( f ) t a n ( ^ ) 149 Appendix C Justification of Interpolated Traction Distributions for Point Contact This section derives the nodal boundary conditions associated with a localized point con-tact at an arbitrary mesh location. The practical consequence is that the discrete traction distribution may be conveniently interpolated from suitable nearby nodal distributions or masks. Given a continuous surface traction distribution, p(x), a corresponding discrete distribution <l?(x)p may be determined by a suitable projection into £ of each Cartesian component of p(x). For example, consider the projection of a scalar function on T defined as the minimizer of the scalar functional £ : M 3 n t—> M, £ ( p ) = J [||p(x) - $(x)p||i + ||B*(x)p||l] dr x , (C.l) where B : C i—> M is some linear operator that can be used, e.g., to penalize nonsmooth functions, and <&(x) : M 3 n H-> M 3 is a nodal interpolation matrix defined on the surface, *(x) = [ * i ( x ) * 2 ( x ) - - - * „ ( x ) ] = [c6i(x)<62(x)---ci„(x)]tS)/3, x G T, (C.2) with $j(x) = <f>j(x)l3 and 73 the 3-by-3 identity matrix. The Euler-Lagrange equations for this minimization are J2 [&(x)^(x) + (5^(x)) (5^-(x))] dT^j P j = ^ ^(x)p(x)dr x , (C.3) i = 1,2,..., n, which, in an obvious notation, is written as the linear matrix problem Ap = f (C.4) to be solved for the nodal traction values p. Note that A has units of area. 150 The relevant traction distribution for point-like contact is a scale-independent con-centrated point load p(x) = p*(x) = f*<J(x-x*) (C.5) which models a force fs delivered at x 5 e T. The force n-vector in equation (C.4) has components U = 0,(x 5)f 5 (C.6) and the corresponding pressure distribution's nodal values are p = A~l1. (Cl) For compactly supported basis functions, c/>;(x), f has only a small number of nonzero components for any given x. Hence </>j(x5) are the interpolation weights describing the contribution of the nearby nodal pressure distributions, here specified by the columns of A-1. As an example, consider the important case where £ is a continuous piecewise linear function space with (j>i(x.j) = oy. This was the space used in our implementation. In this case, at most only three components of f are nonzero, given by the indices {i i , i2, is} which correspond to vertices of the contacted triangle T S , i.e., for which x 5 € T 5 . The values ci;(x5) are the barycentric coordinates of x*5 in r 5 . The pressure distribution's nodal values are then P = -4~ l f = E (A~l),k f* = S>*<x*) [M"1):* f1 = X> f c C*V i f c \ (C8) k=l k=l k=l where p(l&) is the pressure distribution corresponding to the application of the load directly to vertex i\.. Therefore the piecewise linear pressure distribution for a point load applied at a barycentric location on a triangle is equal to the barycentric average of the pressure distributions associated with the point load applied at each ofthe triangle's vertices. This may be recognized as an elastic generalization of force shading [MS96] for rigid models. Note that the jth column of A-1 is a vertex mask that describes the nodal distribu-tion of the load applied to the jth vertex. By modifying the penalty operator B it would be possible to engineer masks that exhibit varying degrees of smoothness and spatial localiza-tion. 151 Appendix D Software System Overview This research project also involved the development of several software packages for the precomputation and simulation of LEGFMs. These systems were implemented in Java and graphically rendered with Java3D, with the exception of native interfaces to C++ code for the support of haptic devices. Using high-level object-oriented languages helped reduce the complexity and amount of code required. Nevertheless, the total size of the entire research code base is approximately 125000 lines of Java code, and a few thousand lines of C++ code. Code is grouped into several Java packages, which aid in code reuse and reduce intermingling of unrelated code. Within each package, strong use of object-oriented design (OOD) patterns [GHJV95] was made to increase the general usability of data and algorithm implementations. The final design is considerate of various Java performance issues. Because of the often high cost of garbage collection for creational patterns in Java, new objects are cre-ated sparingly in numerical computations, and every attempt is made to preallocate objects where possible, especially for "real time" simulation. In practice, it was possible to avoid many of the performance pitfalls commonly associated with naive Java programming. D.l Subdivision Geometric Modeling and Wavelets The complexity of implementing multiresolution algorithms has been eased by designing a geometric modeling package based on geometric subdivision [SubOO], with other members of our Interactive Simulation group. A half-edge data structure [MP78, GS85] is used to represent all polyhedral mesh models as a set of connected faces, edges, and vertices; each simplex is implemented as a separate Java object. Geometric subdivision algorithms are then easily implemented as operations on these primitives. For example, support is provided for traversing the multiresolution subdivision mesh hierarchy, and rendering of subdivided deforming meshes can be performed "in place" for interactive applications. Simplicies may be indexed to support random access to these primitives, e.g., vertices, and ordering 152 of associated data. Collision detection and proximity queries are supported, including a sphere tree approach [Hub95] and a standard octtree space partitioning. The subdivision package also provides support for subdivision connectivity mesh reparameterization and displacement mapping based on displaced subdivision surfaces [GVSSOO, LMHOO]; the normal piercing phase is accelerated using the octtree spatial hierarchy. Multiresolution analysis of data defined on the surface geometry is handled by a second package. Most notably it includes lifted fast wavelet transform [Swe98] implemen-tations for processing various surface function data types, as well as methods for accessing multiresolution/hierarchical basis functions and their associated refinement relations. D.2 Green's Function Precomputation Precomputation of GFs is implemented for boundary integral equations, e.g., associated with Laplace and Navier's equations. Discretization is handled by a very general object-oriented Petrov-Galerkin framework, and we refer the reader to [Lag97] for similar de-sign details. Collocation integral equation discretization schemes, such as the BEM, are a subclass of schemes described by this approach, and implementations exist for constant (centroid-based) and isoparametric linear (vertex-based) elements. GF matrix solvers for both direct and iterative methods implement a common GF iterator interface which allows for easy parallel/distributed GF precomputation; for multiresolution models, GFs can be sequentially transformed and thresholded as they become available to avoid memory bottle-necks. Multithreading (for machines with SMP support) is supported in the matrix element computation, and both the direct and iterative GF solution stages. In order to handle very large problems, care is taken to never unnecessarily store or copy large matrices. D.3 Interactive Simulation D.3.1 Simulation of Green's Function Models Interfaces are used to describe the various GF data objects, and provide seamless element access and (fast-)summation support for data associated with dense, wavelet and hierarchi-cal GF matrices of assorted floating point formats. The interfaced GF object is used by a BVP solver object to efficiently implement the CMA, seamlessly taking advantage of fast-summation and parallel processing if available. BVPs are specified using a rank-update BVP object which internally compares the BVP to the RBVP. A common interface is im-plemented by BVP solver objects with different capacitance matrix inversion and caching capabilities. An interface is also used to encapsulate GF models of different underlying representations for use in simulations. For example, the finger model can be represented as a single GF model even though it is actually composed of three connected GF models. No 153 special support for simulating reality-based models is required as this is implicit in the GF model description, however extensive software for acquiring these models was developed in a separate project [PvdDJ+01, LanOl]. D.3.2 A R T D E F O Simulator Our simulator, named A R T D E F O [JP99a], provides support for contact interactions using point-like and convex rigid manipulandums whose motion may be specified by mouse and haptic interfaces, as well as more general means. A contact mediator object resolves con-tacts and applies appropriate nodal boundary conditions to the deformable object(s) in con-tact. Convex rigid manipulandums help simplify node collision detection issues, and con-tact states are currently determined using a "trial and error" approach. At present friction is only implemented for point-like contacts, so that nodes of deformable objects do not slide on rigid objects when in contact. Contact states can be monitored by other objects using a contact observer interface; for example, this is used to implement (unilateral) compliance in the mouse and CyberGlove user interfaces so that large nonphysical forces can not be exerted on the deformable object. D.3.3 Haptic Interfaces Access to native C++ software APIs for haptic interfaces is provided by corresponding wrapper classes which encapsulate Java Native Interface (JNI) calls to the C++ API layer. For example, CyberGlove grasping applications employ a wrapper object which uses JNI to communicate with the VirtualHand SDK [Imm] to instantiate and access a C++ virtual.hand object. During simulation, the wrapper object provides read access to finger joint angles and transforms. The accessed hand state is then used to control a second hand with compliant joint kinematics which is resisted by the deformable object. Each 3D finger link's mesh is associated with a convex rigid manipulandum in the A R T D E F O contact simulator. PHANToM force feedback applications use a larger C++ layer consisting of several objects involved in the simulation of point-like frictional contact. The GHOST SDK's [Sen] gstForceField class is entended to render contact forces computed by our pressure mask formalism. The collision detection, contact sliding and contact force computation are all performed at approximately 1 kHz by the C++ layer running on a separate thread from the graphics simulation. One-way communication of the contact state information is achieved by writing to a thread-safe object accessible by the Java graphics simulation. The Java layer is responsible for computation and graphical rendering of the surface deformation corresponding to the point contact. In this way, even objects which are too large to be rendered at interactive rates, can still be felt with the force feedback interface due to the loose coupling of force feedback and graphical simulation threads. 154 

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