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Augmented Reality for Library Literacy Kuskowski, Alex; Traas, Wendy Mar 9, 2018

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The goal of this project was to create a sustainable digital application to allow patrons easy anytime access to library information and resources. This application was developed for two UBC Library locations: the Education Library at the Faculty of Education and Chapman Learning Commons (CLC) in Irving K. Barber Learning Centre.Two Graduate Academic Assistants (GAA) from the UBC iSchool were hired to develop instructional content for the app, one student for each location, taking into account the goals for instruction at each place. The goals of the Education library, an embedded branch, are to create an engaging orientation to the library and model new educational technology for student teachers. The goals of the CLC are to create an engaging orientation to the Learning Commons space and provide easy access to information resources for students. The GAA students were asked to create and modify content specific to each location, content that would be applicable for both locations, and design and implement user testing on the app.One programmer was hired to develop and implement the app. The programmer was able to create an iOS app with AR functioning. Augmented Reality for Library LiteracyLearning Services Librarian Chapman Learning Commonsalex.kuskowski@ubc.caReference LibrarianEducation Library wendy.traas@ubc.caAlex Kuskowski and Wendy Traas● A free, open source AR image recognition and scanner application.● Students use mobile devices to scan target images, which link to digital resources. ● Resources and target images are stored in a database.● Creators access a web server to develop and manage linked resources.● iOS only. Android version requires additional development.“Augmented reality is characterized by the incorporation of digital information including images, video, and audio into real-world spaces. AR aims to blend reality with the virtual environment, allowing users to interact with both physical and digital objects.” [2]What is Augmented Reality?AR = digital information layered over physical informationIntroducing UBC AR Explore● Wayfinding● Self-guided exploration of library spaces● Highlighting key resources● Sustainable instructional content How it works: Scan me!● Download the UBC AR Explore app from the App Store, or use one of the provided devices.● Scan the images below to view a selection of instructional content by LIBR 535 students and project GAAs Emily Fornwald and Lise Nielsen.Augmented reality (AR) was chosen as the most promising application to implement in both the Education Library and the CLC. AR has been identified as one of the key emerging educational technologies[1], with an estimated 2-3 year time-to-adoption for academic institutions[2]. AR apps can promote library literacy in the following ways:    ContextIdeaCollaboratorsAcknowledgementUser Testing ResultsProject DescriptionThe UBC Education Library partnered with the Chapman Learning Commons to oversee the development and implementation of the AR app, but there were a number of other collaborators as well... UBC Studios collaborated on branding and app icon development. UBC School of Nursing offered support for sustainable AR app development, through graduate student work. They too identified AR as useful in an educational context. UBC iSchool students in Dr. Eric Meyers’ LIBR 535 class developed resources for both locations on the app as a course assignment.This project was generously supported through a UBC Teaching and Learning Enhancement Fund (TLEF) grant. [1] Kesim, M., & Ozarslan, Y. (2012). Augmented Reality in Education: Current Technologies and the Potential for Education. Procedia - Social and Behavioral Sciences, 47, 297–302. https://doi.org/10.1016/j.sbspro.2012.06.654 [2] Johnson, L., Adams Becker, S., Cummins, M., Estrada, V., Freeman, A., & Hall, C. (n.d.). NMC Horizon Report: 2016 Higher Education Edition. Austin, Texas: The New Media Consortium. Retrieved from https://www.nmc.org/publication/nmc-horizon-report-2016-higher-education-edition/ [3] Wu, H.-K., Lee, S. W.-Y., Chang, H.-Y., & Liang, J.-C. (2013). Current status, opportunities and challenges of augmented reality in education. Computers & Education, 62, 41–49. https://doi.org/10.1016/j.compedu.2012.10.024ReferencesDuring our app development we learned a number of important lessons about building, user testing, and implementation. ● We learned building an app from scratch can be expensive and take time. The need to ensure that the app works on two platforms can take multiple developers. In the future hope to enhance the graphics and create easier backend access for non-developers, as those were sticking points in our development.● User testing was a valuable tool which gave us insight into the usefulness and usability of this resource. From our user testing we hope to incorporate changes suggested by the data including updating the app for better scanning and create a working app for android users.● As UBC AR Explore is a learning and modeling tool we also hope to create focus groups the continue to explore the value of AR in library and educational contexts as instructional tool.Future DirectionsWe collected questionnaires from students, staff and community members about the value and experience of using UBC AR Explore in the library.44 respondents: ● 31 students● 13 Teacher Candidates● 2 other 


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