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Fog Machine : The Video Game as a Medium for Architectural Imagining Itani, Ayman
Abstract
Responding to the growing role of virtual space in our lives, as well as the increasing use of video game technologies for architectural visualization, this graduate project examines how video game spaces can influence materiality and interactivity in architecture. The project first explores a breadth of research on the unique qualities of video games that make them a valuable opportunity for architectural representation and generation. The ability to change rulesets of reality, for instance, allows for new forms of spatial expression in game space. Interactivity is also integral to games, leading to spatial representations that provide users with agency, embed events into the architecture, and become realized places. To demonstrate the potential of the video game as a medium for architectural imagining, this project involves the author’s creation of a video game named Fog Machine: a building simulator and platformer that allows players to build architecture out of fog. By featuring fog, the project aims to explore how, in virtual space, the immaterial can become material. Furthermore, the immaterial can become responsive, dialoguing with the player during their creation of space. Different types of fog have different attributes, providing the player with a variety of ways they can express themselves through the fog structures they create. Fog Machine illustrates how video games can extend architecture’s visual language, establish a fluid discourse between user and space, and formulate architecture with an ethos of play.
Item Metadata
Title |
Fog Machine : The Video Game as a Medium for Architectural Imagining
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Creator | |
Date Issued |
2022-05
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Description |
Responding to the growing role of virtual space in our lives, as well as the increasing use of video game technologies for architectural visualization, this graduate project examines how video game spaces can influence materiality and interactivity in architecture. The project first explores a breadth of research on the unique qualities of video games that make them a valuable opportunity for architectural representation and generation. The ability to change rulesets of reality, for instance, allows for new forms of spatial expression in game space. Interactivity is also integral to games, leading to spatial representations that provide users with agency, embed events into the architecture, and become realized places. To demonstrate the potential of the video game as a medium for architectural imagining, this project involves the author’s creation of a video game named Fog Machine: a building simulator and platformer that allows players to build architecture out of fog. By featuring fog, the project aims to explore how, in virtual space, the immaterial can become material. Furthermore, the immaterial can become responsive, dialoguing with the player during their creation of space. Different types of fog have different attributes, providing the player with a variety of ways they can express themselves through the fog structures they create. Fog Machine illustrates how video games can extend architecture’s visual language, establish a fluid discourse between user and space, and formulate architecture with an ethos of play.
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Type | |
Language |
eng
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Series | |
Date Available |
2022-05-11
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Provider |
Vancouver : University of British Columbia Library
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Rights |
Attribution-NonCommercial-NoDerivatives 4.0 International
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DOI |
10.14288/1.0413553
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URI | |
Affiliation | |
Campus | |
Peer Review Status |
Unreviewed
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Scholarly Level |
Graduate
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Rights URI | |
Aggregated Source Repository |
DSpace
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Item Media
Item Citations and Data
Rights
Attribution-NonCommercial-NoDerivatives 4.0 International