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Compression of non-local games via self-testing Yuen, Henry
Description
First, I will discuss the idea of compressing non-local games in order to obtain better and better lower bounds on the complexity of estimating the value of non-local games. Then, I will switch gears and give a brief overview of the concept of self-testing and rigidity in games. Finally, I will sketch how self-testing can be used to implement a compression procedure.
Item Metadata
Title |
Compression of non-local games via self-testing
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Creator | |
Publisher |
Banff International Research Station for Mathematical Innovation and Discovery
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Date Issued |
2019-07-16T09:01
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Description |
First, I will discuss the idea of compressing non-local games in order to obtain better and better lower bounds on the complexity of estimating the value of non-local games. Then, I will switch gears and give a brief overview of the concept of self-testing and rigidity in games. Finally, I will sketch how self-testing can be used to implement a compression procedure.
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Extent |
58.0 minutes
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Subject | |
Type | |
File Format |
video/mp4
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Language |
eng
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Notes |
Author affiliation: University of Toronto
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Series | |
Date Available |
2020-09-10
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Provider |
Vancouver : University of British Columbia Library
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Rights |
Attribution-NonCommercial-NoDerivatives 4.0 International
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DOI |
10.14288/1.0394296
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URI | |
Affiliation | |
Peer Review Status |
Unreviewed
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Scholarly Level |
Researcher
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Rights URI | |
Aggregated Source Repository |
DSpace
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Item Media
Item Citations and Data
Rights
Attribution-NonCommercial-NoDerivatives 4.0 International