BIRS Workshop Lecture Videos
Static and Dynamic Game Analysis: Computer Aided Game Design Nelson, Mark
What properties of games can be determined statically from their rules and what properties require dynamic analysis? What are different approaches for analysis of gameplay systems? What kinds of formal representations of games are necessary to support such automated analysis? What kinds of interfaces are necessary to enable game designers to interact with automated analysis systems? Where does automated analysis fit within the broader architecture of a computer-aided game design system?
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