BIRS Workshop Lecture Videos
Procedural Content and Game Generation: Models of Player and Designer Properties Smith, Gillian
What are the challenges in representing player perception and design intent for PCG and game generation? What areas/aspects have been underrepresented in previous research in PCG and game generation? What does it mean to evaluate PCG and game generators? What are the challenges in using this work in playable experiences?
Item Citations and Data
Attribution-NonCommercial-NoDerivatives 4.0 International