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Procedural Content and Game Generation: Models of Player and Designer Properties Smith, Gillian
Description
What are the challenges in representing player perception and design intent for PCG and game generation? What areas/aspects have been underrepresented in previous research in PCG and game generation? What does it mean to evaluate PCG and game generators? What are the challenges in using this work in playable experiences?
Item Metadata
Title |
Procedural Content and Game Generation: Models of Player and Designer Properties
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Creator | |
Publisher |
Banff International Research Station for Mathematical Innovation and Discovery
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Date Issued |
2016-05-18T09:47
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Description |
What are the challenges in representing player perception and design intent for PCG and game generation? What areas/aspects have been underrepresented in previous research in PCG and game generation? What does it mean to evaluate PCG and game generators? What are the challenges in using this work in playable experiences?
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Extent |
24 minutes
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Subject | |
Type | |
File Format |
video/mp4
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Language |
eng
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Notes |
Author affiliation: Northeastern University
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Series | |
Date Available |
2017-02-10
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Provider |
Vancouver : University of British Columbia Library
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Rights |
Attribution-NonCommercial-NoDerivatives 4.0 International
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DOI |
10.14288/1.0339825
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URI | |
Affiliation | |
Peer Review Status |
Unreviewed
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Scholarly Level |
Faculty
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Rights URI | |
Aggregated Source Repository |
DSpace
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Item Media
Item Citations and Data
Rights
Attribution-NonCommercial-NoDerivatives 4.0 International