BIRS Workshop Lecture Videos

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BIRS Workshop Lecture Videos

Procedural Content and Game Generation: Models of Player and Designer Properties Smith, Gillian

Description

What are the challenges in representing player perception and design intent for PCG and game generation? What areas/aspects have been underrepresented in previous research in PCG and game generation? What does it mean to evaluate PCG and game generators? What are the challenges in using this work in playable experiences?

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Attribution-NonCommercial-NoDerivatives 4.0 International