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Modeling Dexterous/Strategic Skill and Game Feel Swink, Steve
Description
What might approaches to modeling dexterous and strategic skill in games look like? How can one model skill progression? What is Game Feel, and as designers what are the current limits for employing game feel as a concept in design (ie. where does Game Feel need to be extended)?
Item Metadata
Title |
Modeling Dexterous/Strategic Skill and Game Feel
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Creator | |
Publisher |
Banff International Research Station for Mathematical Innovation and Discovery
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Date Issued |
2016-05-18T09:24
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Description |
What might approaches to modeling dexterous and strategic skill in games look like? How can one model skill progression? What is Game Feel, and as designers what are the current limits for employing game feel as a concept in design (ie. where does Game Feel need to be extended)?
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Extent |
21 minutes
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Subject | |
Type | |
File Format |
video/mp4
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Language |
eng
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Notes |
Author affiliation: Independent
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Series | |
Date Available |
2017-02-10
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Provider |
Vancouver : University of British Columbia Library
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Rights |
Attribution-NonCommercial-NoDerivatives 4.0 International
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DOI |
10.14288/1.0339824
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URI | |
Affiliation | |
Peer Review Status |
Unreviewed
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Scholarly Level |
Other
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Rights URI | |
Aggregated Source Repository |
DSpace
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Item Media
Item Citations and Data
Rights
Attribution-NonCommercial-NoDerivatives 4.0 International