BIRS Workshop Lecture Videos

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BIRS Workshop Lecture Videos

Theories and Models of Game Depth and Fun Lantz, Frank


What would more formal definitions and theories of “depth” and “fun” look like? How do you employ such theories for design and analysis? What are the more fine-grained concepts that get mashed together under broad terms such as “depth” and “fun”? What are some potential approaches for making forward progress on these topics?

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