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Theories and Models of Game Depth and Fun Lantz, Frank
Description
What would more formal definitions and theories of “depth” and “fun” look like? How do you employ such theories for design and analysis? What are the more fine-grained concepts that get mashed together under broad terms such as “depth” and “fun”? What are some potential approaches for making forward progress on these topics?
Item Metadata
Title |
Theories and Models of Game Depth and Fun
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Creator | |
Publisher |
Banff International Research Station for Mathematical Innovation and Discovery
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Date Issued |
2016-05-16T09:18
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Description |
What would more formal definitions and theories of “depth” and “fun” look like? How do you employ such theories for design and analysis? What are the more fine-grained concepts that get mashed together under broad terms such as “depth” and “fun”? What are some potential approaches for making forward progress on these topics?
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Extent |
20 minutes
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Subject | |
Type | |
File Format |
video/mp4
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Language |
eng
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Notes |
Author affiliation: New York University
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Series | |
Date Available |
2017-02-10
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Provider |
Vancouver : University of British Columbia Library
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Rights |
Attribution-NonCommercial-NoDerivatives 4.0 International
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DOI |
10.14288/1.0339769
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URI | |
Affiliation | |
Peer Review Status |
Unreviewed
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Scholarly Level |
Faculty
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Rights URI | |
Aggregated Source Repository |
DSpace
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Item Media
Item Citations and Data
Rights
Attribution-NonCommercial-NoDerivatives 4.0 International