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UBC Graduate Research

Kinecting the moves: the kinematic potential of rehabilitation-specific gaming to inform treatment for hemiplegia Glegg, Stephanie; Hung, Chai-Ting; Valdés, Bulmaro A.; Kim, Brandon D. G.; Van der Loos, H. F. Machiel

Abstract

Two therapy applications for hemiplegic arm rehabilitation were developed and tested, along with a motion tracking application that used two interfaces (PlayStation® Move and Microsoft® Kinect™) for videogame play through a social media application developed on Facebook©. To promote affected arm use, users are required to employ bimanual symmetrical hand motions. Preliminary kinematic data analysis of two subjects obtained during user testing is presented. Clinically relevant information, such as range of motion, trunk compensation, and total distance of hand movement was extracted from kinematic data. Results showed the system is capable of accommodating users with large variation in arm function.(Published in the Proceedings of the 10th International Conference on Disability, Virtual Reality & Associated Technologies held 2-4 Sept. 2014 in Gothenburg, Sweden.)

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Attribution-NonCommercial-NoDerivs 2.5 Canada